My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Balloon Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Inferno Dragon
Giant Snowball
Cannon Goblin Gang Balloon Inferno Dragon
Zap
Cannon Goblin Gang Firecracker Balloon Inferno Dragon
Barbarian Barrel
Cannon Goblin Gang Firecracker Valkyrie Electro Wizard
The Log
Cannon Goblin Gang Firecracker
Earthquake
Cannon Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Valkyrie Balloon Electro Wizard Inferno Dragon
Fireball
Cannon Goblin Gang Firecracker Balloon Electro Wizard Inferno Dragon
Poison
Cannon Goblin Gang Firecracker Balloon Electro Wizard
Lightning
Cannon Valkyrie Balloon Electro Wizard Inferno Dragon
Rocket
Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Cannon Goblin Gang Firecracker Valkyrie Electro Wizard Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Cannon Goblin Gang Firecracker

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Firecracker Valkyrie Balloon
Firecracker
Goblin Gang Valkyrie Balloon Inferno Dragon
Valkyrie
Balloon Goblin Gang Firecracker Electro Wizard
Rage
Balloon Electro Wizard
Balloon
Valkyrie Rage Goblin Gang Firecracker Electro Wizard
Electro Wizard
Valkyrie Rage Balloon
Inferno Dragon
Firecracker

Defense Synergies 1 12

Cannon
Goblin Gang Firecracker Valkyrie Electro Wizard Inferno Dragon
Goblin Gang
Cannon Firecracker Valkyrie Electro Wizard Inferno Dragon
Firecracker
Valkyrie Cannon Goblin Gang Electro Wizard
Valkyrie
Firecracker Cannon Goblin Gang Electro Wizard
Rage
Balloon
Electro Wizard
Cannon Goblin Gang Firecracker Valkyrie Inferno Dragon
Inferno Dragon
Cannon Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Valkyrie Electro Wizard
Inferno Dragon Cannon Goblin Gang Firecracker Valkyrie Electro Wizard
Cannon Goblin Gang Valkyrie Electro Wizard Inferno Dragon
Cannon Inferno Dragon Goblin Gang Firecracker Valkyrie Electro Wizard
Firecracker Valkyrie
Goblin Gang Cannon Firecracker Valkyrie Electro Wizard
Electro Wizard Inferno Dragon Cannon Goblin Gang Firecracker
Cannon Valkyrie Electro Wizard
Cannon Inferno Dragon Goblin Gang
Goblin Gang Cannon Firecracker Valkyrie Electro Wizard
Goblin Gang Valkyrie Electro Wizard Cannon Firecracker
Inferno Dragon Goblin Gang Firecracker Electro Wizard
Cannon Goblin Gang Valkyrie Electro Wizard
Valkyrie Cannon Goblin Gang Firecracker Electro Wizard
Inferno Dragon Cannon Goblin Gang Electro Wizard
Cannon Goblin Gang Electro Wizard Inferno Dragon
Cannon Goblin Gang Firecracker Valkyrie Electro Wizard
Cannon Goblin Gang Firecracker Valkyrie Electro Wizard
Valkyrie Cannon Firecracker Electro Wizard Inferno Dragon
Cannon Electro Wizard Inferno Dragon
Goblin Gang Valkyrie Cannon Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Electro Wizard
Electro Wizard Goblin Gang Firecracker Valkyrie Inferno Dragon
Goblin Gang Valkyrie Electro Wizard
Goblin Gang Valkyrie Electro Wizard
Cannon Goblin Gang Valkyrie Inferno Dragon
Firecracker Goblin Gang Electro Wizard
Goblin Gang Valkyrie Electro Wizard
Valkyrie Inferno Dragon
Electro Wizard Firecracker Valkyrie Inferno Dragon
Cannon Goblin Gang Inferno Dragon
Inferno Dragon Valkyrie
Valkyrie Electro Wizard
Cannon Goblin Gang Valkyrie
Cannon Firecracker Valkyrie
Goblin Gang Electro Wizard Firecracker Valkyrie Inferno Dragon
Valkyrie Cannon Firecracker Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Electro Wizard
Firecracker Valkyrie
Firecracker Valkyrie
Firecracker
Firecracker
Firecracker
Firecracker
Goblin Gang Electro Wizard
Firecracker Valkyrie Electro Wizard
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Electro Wizard
Firecracker Valkyrie
Firecracker Valkyrie
Inferno Dragon
Firecracker Electro Wizard
Firecracker
Firecracker Electro Wizard
Electro Wizard Firecracker
Firecracker Electro Wizard
Firecracker
Electro Wizard Goblin Gang
Firecracker Electro Wizard
Goblin Gang Firecracker Valkyrie Electro Wizard
Firecracker
Firecracker
Goblin Gang Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard

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