My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Bowler Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Cannon Inferno Dragon
Zap
Cannon Firecracker Inferno Dragon
Barbarian Barrel
Knight Cannon Firecracker
The Log
Cannon Firecracker
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Bowler Inferno Dragon
Fireball
Cannon Firecracker Bowler Inferno Dragon
Poison
Cannon Firecracker
Lightning
Knight Cannon Bowler Inferno Dragon
Rocket
Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Bowler Electro Giant Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Cannon Firecracker Tornado Inferno Dragon Bowler Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Cannon Firecracker Tornado

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker
Cannon
Firecracker
Knight Tornado Bowler Inferno Dragon
Tornado
Electro Giant Firecracker Bowler
Bowler
Firecracker Tornado Lightning
Lightning
Electro Giant Bowler
Electro Giant
Tornado Lightning Inferno Dragon
Inferno Dragon
Firecracker Electro Giant

Defense Synergies 3 10

Knight
Cannon Firecracker Tornado Bowler
Cannon
Knight Firecracker Bowler Electro Giant Inferno Dragon
Firecracker
Knight Cannon Tornado
Tornado
Bowler Knight Firecracker Electro Giant Inferno Dragon
Bowler
Tornado Knight Cannon
Lightning
Electro Giant
Cannon Tornado Inferno Dragon
Inferno Dragon
Cannon Tornado Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Knight Cannon Firecracker
Inferno Dragon Knight Cannon Firecracker
Cannon Tornado Bowler Knight Lightning Inferno Dragon
Cannon Inferno Dragon Knight Firecracker Bowler
Lightning Firecracker Tornado Bowler
Tornado Bowler Cannon Firecracker
Tornado Lightning Inferno Dragon Cannon Firecracker
Bowler Lightning Cannon Electro Giant
Cannon Inferno Dragon Tornado
Knight Tornado Cannon Firecracker Bowler
Knight Cannon Firecracker Tornado Bowler Electro Giant
Inferno Dragon Firecracker Tornado
Cannon Bowler Knight Lightning
Bowler Cannon Firecracker Tornado
Inferno Dragon Knight Cannon
Tornado Cannon Bowler Lightning Electro Giant Inferno Dragon
Knight Cannon Firecracker Tornado Bowler
Cannon Knight Firecracker Tornado Bowler
Tornado Knight Cannon Firecracker Bowler Inferno Dragon
Cannon Tornado Inferno Dragon
Bowler Knight Cannon Firecracker Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bowler Electro Giant
Knight Firecracker Bowler Lightning Inferno Dragon
Knight Bowler Lightning
Bowler Lightning Knight Tornado
Knight Cannon Bowler Inferno Dragon
Firecracker Electro Giant Tornado
Knight Bowler Lightning
Knight Inferno Dragon
Lightning Knight Firecracker Tornado Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Knight Bowler
Lightning Tornado Bowler Electro Giant
Bowler Lightning Knight Cannon
Cannon Firecracker Bowler Electro Giant
Electro Giant Knight Firecracker Tornado Bowler Lightning Inferno Dragon
Bowler Cannon Firecracker Electro Giant Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Firecracker
Firecracker Tornado Bowler
Lightning
Lightning Knight Firecracker
Firecracker Bowler
Firecracker Electro Giant Tornado
Firecracker Tornado Bowler
Firecracker Tornado Bowler Lightning
Firecracker Tornado Lightning
Lightning Tornado Bowler
Firecracker Lightning Knight Tornado Bowler
Lightning Firecracker Tornado
Lightning Knight Firecracker Bowler
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker Bowler
Lightning Firecracker Bowler
Lightning Tornado
Lightning
Lightning Firecracker Bowler
Lightning Firecracker Tornado Bowler Electro Giant
Lightning Bowler
Lightning Tornado
Tornado Bowler Lightning
Lightning
Firecracker Tornado Electro Giant Bowler
Inferno Dragon
Firecracker Tornado Bowler Lightning
Lightning Tornado Bowler
Lightning Firecracker Tornado
Lightning Firecracker Tornado Electro Giant
Lightning Firecracker Electro Giant
Lightning Bowler
Lightning
Lightning Firecracker
Firecracker Bowler Lightning
Lightning
Lightning Firecracker Tornado
Lightning Knight Firecracker Bowler
Firecracker Bowler Lightning
Lightning Tornado Electro Giant
Firecracker
Electro Giant Firecracker Tornado Bowler Lightning
Firecracker Tornado Lightning
Lightning Firecracker Tornado Bowler Electro Giant

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