My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin
Zap
Dart Goblin
Barbarian Barrel
Dart Goblin Valkyrie Wizard Ice Wizard
The Log
Dart Goblin
Earthquake
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Valkyrie Wizard Ice Wizard
Fireball
Dart Goblin Wizard Ice Wizard
Poison
Dart Goblin Wizard Ice Wizard
Lightning
Valkyrie Wizard Ice Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Tornado Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Freeze Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Tornado Ice Wizard Fireball Valkyrie Freeze Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Dart Goblin Tornado Ice Wizard Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Valkyrie Golem
Fireball
Tornado Golem Freeze
Valkyrie
Dart Goblin Wizard Tornado
Wizard
Tornado Valkyrie Golem
Tornado
Fireball Wizard Valkyrie Freeze Golem Ice Wizard
Freeze
Fireball Tornado
Golem
Fireball Dart Goblin Wizard Tornado Ice Wizard
Ice Wizard
Tornado Golem

Defense Synergies 3 12

Dart Goblin
Valkyrie Tornado Ice Wizard
Fireball
Tornado Valkyrie Freeze Ice Wizard
Valkyrie
Dart Goblin Fireball Wizard Tornado Freeze Ice Wizard
Wizard
Tornado Valkyrie Freeze Ice Wizard
Tornado
Fireball Wizard Ice Wizard Dart Goblin Valkyrie
Freeze
Fireball Valkyrie Wizard
Golem
Ice Wizard
Tornado Dart Goblin Fireball Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Valkyrie Wizard
Dart Goblin Valkyrie Ice Wizard
Tornado Dart Goblin Valkyrie Freeze Ice Wizard
Dart Goblin Valkyrie Ice Wizard
Fireball Valkyrie Tornado
Fireball Tornado Freeze Dart Goblin Valkyrie Ice Wizard
Dart Goblin Tornado Fireball Wizard Freeze Ice Wizard
Dart Goblin Fireball Valkyrie
Tornado Ice Wizard
Tornado Dart Goblin Valkyrie Ice Wizard
Dart Goblin Valkyrie Ice Wizard Fireball Wizard Tornado Freeze
Dart Goblin Fireball Wizard Tornado Ice Wizard
Fireball Valkyrie Wizard Freeze Ice Wizard
Fireball Valkyrie Wizard Dart Goblin Tornado Freeze
Tornado Fireball Freeze
Wizard Fireball Valkyrie Tornado
Fireball Dart Goblin Valkyrie Wizard Tornado Ice Wizard
Valkyrie Wizard Tornado Freeze Dart Goblin Fireball Ice Wizard
Dart Goblin Tornado
Valkyrie Wizard Dart Goblin Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball
Fireball Valkyrie Wizard
Valkyrie
Valkyrie Fireball Tornado
Valkyrie
Fireball Wizard Dart Goblin Tornado Freeze Ice Wizard
Dart Goblin Fireball Valkyrie Ice Wizard
Valkyrie
Freeze Fireball Valkyrie Tornado
Dart Goblin
Dart Goblin Valkyrie
Fireball Valkyrie Tornado
Fireball Valkyrie Wizard
Wizard Dart Goblin Fireball Valkyrie
Dart Goblin Fireball Valkyrie Tornado Freeze
Valkyrie Dart Goblin Fireball Wizard Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Valkyrie Freeze
Fireball Dart Goblin Tornado Ice Wizard
Dart Goblin Fireball
Dart Goblin Fireball Valkyrie Freeze
Fireball Wizard Valkyrie
Fireball Wizard Dart Goblin Tornado Freeze Ice Wizard
Dart Goblin Wizard Tornado
Fireball Dart Goblin Wizard Tornado Freeze Ice Wizard
Fireball Dart Goblin Wizard Tornado
Fireball Tornado
Dart Goblin Fireball Valkyrie Wizard Tornado
Fireball Dart Goblin Wizard Tornado
Dart Goblin Fireball
Dart Goblin Fireball Freeze
Dart Goblin Fireball
Dart Goblin Fireball Wizard
Dart Goblin Fireball Wizard
Fireball Tornado Freeze
Dart Goblin Fireball Wizard
Dart Goblin Fireball Valkyrie Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Fireball
Tornado Freeze Fireball Valkyrie Wizard Ice Wizard
Fireball Dart Goblin Wizard Tornado Ice Wizard
Fireball Wizard Tornado
Fireball Dart Goblin Tornado
Dart Goblin Fireball Wizard Tornado Ice Wizard
Dart Goblin Fireball Wizard Freeze
Fireball
Dart Goblin Fireball Wizard
Fireball Freeze
Fireball Wizard
Dart Goblin Fireball Freeze
Fireball Dart Goblin Wizard Tornado Ice Wizard
Freeze
Fireball
Fireball Dart Goblin Valkyrie Wizard
Dart Goblin Fireball Wizard
Fireball Tornado
Dart Goblin
Dart Goblin Fireball Tornado Freeze
Dart Goblin Fireball Tornado
Dart Goblin Fireball Tornado Freeze

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: