My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Princess Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Dark Prince Night Witch
Giant Snowball
Hog Rider Skeleton Army Princess Night Witch
Zap
Skeleton Army Dark Prince Princess Night Witch
Barbarian Barrel
Wizard Skeleton Army Dark Prince Princess Night Witch
The Log
Hog Rider Skeleton Army Dark Prince Princess
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army Princess Night Witch
Royal Delivery
Hog Rider Wizard Skeleton Army Dark Prince Princess Night Witch
Fireball
Hog Rider Wizard Skeleton Army Princess Night Witch
Poison
Wizard Skeleton Army Princess Night Witch
Lightning
Wizard Dark Prince Night Witch
Rocket
Hog Rider Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard Dark Prince The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince Princess Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Earthquake Skeleton Army Princess Hog Rider Dark Prince Night Witch Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Earthquake Skeleton Army Princess

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Hog Rider Dark Prince The Log
Hog Rider
Earthquake The Log Wizard Dark Prince Princess
Wizard
Hog Rider Dark Prince
Skeleton Army
Dark Prince
Earthquake Hog Rider Wizard Princess
The Log
Hog Rider Earthquake Princess
Princess
Hog Rider Dark Prince The Log
Night Witch

Defense Synergies 0 12

Earthquake
The Log Princess
Hog Rider
Wizard
Skeleton Army Dark Prince The Log
Skeleton Army
Wizard The Log Princess
Dark Prince
Wizard The Log Princess Night Witch
The Log
Earthquake Wizard Skeleton Army Dark Prince Princess Night Witch
Princess
Earthquake Skeleton Army Dark Prince The Log
Night Witch
Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Wizard The Log
Skeleton Army Dark Prince The Log Night Witch
Skeleton Army Dark Prince Night Witch
Skeleton Army Night Witch Dark Prince
Earthquake Skeleton Army Dark Prince The Log Princess
Skeleton Army The Log Earthquake Dark Prince Night Witch
Wizard Princess Night Witch
Earthquake The Log
Skeleton Army Princess Night Witch
Skeleton Army Dark Prince Night Witch
Skeleton Army Earthquake Wizard Dark Prince The Log Princess Night Witch
Wizard Princess Night Witch
Skeleton Army Night Witch Earthquake Wizard Dark Prince The Log
Wizard Skeleton Army Earthquake Dark Prince The Log Princess Night Witch
Skeleton Army
Skeleton Army The Log
Wizard Skeleton Army Dark Prince Night Witch
Wizard Skeleton Army Dark Prince The Log Night Witch
Earthquake Wizard The Log Dark Prince Princess
Wizard Skeleton Army Dark Prince Earthquake The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Dark Prince
Wizard The Log
Skeleton Army Dark Prince The Log
Skeleton Army Dark Prince The Log Night Witch
Skeleton Army Dark Prince Night Witch
Wizard Princess
Skeleton Army Dark Prince Night Witch
Skeleton Army Dark Prince
Skeleton Army Dark Prince The Log
Skeleton Army
Dark Prince
Skeleton Army Dark Prince The Log
Skeleton Army Dark Prince Wizard Night Witch
Wizard Skeleton Army Princess
Skeleton Army Dark Prince The Log Night Witch
Earthquake Wizard Dark Prince The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess The Log
The Log Princess
Earthquake The Log
Earthquake Dark Prince The Log
Wizard Earthquake Dark Prince The Log
Wizard Princess
Earthquake Wizard The Log Princess
Earthquake The Log Wizard Princess
The Log Wizard
Night Witch
Earthquake Wizard Dark Prince The Log Princess
Wizard Princess
Earthquake The Log Princess
Earthquake Princess
Earthquake Princess The Log
Earthquake Wizard The Log Princess
Earthquake Wizard The Log Princess
Earthquake
Night Witch
Earthquake Wizard Dark Prince The Log Princess
Earthquake Wizard The Log Princess
Earthquake The Log Night Witch
Wizard Princess
The Log
Earthquake The Log
Earthquake The Log Wizard Dark Prince Princess
The Log Earthquake Wizard Princess
Wizard The Log Princess
The Log
Wizard Princess Night Witch
Wizard
Night Witch
Earthquake Wizard The Log Night Witch
Princess
Earthquake Wizard The Log Princess
Earthquake Skeleton Army Dark Prince Princess Night Witch
Wizard Princess
The Log
Wizard Dark Prince Princess
The Log Earthquake Wizard Princess
Dark Prince
The Log Princess
Princess
Dark Prince The Log Princess

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