My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Giant Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Wall Breakers Goblin Barrel Skeleton Army
Giant Snowball
Minions Flying Machine Wall Breakers Goblin Barrel Skeleton Army
Zap
Minions Flying Machine Wall Breakers Goblin Barrel Skeleton Army
Barbarian Barrel
Wall Breakers Goblin Barrel Skeleton Army Electro Wizard
The Log
Wall Breakers Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Minions Flying Machine Wall Breakers Goblin Barrel Skeleton Army
Royal Delivery
Minions Flying Machine Wall Breakers Goblin Barrel Skeleton Army Electro Wizard
Fireball
Minions Flying Machine Wall Breakers Goblin Barrel Skeleton Army Electro Wizard
Poison
Minions Flying Machine Skeleton Army Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Minions Earthquake Goblin Barrel Skeleton Army Flying Machine Electro Wizard Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Minions Earthquake Goblin Barrel

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Wall Breakers
Earthquake
Giant Wall Breakers
Flying Machine
Giant
Giant
Minions Earthquake Goblin Barrel Flying Machine Electro Wizard
Wall Breakers
Minions Earthquake Electro Wizard
Goblin Barrel
Giant Skeleton Army
Skeleton Army
Goblin Barrel
Electro Wizard
Giant Wall Breakers

Defense Synergies 0 5

Minions
Flying Machine Electro Wizard
Earthquake
Flying Machine
Minions Skeleton Army Electro Wizard
Giant
Wall Breakers
Goblin Barrel
Skeleton Army
Flying Machine Electro Wizard
Electro Wizard
Minions Flying Machine Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Flying Machine Electro Wizard
Skeleton Army Minions Flying Machine Electro Wizard
Skeleton Army Minions Electro Wizard
Skeleton Army Minions Electro Wizard
Earthquake Skeleton Army
Skeleton Army Minions Earthquake Flying Machine Electro Wizard
Minions Electro Wizard Flying Machine
Earthquake Flying Machine Electro Wizard
Minions Skeleton Army
Skeleton Army Electro Wizard
Minions Skeleton Army Electro Wizard Earthquake Flying Machine
Minions Flying Machine Electro Wizard
Skeleton Army Minions Earthquake Flying Machine Electro Wizard
Skeleton Army Minions Earthquake Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Electro Wizard
Minions Skeleton Army Electro Wizard
Minions Flying Machine Skeleton Army Electro Wizard
Earthquake Minions Flying Machine Electro Wizard
Electro Wizard
Skeleton Army Minions Earthquake Flying Machine Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Electro Wizard
Electro Wizard Flying Machine
Skeleton Army Minions Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army
Minions Flying Machine Electro Wizard
Skeleton Army Minions Flying Machine Electro Wizard
Skeleton Army
Electro Wizard Minions Flying Machine Skeleton Army
Skeleton Army
Minions Flying Machine
Skeleton Army Electro Wizard
Skeleton Army
Flying Machine Skeleton Army
Skeleton Army Electro Wizard Minions Flying Machine
Minions Earthquake Flying Machine Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Flying Machine
Flying Machine Electro Wizard
Earthquake Flying Machine
Earthquake Flying Machine
Earthquake
Minions Flying Machine
Earthquake Flying Machine
Earthquake Flying Machine
Flying Machine
Minions Electro Wizard
Earthquake Flying Machine Electro Wizard
Flying Machine
Earthquake Flying Machine
Earthquake Minions Flying Machine
Earthquake Flying Machine
Earthquake Flying Machine
Earthquake Flying Machine
Earthquake
Minions
Earthquake Flying Machine Electro Wizard
Earthquake Flying Machine
Minions Earthquake
Earthquake Flying Machine
Earthquake
Earthquake Flying Machine Electro Wizard
Flying Machine
Flying Machine Electro Wizard
Electro Wizard Minions Flying Machine
Earthquake
Electro Wizard
Earthquake
Earthquake Electro Wizard Minions Flying Machine Skeleton Army
Flying Machine Electro Wizard
Flying Machine Electro Wizard
Earthquake Flying Machine
Flying Machine
Minions Flying Machine Electro Wizard
Flying Machine Electro Wizard
Flying Machine Electro Wizard

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