My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mortar Barbarians Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Giant
Giant Snowball
Spear Goblins Cannon Barbarians Minion Horde
Zap
Spear Goblins Cannon Mortar Minion Horde
Barbarian Barrel
Spear Goblins Cannon Mortar Barbarians
The Log
Spear Goblins Cannon Barbarians
Earthquake
Spear Goblins Cannon Mortar Barbarians
Arrows
Spear Goblins Minion Horde
Royal Delivery
Spear Goblins Barbarians Minion Horde
Fireball
Cannon Mortar Barbarians Minion Horde
Poison
Spear Goblins Cannon Mortar Barbarians Minion Horde
Lightning
Cannon Mortar
Rocket
Mortar Barbarians Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Cannon Mortar Fireball Barbarians Minion Horde Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Arrows Cannon Mortar

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mortar Giant
Arrows
Fireball Giant Mortar
Cannon
Mortar
Spear Goblins Arrows Fireball
Barbarians
Minion Horde
Giant
Fireball
Arrows Mortar Giant
Giant
Arrows Spear Goblins Minion Horde Fireball

Defense Synergies 0 11

Spear Goblins
Arrows Cannon Mortar Barbarians
Arrows
Spear Goblins Cannon Mortar Barbarians Fireball
Cannon
Spear Goblins Arrows Fireball
Mortar
Spear Goblins Arrows Fireball
Barbarians
Spear Goblins Arrows Minion Horde
Minion Horde
Barbarians
Fireball
Arrows Cannon Mortar
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Mortar Minion Horde Fireball
Barbarians Minion Horde Cannon Mortar
Cannon Mortar Barbarians Minion Horde
Cannon Barbarians Minion Horde Mortar
Arrows Barbarians Fireball
Arrows Fireball Spear Goblins Cannon
Minion Horde Spear Goblins Arrows Cannon Mortar Fireball
Arrows Cannon Barbarians Fireball
Cannon Barbarians Minion Horde Mortar
Spear Goblins Cannon Barbarians Minion Horde
Barbarians Minion Horde Spear Goblins Arrows Cannon Fireball
Arrows Minion Horde Spear Goblins Fireball
Cannon Mortar Barbarians Minion Horde Fireball
Fireball Arrows Cannon Mortar Barbarians Minion Horde
Barbarians Cannon Mortar Minion Horde
Barbarians Minion Horde Cannon Mortar Fireball
Barbarians Minion Horde Arrows Cannon Mortar Fireball
Arrows Cannon Mortar Fireball Spear Goblins Barbarians Minion Horde
Arrows Mortar Spear Goblins Cannon Barbarians Fireball
Barbarians Cannon Mortar
Spear Goblins Arrows Cannon Barbarians Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Fireball
Fireball Arrows Mortar
Barbarians Spear Goblins Minion Horde
Barbarians Minion Horde Fireball
Barbarians Cannon Minion Horde
Arrows Fireball Minion Horde
Spear Goblins Barbarians Minion Horde Fireball
Barbarians Minion Horde
Minion Horde Spear Goblins Mortar Barbarians Fireball
Cannon Barbarians Minion Horde
Barbarians Minion Horde
Arrows Barbarians Fireball
Barbarians Cannon Minion Horde Fireball
Cannon Barbarians Minion Horde Fireball
Barbarians Spear Goblins Mortar Minion Horde Fireball
Arrows Cannon Barbarians Minion Horde Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Mortar Minion Horde
Arrows Mortar Fireball
Arrows Minion Horde Fireball
Arrows Barbarians Fireball
Fireball Arrows Mortar Minion Horde
Arrows Fireball Spear Goblins Minion Horde
Arrows Mortar Minion Horde
Arrows Fireball
Arrows Fireball Mortar
Minion Horde Fireball
Arrows Mortar Minion Horde Fireball
Fireball Arrows
Mortar Fireball
Arrows Mortar Minion Horde Fireball
Arrows Mortar Fireball
Spear Goblins Arrows Mortar Minion Horde Fireball
Arrows Mortar Minion Horde Fireball
Arrows Mortar Fireball
Minion Horde
Arrows Mortar Fireball
Arrows Mortar Fireball
Minion Horde Fireball
Arrows Fireball
Arrows Mortar Barbarians Minion Horde Fireball
Arrows Mortar Fireball
Minion Horde
Arrows Mortar Fireball
Fireball Arrows Mortar
Fireball Arrows Mortar
Arrows Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Arrows Mortar Minion Horde Fireball
Arrows Minion Horde Fireball
Minion Horde
Arrows Fireball
Minion Horde Spear Goblins Barbarians Fireball
Fireball Arrows
Arrows Fireball
Fireball Minion Horde
Arrows Mortar Fireball
Arrows Fireball
Minion Horde
Minion Horde Fireball
Fireball
Mortar Fireball

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