My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Prince Executioner Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Prince
Giant Snowball
Archers Hog Rider
Zap
Archers Prince
Barbarian Barrel
Electro Spirit Archers Executioner Ice Wizard Royal Ghost
The Log
Electro Spirit Archers Hog Rider Prince
Earthquake
Archers Hog Rider
Arrows
Electro Spirit Archers
Royal Delivery
Electro Spirit Archers Hog Rider Prince Executioner Ice Wizard Royal Ghost
Fireball
Archers Hog Rider Executioner Ice Wizard
Poison
Archers Executioner Ice Wizard
Lightning
Prince Executioner Ice Wizard
Rocket
Hog Rider Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Executioner Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Prince Executioner Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Archers Arrows Ice Wizard Royal Ghost Hog Rider Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Archers Arrows Ice Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Archers
Arrows Hog Rider Prince Royal Ghost
Arrows
Hog Rider Archers Prince
Hog Rider
Arrows Electro Spirit Archers Prince Executioner
Prince
Archers Arrows Hog Rider Ice Wizard Royal Ghost
Executioner
Hog Rider
Ice Wizard
Prince
Royal Ghost
Archers Prince

Defense Synergies 0 5

Electro Spirit
Archers
Ice Wizard
Arrows
Prince Ice Wizard
Hog Rider
Prince
Arrows Executioner Ice Wizard
Executioner
Prince
Ice Wizard
Archers Arrows Prince
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Prince Executioner Ice Wizard
Prince Archers Executioner Ice Wizard
Prince Ice Wizard
Arrows Prince
Arrows Electro Spirit Archers Executioner Ice Wizard Royal Ghost
Electro Spirit Archers Arrows Executioner Ice Wizard
Electro Spirit Arrows
Prince Ice Wizard
Archers Prince Ice Wizard Royal Ghost
Archers Executioner Ice Wizard Electro Spirit Arrows Royal Ghost
Arrows Executioner Archers Ice Wizard
Prince Ice Wizard
Executioner Electro Spirit Arrows Prince Royal Ghost
Prince
Prince
Arrows Prince Executioner
Arrows Electro Spirit Archers Prince Executioner Ice Wizard Royal Ghost
Arrows Executioner Electro Spirit Archers Ice Wizard Royal Ghost
Prince
Royal Ghost Electro Spirit Archers Arrows Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Prince Royal Ghost
Archers Arrows Prince Executioner Royal Ghost
Prince
Prince
Prince Executioner
Arrows Executioner Electro Spirit Archers Ice Wizard
Prince Archers Ice Wizard
Prince
Electro Spirit Prince
Prince
Arrows Prince
Prince Executioner
Archers Executioner
Electro Spirit Archers Prince Executioner
Arrows Executioner Electro Spirit Archers Ice Wizard Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Executioner Ice Wizard Royal Ghost
Arrows
Arrows Prince
Executioner Arrows
Arrows Executioner Electro Spirit Ice Wizard
Archers Arrows Executioner
Arrows Executioner Ice Wizard
Arrows
Prince
Arrows Prince
Archers Arrows Executioner
Executioner
Arrows
Arrows Prince
Arrows Executioner
Arrows Executioner
Arrows
Archers Arrows Prince Executioner
Arrows
Prince
Arrows
Prince
Arrows
Arrows Electro Spirit Executioner Ice Wizard
Arrows Executioner Ice Wizard Royal Ghost
Arrows Prince
Arrows
Archers Arrows Executioner Ice Wizard
Electro Spirit
Arrows
Electro Spirit Arrows
Prince
Arrows
Electro Spirit Archers Prince
Archers Arrows Executioner Ice Wizard
Arrows
Prince Executioner
Arrows Executioner
Arrows
Prince Executioner
Electro Spirit
Executioner
Prince Executioner Royal Ghost

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