My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Musketeer P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Miner
Giant Snowball
Bomber Barbarians Musketeer Miner
Zap
Bomber
Barbarian Barrel
Bomber Tesla Barbarians Musketeer Electro Wizard
The Log
Bomber Barbarians Musketeer
Earthquake
Bomber Tesla Barbarians
Arrows
Bomber
Royal Delivery
Bomber Barbarians Musketeer P.E.K.K.A Miner Electro Wizard
Fireball
Bomber Tesla Barbarians Musketeer Electro Wizard
Poison
Bomber Barbarians Musketeer Electro Wizard
Lightning
Tesla Musketeer Electro Wizard
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Miner Tesla Musketeer Electro Wizard Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Miner Tesla

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap P.E.K.K.A Miner
Zap
P.E.K.K.A Miner Electro Wizard Bomber Musketeer
Tesla
Barbarians
Musketeer
Zap P.E.K.K.A Miner
P.E.K.K.A
Zap Electro Wizard Bomber Musketeer
Miner
Zap Bomber Musketeer Electro Wizard
Electro Wizard
Zap P.E.K.K.A Miner

Defense Synergies 2 15

Bomber
Zap Tesla P.E.K.K.A Miner Electro Wizard
Zap
Electro Wizard Bomber Tesla Barbarians Musketeer P.E.K.K.A Miner
Tesla
Musketeer Bomber Zap Electro Wizard
Barbarians
Zap
Musketeer
Tesla Zap P.E.K.K.A Miner Electro Wizard
P.E.K.K.A
Bomber Zap Musketeer Electro Wizard
Miner
Bomber Zap Musketeer
Electro Wizard
Zap Bomber Tesla Musketeer P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Tesla Musketeer Electro Wizard
Barbarians P.E.K.K.A Bomber Zap Tesla Musketeer Electro Wizard
Tesla Barbarians P.E.K.K.A Bomber Musketeer Electro Wizard
Tesla Barbarians P.E.K.K.A Bomber Musketeer Electro Wizard
Bomber Barbarians P.E.K.K.A
Bomber Zap Tesla Musketeer Electro Wizard
Tesla Musketeer Electro Wizard Zap
Zap Tesla Barbarians Musketeer P.E.K.K.A Electro Wizard
Tesla Barbarians P.E.K.K.A Musketeer
Bomber Tesla Barbarians Musketeer Miner Electro Wizard
Barbarians Electro Wizard Bomber Zap Tesla Musketeer
Tesla Musketeer Zap Electro Wizard
Tesla Barbarians P.E.K.K.A Bomber Zap Musketeer Electro Wizard
Bomber Zap Tesla Barbarians P.E.K.K.A Electro Wizard
Barbarians P.E.K.K.A Tesla Electro Wizard
Barbarians Zap Tesla P.E.K.K.A Electro Wizard
Tesla Barbarians Bomber Musketeer P.E.K.K.A Electro Wizard
Tesla Bomber Zap Barbarians Musketeer Electro Wizard
Zap Bomber Tesla Barbarians Musketeer Electro Wizard
Barbarians P.E.K.K.A Tesla Musketeer Electro Wizard
Bomber Tesla Barbarians Musketeer P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Tesla P.E.K.K.A Electro Wizard
Electro Wizard Bomber Zap Tesla Musketeer Miner
Barbarians P.E.K.K.A Zap Musketeer Electro Wizard
P.E.K.K.A Zap Tesla Barbarians Musketeer Electro Wizard
Barbarians P.E.K.K.A Tesla Musketeer
Zap Tesla Musketeer Electro Wizard
P.E.K.K.A Tesla Barbarians Musketeer Electro Wizard
P.E.K.K.A Tesla Barbarians
Zap P.E.K.K.A Electro Wizard Barbarians
P.E.K.K.A Tesla Barbarians Musketeer
P.E.K.K.A Tesla Barbarians Musketeer
P.E.K.K.A Zap Barbarians Electro Wizard
Barbarians P.E.K.K.A Tesla
Bomber Tesla Barbarians Musketeer
Tesla Barbarians Electro Wizard Bomber Zap Musketeer P.E.K.K.A
Bomber Zap Tesla Barbarians Musketeer P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer Miner Electro Wizard
Miner
Barbarians Musketeer
Bomber Zap
Zap Musketeer
Bomber Musketeer
Zap
Miner Zap
Musketeer Electro Wizard
Miner Zap Musketeer Electro Wizard
Zap Musketeer
Musketeer Miner
Musketeer
Zap Musketeer
Bomber Zap Musketeer
Musketeer
Bomber
Bomber Zap Musketeer Electro Wizard
Bomber Zap Miner
Musketeer
Musketeer
Zap Barbarians Musketeer
Zap Bomber
Miner Zap Musketeer Electro Wizard
Zap Musketeer Miner
Miner Zap Musketeer
Zap Musketeer Electro Wizard
Zap Electro Wizard Musketeer
Bomber Zap Musketeer Miner
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Barbarians Musketeer
Zap Musketeer Electro Wizard
Miner Musketeer Electro Wizard
Bomber Zap Musketeer
Zap
Musketeer P.E.K.K.A
Zap Musketeer Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer Miner Electro Wizard

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