My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Hut Dark Prince Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince Inferno Dragon
Giant Snowball
Goblin Gang Goblin Hut Inferno Dragon
Zap
Goblin Gang Goblin Hut Dark Prince Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Goblin Hut Dark Prince
The Log
Goblin Gang Goblin Hut Dark Prince
Earthquake
Goblin Gang Goblin Hut
Arrows
Goblin Gang Goblin Hut
Royal Delivery
Knight Goblin Gang Goblin Hut Dark Prince Inferno Dragon
Fireball
Goblin Gang Goblin Hut Inferno Dragon
Poison
Goblin Gang Goblin Hut
Lightning
Knight Goblin Hut Dark Prince Inferno Dragon
Rocket
Goblin Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Dark Prince Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Goblin Gang Dark Prince Inferno Dragon Goblin Hut Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Goblin Gang

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Knight Goblin Hut Dark Prince Golem
Arrows
Zap Golem Knight Dark Prince
Knight
Goblin Gang Zap Arrows Goblin Hut
Goblin Gang
Knight Goblin Hut Dark Prince Golem
Goblin Hut
Zap Knight Goblin Gang Dark Prince Golem
Dark Prince
Zap Arrows Goblin Gang Goblin Hut Golem
Golem
Arrows Zap Goblin Gang Goblin Hut Dark Prince
Inferno Dragon

Defense Synergies 1 14

Zap
Arrows Knight Goblin Gang Goblin Hut Dark Prince Inferno Dragon
Arrows
Zap Knight Goblin Hut Dark Prince
Knight
Goblin Gang Zap Arrows Goblin Hut
Goblin Gang
Knight Zap Goblin Hut Dark Prince Inferno Dragon
Goblin Hut
Zap Arrows Knight Goblin Gang Dark Prince
Dark Prince
Zap Arrows Goblin Gang Goblin Hut
Golem
Inferno Dragon
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Goblin Hut
Inferno Dragon Zap Knight Goblin Gang Goblin Hut Dark Prince
Goblin Gang Goblin Hut Knight Dark Prince Inferno Dragon
Goblin Hut Inferno Dragon Knight Goblin Gang Dark Prince
Arrows Dark Prince
Arrows Goblin Gang Zap Dark Prince
Inferno Dragon Zap Arrows Goblin Gang Goblin Hut
Zap Arrows
Inferno Dragon Goblin Gang Goblin Hut
Knight Goblin Gang Dark Prince
Goblin Gang Zap Arrows Knight Goblin Hut Dark Prince
Arrows Inferno Dragon Zap Goblin Gang Goblin Hut
Goblin Hut Zap Knight Goblin Gang Dark Prince
Zap Arrows Goblin Gang Goblin Hut Dark Prince
Inferno Dragon Knight Goblin Gang Goblin Hut
Zap Goblin Gang Goblin Hut Inferno Dragon
Arrows Knight Goblin Gang Goblin Hut Dark Prince
Arrows Zap Knight Goblin Gang Goblin Hut Dark Prince
Zap Arrows Knight Goblin Hut Dark Prince Inferno Dragon
Goblin Hut Inferno Dragon
Goblin Gang Dark Prince Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Goblin Hut Dark Prince
Zap Arrows Knight Goblin Gang Inferno Dragon
Goblin Gang Zap Knight Goblin Hut Dark Prince
Goblin Gang Dark Prince Zap Knight
Knight Goblin Gang Goblin Hut Dark Prince Inferno Dragon
Arrows Zap Goblin Gang Goblin Hut
Goblin Gang Dark Prince Knight Goblin Hut
Knight Dark Prince Inferno Dragon
Zap Knight Goblin Hut Dark Prince Inferno Dragon
Goblin Gang Goblin Hut Inferno Dragon
Inferno Dragon Knight Goblin Hut Dark Prince
Zap Arrows Dark Prince
Dark Prince Knight Goblin Gang
Goblin Gang Goblin Hut Zap Knight Dark Prince Inferno Dragon
Arrows Zap Goblin Hut Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap
Arrows Goblin Hut
Arrows Knight Dark Prince
Zap Arrows Dark Prince
Arrows Zap
Arrows
Arrows Zap
Arrows Zap
Goblin Gang
Zap Arrows Knight Dark Prince
Zap Arrows
Knight Goblin Hut
Arrows
Zap Arrows Goblin Hut
Zap Arrows Goblin Hut
Arrows Goblin Hut
Arrows
Zap Arrows Dark Prince
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Dark Prince
Inferno Dragon
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows
Zap Goblin Hut
Zap Arrows
Zap Arrows
Arrows
Zap Goblin Gang Goblin Hut Dark Prince
Zap Arrows
Arrows
Knight Goblin Gang Dark Prince
Arrows Zap
Zap Arrows
Dark Prince
Zap Goblin Gang
Zap
Zap Dark Prince

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