My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Flying Machine Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Flying Machine Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram Flying Machine P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Dart Goblin Battle Ram Flying Machine Electro Dragon
Zap
Bats Dart Goblin Battle Ram Flying Machine
Barbarian Barrel
Dart Goblin Battle Ram
The Log
Dart Goblin Battle Ram
Earthquake
Arrows
Bats Dart Goblin Flying Machine
Royal Delivery
Bats Dart Goblin Battle Ram Flying Machine Electro Dragon P.E.K.K.A
Fireball
Dart Goblin Battle Ram Flying Machine Electro Dragon
Poison
Bats Dart Goblin Flying Machine Electro Dragon
Lightning
Battle Ram Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Dart Goblin Battle Ram Flying Machine Electro Dragon Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Dart Goblin Battle Ram

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Battle Ram Flying Machine P.E.K.K.A
Zap
Battle Ram P.E.K.K.A Bats Dart Goblin Flying Machine Electro Dragon
Dart Goblin
Zap Battle Ram Electro Dragon P.E.K.K.A
Battle Ram
Zap Bats Dart Goblin Flying Machine Lightning P.E.K.K.A
Flying Machine
Bats Zap Battle Ram Electro Dragon P.E.K.K.A
Electro Dragon
Zap Dart Goblin Flying Machine P.E.K.K.A
Lightning
Battle Ram
P.E.K.K.A
Zap Bats Dart Goblin Battle Ram Flying Machine Electro Dragon

Defense Synergies 0 12

Bats
Zap Dart Goblin P.E.K.K.A
Zap
Bats Dart Goblin Flying Machine Electro Dragon P.E.K.K.A
Dart Goblin
Bats Zap Flying Machine Electro Dragon P.E.K.K.A
Battle Ram
Flying Machine
Zap Dart Goblin Electro Dragon P.E.K.K.A
Electro Dragon
Zap Dart Goblin Flying Machine
Lightning
P.E.K.K.A
Bats Zap Dart Goblin Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Dart Goblin Flying Machine Electro Dragon
P.E.K.K.A Bats Zap Dart Goblin Flying Machine Electro Dragon
P.E.K.K.A Bats Dart Goblin Electro Dragon Lightning
P.E.K.K.A Bats Dart Goblin Electro Dragon
Lightning P.E.K.K.A
Bats Zap Dart Goblin Flying Machine Electro Dragon
Bats Dart Goblin Lightning Zap Flying Machine Electro Dragon
Lightning Zap Dart Goblin Flying Machine Electro Dragon P.E.K.K.A
P.E.K.K.A
Dart Goblin
Bats Dart Goblin Zap Flying Machine Electro Dragon
Bats Zap Dart Goblin Flying Machine Electro Dragon
P.E.K.K.A Bats Zap Flying Machine Electro Dragon Lightning
Bats Zap Dart Goblin Electro Dragon P.E.K.K.A
P.E.K.K.A
Zap Lightning P.E.K.K.A
Bats Electro Dragon P.E.K.K.A
Bats Zap Dart Goblin Flying Machine Electro Dragon
Zap Bats Dart Goblin Flying Machine Electro Dragon
P.E.K.K.A Dart Goblin
Bats Dart Goblin Flying Machine Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Flying Machine Electro Dragon Lightning
P.E.K.K.A Bats Zap Electro Dragon Lightning
Lightning P.E.K.K.A Bats Zap
P.E.K.K.A
Bats Zap Dart Goblin Flying Machine Electro Dragon
P.E.K.K.A Bats Dart Goblin Flying Machine Lightning
P.E.K.K.A
Zap Electro Dragon Lightning P.E.K.K.A Bats Flying Machine
P.E.K.K.A Dart Goblin
P.E.K.K.A Bats Dart Goblin Flying Machine Electro Dragon
Lightning P.E.K.K.A Zap
Lightning P.E.K.K.A
Dart Goblin Flying Machine Electro Dragon
Electro Dragon Bats Zap Dart Goblin Flying Machine Lightning P.E.K.K.A
Bats Zap Dart Goblin Flying Machine Electro Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Dart Goblin Flying Machine Electro Dragon
Zap Dart Goblin Flying Machine Electro Dragon
Lightning Dart Goblin Flying Machine Electro Dragon
Lightning Dart Goblin Flying Machine
Zap
Bats Zap Dart Goblin Flying Machine Electro Dragon
Dart Goblin Flying Machine
Zap Dart Goblin Flying Machine Electro Dragon Lightning
Zap Dart Goblin Flying Machine Electro Dragon Lightning
Lightning Bats Electro Dragon
Lightning Zap Dart Goblin Flying Machine Electro Dragon
Lightning Zap Dart Goblin Flying Machine Electro Dragon
Flying Machine Lightning Dart Goblin
Lightning Dart Goblin Flying Machine Electro Dragon
Lightning Zap Dart Goblin Flying Machine
Lightning Zap Dart Goblin Flying Machine Electro Dragon
Lightning Dart Goblin Flying Machine Electro Dragon
Lightning
Bats Lightning
Lightning Zap Dart Goblin Flying Machine Electro Dragon
Lightning Zap Dart Goblin Flying Machine Electro Dragon
Lightning
Lightning
Lightning
Lightning Zap Flying Machine Electro Dragon
Zap Electro Dragon
Zap Dart Goblin Flying Machine Electro Dragon Lightning
Lightning Zap Flying Machine Electro Dragon
Lightning Zap Dart Goblin
Lightning Bats Zap Dart Goblin Flying Machine Electro Dragon
Zap Electro Dragon Lightning Bats Dart Goblin Flying Machine
Lightning
Lightning Zap Dart Goblin Electro Dragon
Zap Lightning Electro Dragon
P.E.K.K.A
Lightning
Zap Lightning Bats Dart Goblin Flying Machine Electro Dragon
Lightning Zap Dart Goblin Flying Machine Electro Dragon
Lightning Dart Goblin Flying Machine Electro Dragon
Zap Dart Goblin Flying Machine Electro Dragon Lightning
Lightning Zap
Dart Goblin Flying Machine Electro Dragon P.E.K.K.A
Zap Electro Dragon Bats Dart Goblin Flying Machine Lightning
Bats Zap Dart Goblin Flying Machine Electro Dragon Lightning
Electro Dragon Lightning Zap Dart Goblin Flying Machine

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