My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Goblin Barrel Clone Giant Skeleton
Giant Snowball
Goblin Gang Minion Horde Goblin Barrel Clone
Zap
Goblin Gang Minion Horde Goblin Barrel Clone
Barbarian Barrel
Goblin Gang Tesla Goblin Barrel Clone Giant Skeleton
The Log
Goblin Gang Goblin Barrel Clone Giant Skeleton
Earthquake
Goblin Gang Tesla Goblin Barrel Clone
Arrows
Goblin Gang Minion Horde Goblin Barrel Clone
Royal Delivery
Goblin Gang Minion Horde Goblin Barrel Clone Giant Skeleton
Fireball
Goblin Gang Tesla Minion Horde Goblin Barrel Clone
Poison
Goblin Gang Minion Horde Clone
Lightning
Tesla
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Clone Tesla Minion Horde Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Goblin Barrel Clone

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minion Horde Giant Skeleton Mega Knight
Goblin Gang
Goblin Barrel Clone Giant Skeleton
Tesla
Minion Horde
Mega Knight Zap Clone Giant Skeleton
Goblin Barrel
Goblin Gang Clone Giant Skeleton Mega Knight
Clone
Giant Skeleton Goblin Gang Minion Horde Goblin Barrel
Giant Skeleton
Clone Zap Goblin Gang Minion Horde Goblin Barrel
Mega Knight
Minion Horde Zap Goblin Barrel

Defense Synergies 2 5

Zap
Mega Knight Goblin Gang Tesla Minion Horde Giant Skeleton
Goblin Gang
Tesla Zap Giant Skeleton
Tesla
Goblin Gang Zap
Minion Horde
Zap
Goblin Barrel
Clone
Giant Skeleton
Zap Goblin Gang
Mega Knight
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Minion Horde
Minion Horde Zap Goblin Gang Tesla Mega Knight
Goblin Gang Tesla Minion Horde Mega Knight Giant Skeleton
Tesla Minion Horde Goblin Gang Mega Knight
Giant Skeleton Mega Knight
Goblin Gang Zap Tesla Mega Knight
Tesla Minion Horde Zap Goblin Gang
Zap Tesla Giant Skeleton Mega Knight
Tesla Minion Horde Goblin Gang
Goblin Gang Tesla Minion Horde Giant Skeleton Mega Knight
Goblin Gang Minion Horde Zap Tesla Giant Skeleton Mega Knight
Tesla Minion Horde Zap Goblin Gang
Tesla Minion Horde Mega Knight Zap Goblin Gang Giant Skeleton
Mega Knight Zap Goblin Gang Tesla Minion Horde
Goblin Gang Tesla Minion Horde Mega Knight
Minion Horde Zap Goblin Gang Tesla Mega Knight
Tesla Minion Horde Mega Knight Goblin Gang
Tesla Mega Knight Zap Goblin Gang Minion Horde
Zap Tesla Giant Skeleton Mega Knight
Tesla
Goblin Gang Mega Knight Tesla Minion Horde Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Tesla Giant Skeleton
Zap Goblin Gang Tesla Mega Knight
Goblin Gang Giant Skeleton Mega Knight Zap Minion Horde
Goblin Gang Giant Skeleton Mega Knight Zap Tesla Minion Horde
Giant Skeleton Goblin Gang Tesla Minion Horde Mega Knight
Zap Goblin Gang Tesla Minion Horde
Goblin Gang Tesla Minion Horde Giant Skeleton
Giant Skeleton Mega Knight Tesla Minion Horde
Zap Minion Horde Giant Skeleton Mega Knight
Goblin Gang Tesla Minion Horde
Mega Knight Tesla Minion Horde Giant Skeleton
Mega Knight Zap Giant Skeleton
Giant Skeleton Mega Knight Goblin Gang Tesla Minion Horde
Tesla Minion Horde Mega Knight
Goblin Gang Tesla Zap Minion Horde Giant Skeleton
Mega Knight Zap Tesla Minion Horde Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton
Zap
Minion Horde Giant Skeleton
Giant Skeleton
Zap Minion Horde Mega Knight
Zap Minion Horde
Minion Horde
Zap
Zap
Goblin Gang Minion Horde
Zap Minion Horde
Zap
Minion Horde
Zap
Zap Minion Horde
Minion Horde Mega Knight
Minion Horde
Zap Mega Knight
Zap Mega Knight
Minion Horde Giant Skeleton Mega Knight
Zap Minion Horde
Zap Mega Knight
Minion Horde
Zap
Zap Mega Knight
Zap
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Mega Knight
Zap Minion Horde
Minion Horde Giant Skeleton Mega Knight
Zap Minion Horde Goblin Gang
Zap
Goblin Gang Minion Horde Mega Knight
Zap
Zap Giant Skeleton
Minion Horde Mega Knight
Zap Goblin Gang Minion Horde Giant Skeleton
Zap
Zap Giant Skeleton Mega Knight

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