My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Battle Ram P.E.K.K.A Royal Ghost Phoenix Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Phoenix
Giant Snowball
Bomber Battle Ram
Zap
Bomber Battle Ram
Barbarian Barrel
Bomber Battle Ram Royal Ghost
The Log
Bomber Battle Ram
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Battle Ram P.E.K.K.A Royal Ghost Mother Witch
Fireball
Bomber Battle Ram Mother Witch
Poison
Bomber Phoenix Mother Witch
Lightning
Battle Ram Phoenix Mother Witch
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Royal Ghost Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Void Royal Ghost Battle Ram Phoenix Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Void Royal Ghost

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Battle Ram P.E.K.K.A
Zap
Battle Ram Void P.E.K.K.A Bomber Royal Ghost Phoenix Mother Witch
Battle Ram
Zap Bomber P.E.K.K.A Royal Ghost Mother Witch
Void
Zap
P.E.K.K.A
Zap Bomber Battle Ram Mother Witch
Royal Ghost
Zap Battle Ram Mother Witch
Phoenix
Zap
Mother Witch
Zap Battle Ram P.E.K.K.A Royal Ghost

Defense Synergies 0 9

Bomber
Zap P.E.K.K.A Royal Ghost
Zap
Bomber Void P.E.K.K.A Royal Ghost Phoenix Mother Witch
Battle Ram
Void
Zap
P.E.K.K.A
Bomber Zap
Royal Ghost
Bomber Zap Mother Witch
Phoenix
Zap
Mother Witch
Zap Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Void
P.E.K.K.A Bomber Zap Phoenix
P.E.K.K.A Bomber Void
P.E.K.K.A Bomber Phoenix
Bomber P.E.K.K.A
Bomber Zap Royal Ghost Mother Witch
Zap Void Phoenix
Zap Void P.E.K.K.A Phoenix
P.E.K.K.A Phoenix
Bomber Royal Ghost Phoenix
Mother Witch Bomber Zap Royal Ghost
Zap Phoenix
P.E.K.K.A Bomber Zap
Bomber Zap P.E.K.K.A Royal Ghost
P.E.K.K.A Phoenix
Zap P.E.K.K.A
Bomber P.E.K.K.A
Bomber Zap Royal Ghost
Zap Bomber Royal Ghost Mother Witch
P.E.K.K.A Phoenix
Bomber Royal Ghost P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Void P.E.K.K.A Royal Ghost
Void Bomber Zap Royal Ghost Phoenix
P.E.K.K.A Zap
P.E.K.K.A Zap Phoenix
P.E.K.K.A Phoenix
Mother Witch Zap
P.E.K.K.A Void Phoenix
P.E.K.K.A Phoenix
Zap Void P.E.K.K.A Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Zap Void Phoenix
P.E.K.K.A
Bomber
Phoenix Bomber Zap P.E.K.K.A
Bomber Zap P.E.K.K.A Royal Ghost Phoenix Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Royal Ghost
Void Zap Royal Ghost
Void
Void
Bomber Zap
Mother Witch Zap
Bomber
Zap
Void Zap
Void
Void Zap
Void Zap
Void
Void
Zap
Bomber Zap
Bomber
Void Bomber Zap
Bomber Zap Mother Witch
Void
Void
Void
Zap Void
Zap Mother Witch Bomber
Void Zap Royal Ghost
Void Zap
Void Zap
Zap Mother Witch
Zap Void
Void
Void Bomber Zap
Zap Void
P.E.K.K.A
Zap Void
Zap
Void
Bomber Zap
Void Zap
P.E.K.K.A
Zap
Zap Void
Void Zap Royal Ghost

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