My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Bowler Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Battle Ram Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram
Giant Snowball
Dart Goblin Battle Ram
Zap
Dart Goblin Battle Ram
Barbarian Barrel
Elite Barbarians Dart Goblin Battle Ram Wizard Royal Ghost
The Log
Elite Barbarians Dart Goblin Battle Ram
Earthquake
Arrows
Dart Goblin
Royal Delivery
Elite Barbarians Dart Goblin Battle Ram Wizard Bowler Royal Ghost
Fireball
Elite Barbarians Dart Goblin Battle Ram Wizard Bowler
Poison
Dart Goblin Wizard
Lightning
Elite Barbarians Battle Ram Wizard Bowler
Rocket
Elite Barbarians Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Bowler Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Bowler Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Tornado Royal Ghost Battle Ram Wizard Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Dart Goblin Tornado Royal Ghost

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Battle Ram Tornado Dart Goblin Bowler Royal Ghost
Elite Barbarians
Zap Dart Goblin Battle Ram Wizard Royal Ghost
Dart Goblin
Zap Elite Barbarians Battle Ram Bowler
Battle Ram
Zap Elite Barbarians Dart Goblin Tornado Royal Ghost
Wizard
Tornado Elite Barbarians Royal Ghost
Tornado
Zap Wizard Battle Ram Bowler
Bowler
Zap Dart Goblin Tornado
Royal Ghost
Zap Elite Barbarians Battle Ram Wizard

Defense Synergies 2 10

Zap
Elite Barbarians Dart Goblin Tornado Bowler Royal Ghost
Elite Barbarians
Zap Dart Goblin Wizard
Dart Goblin
Zap Elite Barbarians Tornado Bowler
Battle Ram
Wizard
Tornado Elite Barbarians Royal Ghost
Tornado
Wizard Bowler Zap Dart Goblin
Bowler
Tornado Zap Dart Goblin
Royal Ghost
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Dart Goblin Wizard
Elite Barbarians Zap Dart Goblin
Tornado Bowler Elite Barbarians Dart Goblin
Elite Barbarians Dart Goblin Bowler
Elite Barbarians Tornado Bowler
Tornado Bowler Zap Dart Goblin Royal Ghost
Dart Goblin Tornado Zap Wizard
Bowler Zap Dart Goblin
Elite Barbarians Tornado
Elite Barbarians Tornado Dart Goblin Bowler Royal Ghost
Dart Goblin Zap Wizard Tornado Bowler Royal Ghost
Zap Dart Goblin Wizard Tornado
Bowler Zap Elite Barbarians Wizard
Wizard Bowler Zap Dart Goblin Tornado Royal Ghost
Elite Barbarians
Tornado Zap Elite Barbarians Bowler
Wizard Elite Barbarians Tornado Bowler
Zap Elite Barbarians Dart Goblin Wizard Tornado Bowler Royal Ghost
Zap Wizard Tornado Dart Goblin Bowler Royal Ghost
Elite Barbarians Dart Goblin Tornado
Wizard Bowler Royal Ghost Elite Barbarians Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Bowler Royal Ghost
Zap Elite Barbarians Wizard Bowler Royal Ghost
Zap Elite Barbarians Bowler
Bowler Zap Elite Barbarians Tornado
Elite Barbarians Bowler
Wizard Zap Dart Goblin Tornado
Elite Barbarians Dart Goblin Bowler
Elite Barbarians
Zap Elite Barbarians Tornado
Dart Goblin
Elite Barbarians Dart Goblin Bowler
Zap Elite Barbarians Tornado Bowler
Elite Barbarians Bowler Wizard
Wizard Dart Goblin Bowler
Elite Barbarians Zap Dart Goblin Tornado Bowler
Bowler Zap Elite Barbarians Dart Goblin Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Royal Ghost
Zap Dart Goblin Tornado Bowler Royal Ghost
Dart Goblin
Dart Goblin
Wizard Zap Bowler
Wizard Zap Dart Goblin Tornado
Dart Goblin Wizard Tornado Bowler
Zap Dart Goblin Wizard Tornado Bowler
Zap Dart Goblin Wizard Tornado
Elite Barbarians Tornado Bowler
Zap Dart Goblin Wizard Tornado Bowler
Zap Dart Goblin Wizard Tornado
Elite Barbarians Dart Goblin Bowler
Dart Goblin
Zap Elite Barbarians Dart Goblin
Zap Dart Goblin Wizard Bowler
Dart Goblin Wizard Bowler
Tornado
Zap Dart Goblin Wizard Bowler
Zap Dart Goblin Wizard Tornado Bowler
Bowler
Wizard Tornado
Tornado Bowler
Zap
Zap Tornado Wizard Bowler
Zap Dart Goblin Wizard Tornado Bowler Royal Ghost
Zap Wizard Tornado Bowler
Zap Dart Goblin Tornado
Elite Barbarians Zap Dart Goblin Wizard Tornado
Zap Dart Goblin Wizard
Elite Barbarians Bowler
Zap Dart Goblin Wizard
Zap
Wizard Bowler
Zap Dart Goblin
Zap Dart Goblin Wizard Tornado
Dart Goblin Wizard Bowler
Zap Dart Goblin Wizard Bowler
Zap Tornado
Elite Barbarians Dart Goblin
Zap Elite Barbarians Dart Goblin Tornado Bowler
Zap Dart Goblin Tornado
Zap Dart Goblin Tornado Bowler Royal Ghost

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