My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Baby Dragon Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Hog Rider Guards Phoenix
Giant Snowball
Bomber Hog Rider Guards Baby Dragon
Zap
Bomber Guards
Barbarian Barrel
Bomber Elite Barbarians Guards
The Log
Bomber Elite Barbarians Hog Rider Guards
Earthquake
Bomber Hog Rider Guards
Arrows
Bomber Guards
Royal Delivery
Bomber Elite Barbarians Hog Rider Guards Baby Dragon
Fireball
Bomber Elite Barbarians Hog Rider Baby Dragon
Poison
Bomber Guards Phoenix
Lightning
Elite Barbarians Baby Dragon Phoenix
Rocket
Elite Barbarians Hog Rider Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Guards Hog Rider Baby Dragon Freeze Phoenix Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Guards Hog Rider

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Elite Barbarians Hog Rider Baby Dragon
Zap
Elite Barbarians Hog Rider Bomber Guards Baby Dragon Freeze Phoenix
Elite Barbarians
Zap Bomber Hog Rider
Hog Rider
Zap Freeze Bomber Elite Barbarians Guards Baby Dragon
Guards
Zap Hog Rider
Baby Dragon
Bomber Zap Hog Rider
Freeze
Hog Rider Zap Phoenix
Phoenix
Zap Freeze

Defense Synergies 0 7

Bomber
Zap Guards
Zap
Bomber Elite Barbarians Guards Baby Dragon Phoenix
Elite Barbarians
Zap
Hog Rider
Guards
Bomber Zap Baby Dragon
Baby Dragon
Zap Guards
Freeze
Phoenix
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Baby Dragon
Elite Barbarians Bomber Zap Phoenix
Bomber Elite Barbarians Freeze
Elite Barbarians Bomber Guards Phoenix
Bomber Elite Barbarians
Freeze Bomber Zap Guards Baby Dragon
Zap Baby Dragon Freeze Phoenix
Zap Baby Dragon Phoenix
Elite Barbarians Phoenix
Elite Barbarians Guards Bomber Phoenix
Guards Bomber Zap Baby Dragon Freeze
Zap Baby Dragon Phoenix
Bomber Zap Elite Barbarians Guards Freeze
Bomber Zap Guards Baby Dragon Freeze
Elite Barbarians Phoenix
Zap Elite Barbarians Freeze
Bomber Elite Barbarians
Bomber Zap Elite Barbarians Guards Baby Dragon
Zap Baby Dragon Freeze Bomber Guards
Elite Barbarians Phoenix
Bomber Elite Barbarians Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Elite Barbarians
Bomber Zap Elite Barbarians Baby Dragon Phoenix
Guards Zap Elite Barbarians
Guards Zap Elite Barbarians Phoenix
Elite Barbarians Guards Phoenix
Zap Baby Dragon Freeze
Guards Elite Barbarians Phoenix
Elite Barbarians Phoenix
Zap Freeze Elite Barbarians Baby Dragon Phoenix
Guards Phoenix
Elite Barbarians Guards Phoenix
Zap Elite Barbarians Guards Phoenix
Elite Barbarians Guards
Bomber Baby Dragon
Elite Barbarians Guards Phoenix Bomber Zap Baby Dragon Freeze
Bomber Zap Elite Barbarians Baby Dragon Freeze Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon Freeze
Zap Baby Dragon
Baby Dragon
Guards Freeze
Bomber Zap Baby Dragon
Zap Baby Dragon Freeze
Bomber Baby Dragon
Zap Baby Dragon Freeze
Zap
Elite Barbarians Guards
Zap
Zap Baby Dragon
Elite Barbarians Baby Dragon
Baby Dragon Freeze
Zap Elite Barbarians Baby Dragon
Bomber Zap Baby Dragon
Baby Dragon
Freeze
Bomber
Bomber Zap Baby Dragon
Bomber Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Freeze Bomber Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Elite Barbarians Zap Baby Dragon
Zap Guards Freeze
Elite Barbarians
Bomber Zap
Zap Freeze
Zap Guards Freeze
Zap Baby Dragon
Freeze
Baby Dragon
Bomber Zap Baby Dragon
Zap
Elite Barbarians
Zap Elite Barbarians Guards Baby Dragon Freeze
Zap
Zap Baby Dragon Freeze

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