My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Zappies Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Zappies Electro Dragon Electro Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Sparky
Giant Snowball
Goblin Gang Zappies Electro Dragon
Zap
Goblin Gang Mortar Zappies Sparky
Barbarian Barrel
Goblin Gang Mortar Tesla Zappies Electro Wizard Sparky
The Log
Goblin Gang Zappies Sparky
Earthquake
Goblin Gang Mortar Tesla Zappies
Arrows
Goblin Gang Zappies
Royal Delivery
Goblin Gang Zappies Electro Dragon Electro Wizard Sparky
Fireball
Goblin Gang Mortar Tesla Zappies Electro Dragon Electro Wizard Sparky
Poison
Goblin Gang Mortar Zappies Electro Dragon Electro Wizard Sparky
Lightning
Mortar Tesla Electro Dragon Electro Wizard Sparky
Rocket
Mortar Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Electro Dragon Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Mortar Tesla Zappies Electro Wizard Electro Dragon Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Mortar Tesla Zappies

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mortar Sparky
Mortar
Goblin Gang Zappies
Tesla
Zappies
Mortar Electro Dragon
Electro Dragon
Zappies Sparky
Electro Giant
Sparky
Electro Wizard
Sparky
Sparky
Goblin Gang Electro Dragon Electro Giant Electro Wizard

Defense Synergies 1 12

Goblin Gang
Tesla Mortar Zappies Electro Wizard Sparky
Mortar
Goblin Gang Tesla Zappies Electro Wizard
Tesla
Goblin Gang Mortar Zappies Electro Wizard
Zappies
Goblin Gang Mortar Tesla Electro Giant Electro Wizard
Electro Dragon
Electro Wizard
Electro Giant
Zappies
Electro Wizard
Goblin Gang Mortar Tesla Zappies Electro Dragon
Sparky
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Tesla Zappies Electro Dragon Electro Wizard Sparky
Sparky Goblin Gang Mortar Tesla Zappies Electro Dragon Electro Wizard
Goblin Gang Mortar Tesla Sparky Zappies Electro Dragon Electro Wizard
Tesla Sparky Goblin Gang Mortar Zappies Electro Dragon Electro Wizard
Sparky
Goblin Gang Tesla Zappies Electro Dragon Electro Wizard
Tesla Electro Wizard Goblin Gang Mortar Zappies Electro Dragon
Tesla Electro Dragon Electro Giant Electro Wizard Sparky
Tesla Zappies Sparky Goblin Gang Mortar
Goblin Gang Tesla Zappies Electro Wizard Sparky
Goblin Gang Electro Wizard Tesla Zappies Electro Dragon Electro Giant
Tesla Goblin Gang Zappies Electro Dragon Electro Wizard
Mortar Tesla Sparky Goblin Gang Zappies Electro Dragon Electro Wizard
Sparky Goblin Gang Mortar Tesla Zappies Electro Dragon Electro Wizard
Sparky Goblin Gang Mortar Tesla Zappies Electro Wizard
Goblin Gang Mortar Tesla Zappies Electro Giant Electro Wizard Sparky
Tesla Sparky Goblin Gang Mortar Zappies Electro Dragon Electro Wizard
Mortar Tesla Goblin Gang Zappies Electro Dragon Electro Wizard
Mortar Tesla Zappies Electro Dragon Electro Wizard
Sparky Mortar Tesla Zappies Electro Wizard
Goblin Gang Tesla Zappies Electro Dragon Electro Giant Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Zappies Electro Giant Electro Wizard Sparky
Electro Wizard Goblin Gang Mortar Tesla Electro Dragon
Goblin Gang Zappies Electro Dragon Electro Wizard Sparky
Goblin Gang Tesla Zappies Electro Wizard Sparky
Goblin Gang Tesla Zappies Sparky
Electro Giant Goblin Gang Tesla Zappies Electro Dragon Electro Wizard
Goblin Gang Sparky Tesla Zappies Electro Wizard
Tesla Zappies Sparky
Electro Dragon Electro Wizard Mortar Zappies Sparky
Goblin Gang Tesla Zappies Sparky
Tesla Zappies Electro Dragon Sparky
Electro Giant Electro Wizard
Goblin Gang Tesla Zappies Sparky
Tesla Zappies Electro Dragon Electro Giant Sparky
Goblin Gang Tesla Zappies Electro Dragon Electro Giant Electro Wizard Sparky Mortar
Tesla Zappies Electro Dragon Electro Giant Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Electro Dragon Sparky
Mortar Electro Dragon Electro Wizard
Electro Dragon Sparky
Sparky
Mortar Sparky
Electro Giant Electro Dragon
Mortar Sparky
Electro Dragon
Mortar Electro Dragon
Goblin Gang Electro Dragon Electro Wizard Sparky
Mortar Electro Dragon Electro Wizard Sparky
Electro Dragon
Mortar Sparky
Mortar Electro Dragon
Mortar Sparky
Mortar Electro Dragon Sparky
Mortar Electro Dragon Sparky
Mortar Sparky
Sparky
Mortar Electro Dragon Electro Wizard Sparky
Mortar Electro Dragon Electro Giant
Sparky
Sparky
Mortar Electro Dragon
Electro Giant Mortar Electro Dragon Sparky
Mortar Electro Dragon Electro Wizard Sparky
Mortar Electro Dragon Sparky
Mortar Sparky
Electro Dragon Electro Giant Electro Wizard Sparky
Electro Dragon Electro Wizard Zappies Electro Giant
Sparky
Mortar Electro Dragon Sparky
Zappies Electro Dragon Electro Wizard Sparky
Sparky
Sparky
Electro Wizard Goblin Gang Zappies Electro Dragon
Zappies Electro Dragon Electro Wizard
Goblin Gang Electro Dragon Electro Wizard Sparky
Mortar Electro Dragon
Electro Giant Sparky
Electro Dragon Sparky
Electro Dragon Electro Giant Goblin Gang Zappies Electro Wizard Sparky
Zappies Electro Dragon Electro Wizard
Electro Dragon Mortar Electro Giant Electro Wizard Sparky

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