My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Collector Baby Dragon Dark Prince Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Dark Prince Inferno Dragon
Giant Snowball
Bats Goblin Gang Baby Dragon Inferno Dragon
Zap
Bats Goblin Gang Dark Prince Inferno Dragon
Barbarian Barrel
Goblin Gang Dark Prince
The Log
Goblin Gang Dark Prince
Earthquake
Goblin Gang Elixir Collector
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Baby Dragon Dark Prince Inferno Dragon
Fireball
Goblin Gang Elixir Collector Baby Dragon Inferno Dragon
Poison
Bats Goblin Gang Elixir Collector
Lightning
Elixir Collector Baby Dragon Dark Prince Inferno Dragon
Rocket
Elixir Collector Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector Baby Dragon Dark Prince Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Baby Dragon Dark Prince Inferno Dragon Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Baby Dragon

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Baby Dragon Dark Prince Golem Inferno Dragon
Zap
Bats Baby Dragon Dark Prince Golem
Goblin Gang
Baby Dragon Dark Prince Golem
Elixir Collector
Baby Dragon
Golem Bats Zap Goblin Gang Dark Prince Inferno Dragon
Dark Prince
Bats Zap Goblin Gang Baby Dragon Golem
Golem
Baby Dragon Bats Zap Goblin Gang Dark Prince
Inferno Dragon
Bats Baby Dragon

Defense Synergies 0 12

Bats
Zap Baby Dragon Dark Prince Inferno Dragon
Zap
Bats Goblin Gang Baby Dragon Dark Prince Inferno Dragon
Goblin Gang
Zap Dark Prince Inferno Dragon
Elixir Collector
Baby Dragon
Bats Zap Dark Prince Inferno Dragon
Dark Prince
Bats Zap Goblin Gang Baby Dragon
Golem
Inferno Dragon
Bats Zap Goblin Gang Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
Inferno Dragon Bats Zap Goblin Gang Dark Prince
Goblin Gang Bats Dark Prince Inferno Dragon
Inferno Dragon Bats Goblin Gang Dark Prince
Dark Prince
Goblin Gang Bats Zap Baby Dragon Dark Prince
Bats Inferno Dragon Zap Goblin Gang Baby Dragon
Zap Baby Dragon
Inferno Dragon Goblin Gang
Goblin Gang Dark Prince
Bats Goblin Gang Zap Baby Dragon Dark Prince
Inferno Dragon Bats Zap Goblin Gang Baby Dragon
Bats Zap Goblin Gang Dark Prince
Bats Zap Goblin Gang Baby Dragon Dark Prince
Inferno Dragon Goblin Gang
Zap Goblin Gang Inferno Dragon
Bats Goblin Gang Dark Prince
Bats Zap Goblin Gang Baby Dragon Dark Prince
Zap Baby Dragon Bats Dark Prince Inferno Dragon
Inferno Dragon
Goblin Gang Dark Prince Bats Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Dark Prince
Zap Goblin Gang Baby Dragon Inferno Dragon
Goblin Gang Bats Zap Dark Prince
Goblin Gang Dark Prince Bats Zap
Goblin Gang Dark Prince Inferno Dragon
Bats Zap Goblin Gang Baby Dragon
Goblin Gang Dark Prince Bats
Dark Prince Inferno Dragon
Zap Bats Baby Dragon Dark Prince Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats Dark Prince
Zap Dark Prince
Dark Prince Goblin Gang
Baby Dragon
Goblin Gang Bats Zap Baby Dragon Dark Prince Inferno Dragon
Bats Zap Baby Dragon Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Dark Prince
Zap Baby Dragon Dark Prince
Bats Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap
Bats Goblin Gang
Zap Dark Prince
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Bats
Zap Baby Dragon Dark Prince
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Dark Prince
Inferno Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Bats Zap Baby Dragon
Zap Bats
Zap
Zap
Zap Bats Goblin Gang Dark Prince
Zap Baby Dragon
Goblin Gang Baby Dragon Dark Prince
Zap Baby Dragon
Zap
Dark Prince
Zap Bats Goblin Gang Baby Dragon
Bats Zap
Zap Baby Dragon Dark Prince

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