My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Recruits Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Royal Hogs Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Recruits Royal Hogs Goblin Barrel Skeleton Army
Giant Snowball
Bomber Royal Recruits Royal Hogs Goblin Barrel Skeleton Army Baby Dragon
Zap
Bomber Inferno Tower Royal Hogs Goblin Barrel Skeleton Army
Barbarian Barrel
Bomber Royal Recruits Inferno Tower Royal Hogs Goblin Barrel Skeleton Army
The Log
Bomber Royal Recruits Royal Hogs Goblin Barrel Skeleton Army
Earthquake
Bomber Inferno Tower Royal Hogs Goblin Barrel Skeleton Army
Arrows
Bomber Royal Recruits Royal Hogs Goblin Barrel Skeleton Army
Royal Delivery
Bomber Royal Recruits Royal Hogs Goblin Barrel Skeleton Army Baby Dragon
Fireball
Bomber Inferno Tower Royal Hogs Goblin Barrel Skeleton Army Baby Dragon
Poison
Bomber Royal Recruits Inferno Tower Royal Hogs Skeleton Army
Lightning
Inferno Tower Baby Dragon
Rocket
Inferno Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Inferno Tower Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Barrel Skeleton Army Baby Dragon Inferno Tower Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Goblin Barrel Skeleton Army

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Royal Recruits Royal Hogs Baby Dragon
Zap
Bomber Royal Recruits Royal Hogs Baby Dragon
Royal Recruits
Bomber Zap Royal Hogs
Inferno Tower
Royal Hogs
Bomber Zap Royal Recruits Goblin Barrel
Goblin Barrel
Royal Hogs Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Bomber Zap Goblin Barrel

Defense Synergies 1 7

Bomber
Zap Royal Recruits
Zap
Bomber Inferno Tower Skeleton Army Baby Dragon
Royal Recruits
Bomber Skeleton Army
Inferno Tower
Skeleton Army Zap Baby Dragon
Royal Hogs
Goblin Barrel
Skeleton Army
Inferno Tower Zap Royal Recruits
Baby Dragon
Zap Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Royal Recruits Inferno Tower Baby Dragon
Inferno Tower Skeleton Army Bomber Zap Royal Recruits
Inferno Tower Skeleton Army Bomber Royal Recruits
Royal Recruits Inferno Tower Skeleton Army Bomber
Bomber Royal Recruits Skeleton Army
Skeleton Army Bomber Zap Baby Dragon
Inferno Tower Zap Baby Dragon
Zap Royal Recruits Inferno Tower Baby Dragon
Inferno Tower Royal Recruits Skeleton Army
Skeleton Army Bomber Royal Recruits Inferno Tower
Skeleton Army Bomber Zap Royal Recruits Baby Dragon
Inferno Tower Zap Baby Dragon
Royal Recruits Inferno Tower Skeleton Army Bomber Zap
Bomber Skeleton Army Zap Royal Recruits Baby Dragon
Royal Recruits Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Zap Royal Recruits
Bomber Royal Recruits Inferno Tower Skeleton Army
Bomber Zap Royal Recruits Skeleton Army Baby Dragon
Zap Baby Dragon Bomber Royal Recruits
Royal Recruits Inferno Tower
Bomber Royal Recruits Skeleton Army Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Zap Inferno Tower
Bomber Zap Baby Dragon
Royal Recruits Skeleton Army Zap Inferno Tower
Royal Recruits Skeleton Army Zap Inferno Tower
Royal Recruits Inferno Tower Skeleton Army
Zap Baby Dragon
Royal Recruits Skeleton Army Inferno Tower
Inferno Tower Royal Recruits Skeleton Army
Zap Royal Recruits Inferno Tower Skeleton Army Baby Dragon
Royal Recruits Inferno Tower Skeleton Army
Royal Recruits Inferno Tower
Royal Recruits Skeleton Army Zap
Royal Recruits Skeleton Army Inferno Tower
Royal Recruits Bomber Skeleton Army Baby Dragon
Royal Recruits Inferno Tower Skeleton Army Bomber Zap Baby Dragon
Bomber Zap Royal Recruits Inferno Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Baby Dragon
Zap Baby Dragon
Baby Dragon
Royal Recruits
Bomber Zap Baby Dragon
Zap Baby Dragon
Bomber Baby Dragon
Zap Baby Dragon
Zap
Zap Royal Recruits
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Bomber Zap Baby Dragon
Royal Recruits Baby Dragon
Bomber
Bomber Zap Baby Dragon
Bomber Zap Baby Dragon
Baby Dragon
Zap Royal Recruits Baby Dragon
Zap Bomber Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap
Bomber Zap
Zap
Zap Royal Recruits Skeleton Army
Zap Baby Dragon
Baby Dragon
Bomber Zap Baby Dragon
Zap
Royal Recruits
Zap Royal Recruits Baby Dragon
Zap
Zap Royal Recruits Baby Dragon

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