My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram
Giant Snowball
Cannon Goblin Gang Battle Ram
Zap
Cannon Goblin Gang Firecracker Battle Ram
Barbarian Barrel
Cannon Goblin Gang Firecracker Battle Ram Wizard
The Log
Cannon Goblin Gang Firecracker Mini P.E.K.K.A Battle Ram
Earthquake
Cannon Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Mini P.E.K.K.A Battle Ram Wizard
Fireball
Cannon Goblin Gang Firecracker Battle Ram Wizard
Poison
Cannon Goblin Gang Firecracker Wizard
Lightning
Cannon Mini P.E.K.K.A Battle Ram Wizard Monk
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Goblin Gang Firecracker Mini P.E.K.K.A Battle Ram Wizard Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Goblin Gang Firecracker

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Firecracker Mini P.E.K.K.A Battle Ram Monk
Firecracker
Goblin Gang Mini P.E.K.K.A Battle Ram Monk
Mini P.E.K.K.A
Goblin Gang Firecracker Wizard The Log
Battle Ram
The Log Goblin Gang Firecracker
Wizard
Mini P.E.K.K.A
The Log
Battle Ram Mini P.E.K.K.A
Monk
Goblin Gang Firecracker

Defense Synergies 3 10

Cannon
The Log Goblin Gang Firecracker Mini P.E.K.K.A Wizard
Goblin Gang
Cannon Firecracker Mini P.E.K.K.A The Log
Firecracker
The Log Cannon Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Cannon Goblin Gang Firecracker Wizard
Battle Ram
Wizard
Cannon Mini P.E.K.K.A The Log
The Log
Cannon Firecracker Mini P.E.K.K.A Goblin Gang Wizard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Wizard The Log
Mini P.E.K.K.A Cannon Goblin Gang Firecracker The Log Monk
Cannon Goblin Gang Mini P.E.K.K.A
Cannon Mini P.E.K.K.A Goblin Gang Firecracker Monk
Firecracker Mini P.E.K.K.A The Log Monk
Goblin Gang The Log Cannon Firecracker
Cannon Goblin Gang Firecracker Wizard
Cannon The Log Monk
Cannon Mini P.E.K.K.A Goblin Gang
Goblin Gang Cannon Firecracker Mini P.E.K.K.A
Goblin Gang Cannon Firecracker Wizard The Log
Goblin Gang Firecracker Wizard
Cannon Mini P.E.K.K.A Goblin Gang Wizard The Log
Wizard Cannon Goblin Gang Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Cannon Goblin Gang
Monk Cannon Goblin Gang Mini P.E.K.K.A The Log
Wizard Cannon Goblin Gang Firecracker Mini P.E.K.K.A
Cannon Goblin Gang Firecracker Wizard The Log
Wizard The Log Cannon Firecracker
Mini P.E.K.K.A Cannon
Goblin Gang Wizard Cannon Firecracker Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A
Goblin Gang Firecracker Mini P.E.K.K.A Wizard The Log Monk
Goblin Gang Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A The Log Monk
Cannon Goblin Gang Mini P.E.K.K.A
Firecracker Wizard Goblin Gang Monk
Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log Monk
Cannon Goblin Gang
Mini P.E.K.K.A
Monk The Log
Mini P.E.K.K.A Cannon Goblin Gang Wizard
Wizard Cannon Firecracker
Goblin Gang Firecracker Mini P.E.K.K.A The Log Monk
Cannon Firecracker Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Monk
Firecracker Monk The Log
The Log
Firecracker The Log
Wizard Firecracker The Log
Firecracker Wizard Monk
Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Monk Firecracker Wizard
Goblin Gang Mini P.E.K.K.A
Firecracker Monk Wizard The Log
Monk Firecracker Wizard
Firecracker The Log
Firecracker Monk
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Monk
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard The Log Monk
Firecracker Wizard The Log Monk
The Log Monk
Wizard
The Log Monk
The Log Monk
Firecracker The Log Wizard
Firecracker The Log Wizard Monk
Wizard The Log Monk
Firecracker The Log
Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A
Wizard The Log
Firecracker Monk
Firecracker Wizard The Log Monk
Goblin Gang
Firecracker Wizard Monk
The Log
Goblin Gang Firecracker Mini P.E.K.K.A Wizard
The Log Firecracker Wizard
Monk
Firecracker
Goblin Gang Firecracker The Log
Firecracker
Firecracker The Log Monk

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