My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Prince
Giant Snowball
Cannon Goblin Gang Barbarians Musketeer Hog Rider
Zap
Cannon Goblin Gang Prince
Barbarian Barrel
Cannon Goblin Gang Barbarians Musketeer
The Log
Cannon Goblin Gang Barbarians Musketeer Hog Rider Prince
Earthquake
Cannon Goblin Gang Barbarians Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Musketeer Hog Rider Prince
Fireball
Cannon Goblin Gang Barbarians Musketeer Hog Rider
Poison
Cannon Goblin Gang Barbarians Musketeer
Lightning
Cannon Musketeer Prince
Rocket
Barbarians Musketeer Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Goblin Gang Fireball Musketeer Hog Rider Barbarians Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Goblin Gang Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Hog Rider Prince
Barbarians
Hog Rider
Fireball
Hog Rider The Log
Musketeer
Hog Rider Prince The Log
Hog Rider
Goblin Gang Fireball Musketeer The Log Barbarians Prince
Prince
Goblin Gang Musketeer Hog Rider The Log
The Log
Hog Rider Fireball Musketeer Prince

Defense Synergies 6 7

Cannon
Musketeer The Log Goblin Gang Fireball Prince
Goblin Gang
Musketeer Cannon Barbarians Prince The Log
Barbarians
Goblin Gang
Fireball
The Log Cannon Musketeer
Musketeer
Cannon Goblin Gang The Log Fireball
Hog Rider
Prince
The Log Cannon Goblin Gang
The Log
Cannon Fireball Musketeer Prince Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Musketeer The Log
Barbarians Cannon Goblin Gang Musketeer Prince The Log
Cannon Goblin Gang Barbarians Prince Musketeer
Cannon Barbarians Prince Goblin Gang Musketeer
Barbarians Fireball Prince The Log
Goblin Gang Fireball The Log Cannon Musketeer
Musketeer Cannon Goblin Gang Fireball
Cannon Barbarians Fireball Musketeer The Log
Cannon Barbarians Goblin Gang Musketeer Prince
Goblin Gang Cannon Barbarians Musketeer Prince
Goblin Gang Barbarians Cannon Fireball Musketeer The Log
Musketeer Goblin Gang Fireball
Cannon Barbarians Prince Goblin Gang Fireball Musketeer The Log
Fireball Cannon Goblin Gang Barbarians Prince The Log
Barbarians Cannon Goblin Gang Prince
Barbarians Cannon Goblin Gang Fireball Prince The Log
Barbarians Cannon Goblin Gang Fireball Musketeer Prince
Cannon Fireball Goblin Gang Barbarians Musketeer Prince The Log
The Log Cannon Barbarians Fireball Musketeer
Barbarians Cannon Musketeer Prince
Goblin Gang Cannon Barbarians Fireball Musketeer Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball Prince
Fireball Goblin Gang Musketeer Prince The Log
Goblin Gang Barbarians Musketeer Prince The Log
Goblin Gang Prince Barbarians Fireball Musketeer The Log
Barbarians Cannon Goblin Gang Musketeer Prince
Fireball Goblin Gang Musketeer
Goblin Gang Prince Barbarians Fireball Musketeer
Barbarians Prince
Barbarians Fireball Prince The Log
Cannon Goblin Gang Barbarians Musketeer
Barbarians Musketeer Prince
Barbarians Fireball Prince The Log
Barbarians Prince Cannon Goblin Gang Fireball
Cannon Barbarians Fireball Musketeer
Goblin Gang Barbarians Fireball Musketeer Prince The Log
Cannon Barbarians Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Barbarians Fireball Musketeer Prince The Log
Fireball The Log
Fireball Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Goblin Gang Fireball Musketeer Prince
Fireball Musketeer Prince The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer Prince The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Fireball Musketeer Prince The Log
Fireball The Log
Fireball Musketeer Prince The Log
Fireball
Musketeer Prince The Log
Barbarians Fireball Musketeer The Log
The Log Fireball
Fireball The Log Musketeer
Fireball Musketeer Prince The Log
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball
Prince
Fireball The Log
Goblin Gang Barbarians Fireball Musketeer Prince
Fireball Musketeer
The Log Fireball
Fireball Goblin Gang Musketeer Prince
The Log Fireball Musketeer
Fireball
Musketeer Prince
Goblin Gang Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer Prince The Log

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