My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Inferno Dragon
Giant Snowball
Cannon Inferno Dragon
Zap
Cannon Firecracker Inferno Dragon
Barbarian Barrel
Cannon Firecracker Elixir Golem Wizard
The Log
Cannon Firecracker Elixir Golem
Earthquake
Cannon Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Wizard Inferno Dragon
Fireball
Cannon Firecracker Elixir Golem Wizard Inferno Dragon
Poison
Cannon Firecracker Elixir Golem Wizard
Lightning
Cannon Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage The Log Cannon Firecracker Elixir Golem Inferno Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Rage The Log Cannon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Elixir Golem Mirror Inferno Dragon
Elixir Golem
Firecracker Rage Wizard Mirror The Log Inferno Dragon
Wizard
Elixir Golem Rage
Mirror
The Log Firecracker Elixir Golem
Rage
Elixir Golem Wizard
The Log
Mirror Elixir Golem
Inferno Dragon
Firecracker Elixir Golem

Defense Synergies 3 8

Cannon
Mirror The Log Firecracker Wizard Inferno Dragon
Firecracker
The Log Cannon Mirror
Elixir Golem
Wizard
Cannon The Log
Mirror
Cannon Firecracker The Log Inferno Dragon
Rage
The Log
Cannon Firecracker Wizard Mirror Inferno Dragon
Inferno Dragon
Cannon Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Wizard The Log
Inferno Dragon Cannon Firecracker The Log
Cannon Inferno Dragon
Cannon Inferno Dragon Firecracker
Firecracker The Log
The Log Cannon Firecracker
Inferno Dragon Cannon Firecracker Wizard
Cannon The Log
Cannon Inferno Dragon
Cannon Firecracker
Cannon Firecracker Wizard The Log
Inferno Dragon Firecracker Wizard
Cannon Wizard The Log
Wizard Cannon Firecracker The Log
Inferno Dragon Cannon
Cannon The Log Inferno Dragon
Wizard Cannon Firecracker
Cannon Firecracker Wizard The Log
Wizard The Log Cannon Firecracker Inferno Dragon
Cannon Inferno Dragon
Wizard Cannon Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Firecracker Wizard The Log Inferno Dragon
The Log
The Log
Cannon Inferno Dragon
Firecracker Wizard
Inferno Dragon
Firecracker The Log Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon
The Log
Cannon Wizard
Wizard Cannon Firecracker
Firecracker The Log Inferno Dragon
Cannon Firecracker Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Wizard Firecracker The Log
Firecracker Wizard
Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Firecracker Wizard The Log
Firecracker Wizard
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
The Log
Wizard
The Log
The Log
Firecracker The Log Wizard
Inferno Dragon
Firecracker The Log Wizard
Wizard The Log
Firecracker The Log
Firecracker Wizard
Firecracker Wizard
Wizard The Log
Firecracker
Firecracker Wizard The Log
Firecracker Wizard
The Log
Firecracker Wizard
The Log Firecracker Wizard
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log

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