My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant Musketeer Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers Cannon Musketeer
Zap
Archers Cannon Royal Giant
Barbarian Barrel
Archers Knight Cannon Musketeer Ice Wizard
The Log
Archers Cannon Royal Giant Musketeer
Earthquake
Archers Cannon
Arrows
Archers
Royal Delivery
Archers Knight Musketeer Ice Wizard
Fireball
Archers Cannon Musketeer Ice Wizard
Poison
Archers Cannon Musketeer Ice Wizard
Lightning
Knight Cannon Musketeer Ice Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Cannon Ice Wizard Fireball Musketeer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Cannon

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Archers Knight Royal Giant Musketeer Ice Wizard
Archers
Knight Zap Royal Giant
Knight
Archers Musketeer Zap Fireball Ice Wizard
Cannon
Royal Giant
Fireball Ice Wizard Zap Archers Musketeer
Fireball
Zap Royal Giant Knight
Musketeer
Knight Zap Royal Giant
Ice Wizard
Royal Giant Zap Knight

Defense Synergies 7 11

Zap
Cannon Fireball Archers Knight Musketeer Ice Wizard
Archers
Knight Zap Cannon Ice Wizard
Knight
Archers Cannon Musketeer Ice Wizard Zap Fireball
Cannon
Zap Knight Musketeer Archers Fireball Ice Wizard
Royal Giant
Fireball
Zap Knight Cannon Musketeer Ice Wizard
Musketeer
Knight Cannon Zap Fireball
Ice Wizard
Knight Zap Archers Cannon Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Fireball Musketeer
Zap Knight Cannon Musketeer Ice Wizard
Cannon Archers Knight Musketeer Ice Wizard
Cannon Knight Musketeer Ice Wizard
Fireball
Fireball Zap Archers Cannon Musketeer Ice Wizard
Musketeer Zap Archers Cannon Fireball Ice Wizard
Zap Cannon Fireball Musketeer
Cannon Musketeer Ice Wizard
Knight Archers Cannon Musketeer Ice Wizard
Archers Ice Wizard Zap Knight Cannon Fireball Musketeer
Musketeer Zap Archers Fireball Ice Wizard
Cannon Zap Knight Fireball Musketeer Ice Wizard
Fireball Zap Cannon
Knight Cannon
Zap Cannon Fireball
Knight Cannon Fireball Musketeer
Cannon Fireball Zap Archers Knight Musketeer Ice Wizard
Zap Archers Knight Cannon Fireball Musketeer Ice Wizard
Cannon Musketeer
Archers Knight Cannon Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Fireball
Fireball Zap Archers Knight Musketeer
Zap Knight Musketeer
Zap Knight Fireball Musketeer
Knight Cannon Musketeer
Fireball Zap Archers Musketeer Ice Wizard
Archers Knight Fireball Musketeer Ice Wizard
Knight
Zap Knight Fireball
Cannon Musketeer
Knight Musketeer
Zap Fireball
Knight Cannon Fireball
Archers Cannon Fireball Musketeer
Zap Archers Knight Fireball Musketeer
Zap Archers Cannon Fireball Musketeer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Zap Musketeer Ice Wizard
Fireball
Knight Fireball Musketeer
Fireball Zap
Fireball Zap Musketeer Ice Wizard
Archers Musketeer
Fireball Zap Ice Wizard
Fireball Zap
Fireball Musketeer
Zap Knight Fireball Musketeer
Fireball Zap Archers Musketeer
Knight Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Zap Archers Fireball Musketeer
Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Ice Wizard
Fireball Zap Musketeer Ice Wizard
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Archers Fireball Musketeer Ice Wizard
Zap Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Archers Fireball Musketeer
Fireball Zap Archers Musketeer Ice Wizard
Fireball
Fireball Knight Musketeer
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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