My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Musketeer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Clone
Giant Snowball
Cannon Musketeer Clone
Zap
Cannon Firecracker Clone
Barbarian Barrel
Cannon Firecracker Elixir Golem Musketeer Clone
The Log
Cannon Firecracker Elixir Golem Musketeer Clone
Earthquake
Cannon Firecracker Elixir Golem Clone
Arrows
Firecracker Clone
Royal Delivery
Firecracker Elixir Golem Musketeer Clone
Fireball
Cannon Firecracker Elixir Golem Musketeer Clone
Poison
Cannon Firecracker Elixir Golem Musketeer Clone
Lightning
Cannon Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Cannon Firecracker Elixir Golem Clone Musketeer Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Cannon Firecracker

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Elixir Golem Mirror
Elixir Golem
Firecracker Musketeer Mirror The Log
Musketeer
Elixir Golem Mirror The Log
Mirror
The Log Firecracker Elixir Golem Musketeer
Clone
The Log
Mirror Elixir Golem Musketeer
Golden Knight

Defense Synergies 5 8

Cannon
Musketeer Mirror The Log Firecracker
Firecracker
The Log Cannon Musketeer Mirror Golden Knight
Elixir Golem
Musketeer
Cannon The Log Firecracker Mirror Golden Knight
Mirror
Cannon Firecracker Musketeer The Log
Clone
The Log
Cannon Firecracker Musketeer Mirror Golden Knight
Golden Knight
Firecracker Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Musketeer The Log Golden Knight
Cannon Firecracker Musketeer The Log
Cannon Musketeer
Cannon Firecracker Musketeer
Firecracker The Log
The Log Cannon Firecracker Musketeer
Musketeer Cannon Firecracker
Cannon Musketeer The Log Golden Knight
Cannon Musketeer
Cannon Firecracker Musketeer
Cannon Firecracker Musketeer The Log
Musketeer Firecracker
Cannon Musketeer The Log
Cannon Firecracker The Log Golden Knight
Cannon
Cannon The Log
Cannon Firecracker Musketeer
Cannon Firecracker Musketeer The Log Golden Knight
The Log Cannon Firecracker Musketeer
Cannon Musketeer
Cannon Firecracker Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Firecracker Musketeer The Log
Musketeer The Log Golden Knight
Musketeer The Log
Cannon Musketeer
Firecracker Musketeer
Musketeer
Firecracker The Log
Cannon Musketeer
Musketeer Golden Knight
The Log
Cannon Golden Knight
Cannon Firecracker Musketeer
Firecracker Musketeer The Log Golden Knight
Cannon Firecracker Musketeer The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer The Log Golden Knight
Firecracker Musketeer The Log Golden Knight
The Log
Firecracker Musketeer The Log
Firecracker The Log
Firecracker Musketeer
Firecracker Musketeer The Log
The Log Firecracker
The Log Firecracker Golden Knight
Musketeer
Firecracker Musketeer The Log Golden Knight
Firecracker Musketeer
Firecracker Musketeer The Log Golden Knight
Firecracker Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer The Log Golden Knight
Firecracker Musketeer The Log
Firecracker Musketeer The Log
Firecracker The Log Golden Knight
Musketeer The Log
Musketeer The Log
Musketeer The Log
Firecracker The Log
Firecracker The Log Musketeer Golden Knight
Musketeer The Log Golden Knight
Firecracker Musketeer The Log Golden Knight
Firecracker Musketeer
Firecracker Musketeer
Musketeer The Log
Firecracker
Firecracker The Log
Musketeer
Firecracker Musketeer
The Log
Firecracker Musketeer
The Log Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer The Log Golden Knight
Firecracker Musketeer
Firecracker Musketeer The Log Golden Knight

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