My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Giant Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Giant Wall Breakers
Giant Snowball
Cannon Royal Recruits Wall Breakers Little Prince
Zap
Cannon Firecracker Wall Breakers Little Prince
Barbarian Barrel
Cannon Firecracker Royal Recruits Wall Breakers Little Prince
The Log
Cannon Firecracker Royal Recruits Wall Breakers Little Prince
Earthquake
Cannon Firecracker
Arrows
Firecracker Royal Recruits Wall Breakers Little Prince
Royal Delivery
Firecracker Royal Recruits Wall Breakers Little Prince
Fireball
Cannon Firecracker Wall Breakers Little Prince
Poison
Cannon Firecracker Royal Recruits Little Prince
Lightning
Cannon Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Cannon Firecracker Little Prince Fireball Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Cannon Firecracker

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Royal Recruits Giant Wall Breakers
Royal Recruits
Firecracker Wall Breakers
Fireball
Giant Wall Breakers The Log Little Prince
Giant
Firecracker Fireball The Log Little Prince
Wall Breakers
Firecracker Royal Recruits Fireball The Log
The Log
Fireball Giant Wall Breakers Little Prince
Little Prince
Fireball Giant The Log

Defense Synergies 3 8

Cannon
The Log Firecracker Royal Recruits Fireball Little Prince
Firecracker
The Log Cannon Royal Recruits
Royal Recruits
Cannon Firecracker The Log
Fireball
The Log Cannon Little Prince
Giant
Wall Breakers
The Log
Cannon Firecracker Fireball Royal Recruits Little Prince
Little Prince
Cannon Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Royal Recruits Fireball The Log
Cannon Firecracker Royal Recruits The Log
Cannon Royal Recruits
Cannon Royal Recruits Firecracker
Firecracker Royal Recruits Fireball The Log
Fireball The Log Cannon Firecracker
Cannon Firecracker Fireball Little Prince
Cannon Royal Recruits Fireball The Log
Cannon Royal Recruits
Cannon Firecracker Royal Recruits Little Prince
Cannon Firecracker Royal Recruits Fireball The Log
Firecracker Fireball
Cannon Royal Recruits Fireball The Log
Fireball Cannon Firecracker Royal Recruits The Log
Royal Recruits Cannon
Cannon Royal Recruits Fireball The Log
Cannon Firecracker Royal Recruits Fireball
Cannon Fireball Firecracker Royal Recruits The Log Little Prince
The Log Cannon Firecracker Royal Recruits Fireball Little Prince
Cannon Royal Recruits
Royal Recruits Cannon Firecracker Fireball The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Fireball
Fireball Firecracker The Log
Royal Recruits The Log
Royal Recruits Fireball The Log
Royal Recruits Cannon
Firecracker Fireball
Royal Recruits Fireball
Royal Recruits
Royal Recruits Firecracker Fireball The Log
Royal Recruits Cannon
Royal Recruits
Royal Recruits Fireball The Log
Royal Recruits Cannon Fireball
Royal Recruits Cannon Firecracker Fireball
Royal Recruits Firecracker Fireball The Log Little Prince
Cannon Firecracker Royal Recruits Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Royal Recruits The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Royal Recruits Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball
Firecracker Royal Recruits Fireball The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Royal Recruits Fireball The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log Little Prince
Fireball The Log
Fireball
The Log
Royal Recruits Fireball The Log
Firecracker The Log Fireball Little Prince
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Little Prince
Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Royal Recruits Fireball
Fireball Firecracker
The Log Fireball
Fireball Firecracker
The Log Firecracker Fireball
Fireball
Firecracker Royal Recruits
Firecracker Royal Recruits Fireball The Log
Firecracker Fireball
Firecracker Royal Recruits Fireball The Log Little Prince

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