My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Battle Ram Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Battle Ram Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Mighty Miner
Giant Snowball
Archers Battle Ram Mighty Miner
Zap
Archers Battle Ram Mighty Miner
Barbarian Barrel
Electro Spirit Archers Knight Tesla Battle Ram
The Log
Electro Spirit Archers Battle Ram
Earthquake
Archers Tesla
Arrows
Electro Spirit Archers
Royal Delivery
Electro Spirit Archers Knight Battle Ram
Fireball
Archers Tesla Battle Ram Mighty Miner
Poison
Archers
Lightning
Knight Tesla Battle Ram Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Battle Ram Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Archers Arrows Knight Tesla Battle Ram Mighty Miner Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Archers Arrows Knight

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram
Archers
Knight Arrows Battle Ram
Arrows
Archers Knight Battle Ram Lightning Mighty Miner
Knight
Archers Battle Ram Arrows
Tesla
Battle Ram
Knight Electro Spirit Archers Arrows Lightning
Lightning
Arrows Battle Ram
Mighty Miner
Arrows

Defense Synergies 2 4

Electro Spirit
Archers
Knight Tesla
Arrows
Knight Tesla Lightning
Knight
Archers Tesla Arrows
Tesla
Knight Archers Arrows
Battle Ram
Lightning
Arrows
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Tesla
Knight Tesla
Tesla Archers Knight Lightning
Tesla Knight
Lightning Arrows
Arrows Electro Spirit Archers Tesla
Tesla Lightning Electro Spirit Archers Arrows
Lightning Electro Spirit Arrows Tesla
Tesla Mighty Miner
Knight Archers Tesla
Archers Electro Spirit Arrows Knight Tesla
Arrows Tesla Archers
Tesla Knight Lightning
Electro Spirit Arrows Tesla
Knight Tesla
Tesla Lightning
Tesla Arrows Knight
Arrows Tesla Electro Spirit Archers Knight
Arrows Electro Spirit Archers Knight Tesla
Tesla
Electro Spirit Archers Arrows Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Tesla
Archers Arrows Knight Tesla Lightning
Knight Lightning
Lightning Knight Tesla
Knight Tesla Mighty Miner
Arrows Electro Spirit Archers Tesla
Archers Knight Tesla Lightning
Mighty Miner Knight Tesla
Lightning Electro Spirit Knight
Tesla
Knight Tesla
Lightning Arrows
Lightning Knight Tesla
Archers Tesla
Tesla Electro Spirit Archers Knight Lightning Mighty Miner
Arrows Electro Spirit Archers Tesla Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight
Arrows
Lightning Arrows
Lightning Arrows Knight
Arrows
Arrows Electro Spirit
Archers Arrows
Arrows Lightning
Arrows Lightning
Lightning
Lightning Arrows Knight
Lightning Archers Arrows
Lightning Knight
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning
Lightning Archers Arrows
Lightning Arrows
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Electro Spirit
Arrows Lightning
Lightning Arrows
Lightning Arrows
Lightning Archers Arrows
Lightning Electro Spirit
Lightning
Lightning Arrows
Lightning Electro Spirit Arrows
Mighty Miner
Arrows Lightning
Lightning Electro Spirit Archers
Lightning Archers Arrows
Arrows
Lightning Knight
Arrows Lightning
Lightning Arrows
Electro Spirit Lightning
Lightning
Lightning

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