My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Zappies Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Zappies Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Clone Inferno Dragon
Giant Snowball
Skeletons Zappies Clone Inferno Dragon
Zap
Skeletons Zappies Clone Inferno Dragon
Barbarian Barrel
Skeletons Bomb Tower Zappies Clone
The Log
Skeletons Zappies Clone
Earthquake
Skeletons Bomb Tower Zappies Clone
Arrows
Skeletons Zappies Clone
Royal Delivery
Skeletons Zappies Clone Inferno Dragon
Fireball
Bomb Tower Zappies Clone Inferno Dragon
Poison
Bomb Tower Zappies Clone
Lightning
Ice Golem Bomb Tower Inferno Dragon
Rocket
Bomb Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Bomb Tower Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Clone Tornado Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Clone Tornado Bomb Tower Zappies Inferno Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Golem Clone Tornado

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Golem
Zappies
Bomb Tower
Zappies
Ice Golem Giant Clone
Giant
Zappies Tornado
Clone
Zappies Inferno Dragon
Tornado
Giant
Inferno Dragon
Clone

Defense Synergies 2 10

Skeletons
Ice Golem Bomb Tower Zappies Tornado Inferno Dragon
Ice Golem
Bomb Tower Skeletons Zappies Tornado Inferno Dragon
Bomb Tower
Ice Golem Tornado Skeletons
Zappies
Skeletons Ice Golem Tornado
Giant
Clone
Tornado
Bomb Tower Skeletons Ice Golem Zappies Inferno Dragon
Inferno Dragon
Skeletons Ice Golem Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Zappies
Bomb Tower Inferno Dragon Skeletons Zappies
Bomb Tower Tornado Skeletons Zappies Inferno Dragon
Bomb Tower Inferno Dragon Skeletons Zappies
Bomb Tower Tornado
Tornado Skeletons Bomb Tower Zappies
Tornado Inferno Dragon Bomb Tower Zappies
Ice Golem Bomb Tower
Zappies Inferno Dragon Skeletons Bomb Tower Tornado
Tornado Skeletons Ice Golem Zappies
Skeletons Ice Golem Bomb Tower Zappies Tornado
Inferno Dragon Zappies Tornado
Bomb Tower Skeletons Zappies
Bomb Tower Zappies Tornado
Inferno Dragon Bomb Tower Zappies
Bomb Tower Tornado Zappies Inferno Dragon
Bomb Tower Skeletons Zappies Tornado
Bomb Tower Zappies Tornado
Bomb Tower Tornado Ice Golem Zappies Inferno Dragon
Bomb Tower Zappies Tornado Inferno Dragon
Bomb Tower Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem Zappies
Ice Golem Bomb Tower Inferno Dragon
Zappies Skeletons Ice Golem Bomb Tower
Ice Golem Zappies Tornado
Skeletons Zappies Inferno Dragon
Skeletons Ice Golem Bomb Tower Zappies Tornado
Skeletons Ice Golem Bomb Tower Zappies
Bomb Tower Zappies Inferno Dragon
Skeletons Ice Golem Bomb Tower Zappies Tornado Inferno Dragon
Skeletons Zappies Inferno Dragon
Inferno Dragon Bomb Tower Zappies
Tornado
Skeletons Ice Golem Bomb Tower Zappies
Bomb Tower Zappies
Zappies Skeletons Ice Golem Bomb Tower Tornado Inferno Dragon
Ice Golem Bomb Tower Zappies Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Tornado
Ice Golem
Ice Golem Tornado
Tornado
Ice Golem Tornado
Tornado
Tornado
Tornado
Tornado
Ice Golem
Ice Golem
Tornado
Tornado
Tornado
Tornado
Ice Golem Tornado
Inferno Dragon
Tornado
Tornado
Tornado
Ice Golem Tornado
Zappies
Zappies
Zappies
Zappies Tornado
Ice Golem
Tornado
Zappies Tornado
Zappies Tornado
Tornado

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