My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Musketeer Dark Prince Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Clone Dark Prince
Giant Snowball
Bats Skeleton Barrel Musketeer Clone Witch Lumberjack
Zap
Bats Skeleton Barrel Clone Dark Prince Witch
Barbarian Barrel
Skeleton Barrel Musketeer Clone Dark Prince Witch Lumberjack
The Log
Skeleton Barrel Musketeer Clone Dark Prince Witch Lumberjack
Earthquake
Clone Witch
Arrows
Bats Skeleton Barrel Clone Witch
Royal Delivery
Bats Skeleton Barrel Musketeer Clone Dark Prince Witch Lumberjack
Fireball
Skeleton Barrel Musketeer Clone Witch Lumberjack
Poison
Bats Skeleton Barrel Musketeer Clone Witch
Lightning
Musketeer Dark Prince Witch Lumberjack
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Clone Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Barrel Clone Musketeer Dark Prince Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Skeleton Barrel Clone

Attack Synergies 2 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Zap Clone Dark Prince Lumberjack
Zap
Bats Skeleton Barrel Musketeer Dark Prince Witch Lumberjack
Skeleton Barrel
Bats Clone Zap Musketeer Dark Prince Witch Lumberjack
Musketeer
Zap Skeleton Barrel Dark Prince Lumberjack
Clone
Skeleton Barrel Bats Witch Lumberjack
Dark Prince
Bats Zap Skeleton Barrel Musketeer Witch Lumberjack
Witch
Zap Skeleton Barrel Clone Dark Prince Lumberjack
Lumberjack
Bats Zap Skeleton Barrel Musketeer Clone Dark Prince Witch

Defense Synergies 1 13

Bats
Zap Musketeer Dark Prince Lumberjack
Zap
Bats Skeleton Barrel Musketeer Dark Prince Witch Lumberjack
Skeleton Barrel
Zap Musketeer
Musketeer
Lumberjack Bats Zap Skeleton Barrel Dark Prince
Clone
Dark Prince
Bats Zap Musketeer Witch
Witch
Zap Dark Prince Lumberjack
Lumberjack
Musketeer Bats Zap Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Musketeer
Lumberjack Bats Zap Musketeer Dark Prince Witch
Witch Lumberjack Bats Musketeer Dark Prince
Witch Lumberjack Bats Musketeer Dark Prince
Dark Prince Lumberjack
Bats Zap Musketeer Dark Prince Lumberjack
Bats Musketeer Zap Witch
Zap Skeleton Barrel Musketeer
Witch Musketeer Lumberjack
Musketeer Dark Prince Lumberjack
Bats Witch Zap Musketeer Dark Prince Lumberjack
Musketeer Bats Zap Witch
Lumberjack Bats Zap Musketeer Dark Prince Witch
Bats Zap Dark Prince Witch Lumberjack
Lumberjack
Zap Lumberjack
Bats Musketeer Dark Prince Witch Lumberjack
Bats Zap Musketeer Dark Prince Witch Lumberjack
Zap Witch Bats Musketeer Dark Prince Lumberjack
Musketeer Lumberjack
Dark Prince Bats Musketeer Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Dark Prince Witch
Zap Skeleton Barrel Musketeer Lumberjack
Lumberjack Bats Zap Musketeer Dark Prince Witch
Dark Prince Lumberjack Bats Zap Musketeer
Musketeer Dark Prince Witch Lumberjack
Bats Zap Skeleton Barrel Musketeer Witch
Dark Prince Bats Musketeer Witch Lumberjack
Dark Prince Lumberjack
Zap Bats Dark Prince Witch
Witch Musketeer
Bats Musketeer Dark Prince Witch Lumberjack
Zap Dark Prince
Dark Prince Witch Lumberjack
Musketeer Witch
Witch Bats Zap Musketeer Dark Prince Lumberjack
Bats Zap Musketeer Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Musketeer
Zap Skeleton Barrel Musketeer
Skeleton Barrel
Skeleton Barrel Musketeer Dark Prince
Zap Dark Prince
Bats Zap Skeleton Barrel Musketeer Witch
Musketeer Witch
Zap Skeleton Barrel
Zap Skeleton Barrel
Bats Musketeer Lumberjack
Zap Skeleton Barrel Musketeer Dark Prince
Zap Musketeer
Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Zap Skeleton Barrel Musketeer
Zap Skeleton Barrel Musketeer Witch
Skeleton Barrel Musketeer
Bats
Zap Skeleton Barrel Musketeer Dark Prince
Zap Skeleton Barrel Witch
Musketeer
Musketeer
Zap Skeleton Barrel Musketeer
Zap Dark Prince Witch
Witch
Zap Skeleton Barrel Musketeer Witch
Zap Skeleton Barrel Musketeer Witch
Zap Skeleton Barrel Musketeer
Bats Zap Musketeer Witch
Zap Bats Skeleton Barrel Musketeer Witch
Zap Musketeer
Zap
Zap Skeleton Barrel Bats Musketeer Dark Prince Witch
Zap Musketeer Witch
Musketeer Dark Prince Lumberjack
Zap Skeleton Barrel Musketeer
Zap
Musketeer Dark Prince
Zap Bats Musketeer Witch
Bats Zap Musketeer Witch
Zap Skeleton Barrel Musketeer Dark Prince Witch

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