My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Cannon Cart P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Cannon Cart P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Cannon Cart
Giant Snowball
Bats Flying Machine
Zap
Bats Flying Machine Cannon Cart
Barbarian Barrel
Cannon Cart
The Log
Cannon Cart
Earthquake
Arrows
Bats Flying Machine
Royal Delivery
Bats Flying Machine Cannon Cart P.E.K.K.A
Fireball
Flying Machine Cannon Cart
Poison
Bats Flying Machine
Lightning
Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Rage Fireball Flying Machine Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Bats Zap Rage

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Flying Machine Rage Cannon Cart P.E.K.K.A
Zap
Fireball Mirror Cannon Cart P.E.K.K.A Bats Flying Machine
Fireball
Zap Mirror
Flying Machine
Bats Zap Mirror Cannon Cart P.E.K.K.A
Mirror
Zap Fireball Flying Machine Cannon Cart
Rage
Bats Cannon Cart
Cannon Cart
Zap Bats Flying Machine Mirror Rage
P.E.K.K.A
Zap Bats Flying Machine

Defense Synergies 3 9

Bats
Zap Cannon Cart P.E.K.K.A
Zap
Fireball Mirror Bats Flying Machine Cannon Cart P.E.K.K.A
Fireball
Zap Mirror
Flying Machine
Zap Mirror Cannon Cart P.E.K.K.A
Mirror
Zap Fireball Flying Machine
Rage
Cannon Cart
Bats Zap Flying Machine
P.E.K.K.A
Bats Zap Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Fireball Flying Machine
P.E.K.K.A Bats Zap Flying Machine Cannon Cart
P.E.K.K.A Bats Cannon Cart
P.E.K.K.A Bats Cannon Cart
Fireball P.E.K.K.A
Fireball Bats Zap Flying Machine Cannon Cart
Bats Zap Fireball Flying Machine
Zap Fireball Flying Machine Cannon Cart P.E.K.K.A
P.E.K.K.A
Cannon Cart
Bats Zap Fireball Flying Machine Cannon Cart
Bats Zap Fireball Flying Machine
P.E.K.K.A Bats Zap Fireball Flying Machine Cannon Cart
Fireball Bats Zap Cannon Cart P.E.K.K.A
P.E.K.K.A Cannon Cart
Zap Fireball P.E.K.K.A
Bats Fireball Cannon Cart P.E.K.K.A
Fireball Bats Zap Flying Machine Cannon Cart
Zap Bats Fireball Flying Machine Cannon Cart
P.E.K.K.A Cannon Cart
Bats Fireball Flying Machine Cannon Cart P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Cannon Cart P.E.K.K.A
Fireball Zap Flying Machine Cannon Cart
P.E.K.K.A Bats Zap Cannon Cart
P.E.K.K.A Bats Zap Fireball Cannon Cart
P.E.K.K.A Cannon Cart
Fireball Bats Zap Flying Machine
P.E.K.K.A Bats Fireball Flying Machine Cannon Cart
P.E.K.K.A Cannon Cart
Zap P.E.K.K.A Bats Fireball Flying Machine Cannon Cart
P.E.K.K.A
P.E.K.K.A Bats Flying Machine Cannon Cart
P.E.K.K.A Zap Fireball
Cannon Cart P.E.K.K.A Fireball
Fireball Flying Machine Cannon Cart
Bats Zap Fireball Flying Machine Cannon Cart P.E.K.K.A
Bats Zap Fireball Flying Machine Cannon Cart P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine
Fireball Zap Flying Machine
Fireball Flying Machine Cannon Cart
Cannon Cart Fireball Flying Machine
Fireball Zap
Fireball Bats Zap Flying Machine
Flying Machine
Fireball Zap Flying Machine
Fireball Zap Flying Machine
Bats Fireball
Zap Fireball Flying Machine Cannon Cart
Fireball Zap Flying Machine
Flying Machine Fireball Cannon Cart
Fireball Flying Machine Cannon Cart
Zap Fireball Flying Machine Cannon Cart
Zap Fireball Flying Machine Cannon Cart
Fireball Flying Machine Cannon Cart
Fireball
Bats
Zap Fireball Flying Machine
Zap Fireball Flying Machine
Fireball
Fireball
Zap Fireball Flying Machine Cannon Cart
Zap Fireball
Fireball Zap Flying Machine
Fireball Zap Flying Machine
Fireball Zap
Bats Zap Fireball Flying Machine
Zap Bats Fireball Flying Machine
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Bats Fireball Flying Machine Cannon Cart
Fireball Zap Flying Machine
Fireball
Fireball Flying Machine Cannon Cart
Zap Fireball Flying Machine
Zap Fireball
Flying Machine Cannon Cart P.E.K.K.A
Zap Bats Fireball Flying Machine
Bats Zap Fireball Flying Machine
Zap Fireball Flying Machine Cannon Cart

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: