My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber P.E.K.K.A Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Skeleton Army
Giant Snowball
Fire Spirit Bomber Goblin Barrel Skeleton Army Princess
Zap
Fire Spirit Bomber Goblin Barrel Skeleton Army Princess
Barbarian Barrel
Fire Spirit Bomber Goblin Barrel Skeleton Army Princess Electro Wizard
The Log
Fire Spirit Bomber Goblin Barrel Skeleton Army Princess
Earthquake
Bomber Goblin Barrel Skeleton Army
Arrows
Fire Spirit Bomber Goblin Barrel Skeleton Army Princess
Royal Delivery
Fire Spirit Bomber Goblin Barrel Skeleton Army P.E.K.K.A Princess Electro Wizard
Fireball
Bomber Goblin Barrel Skeleton Army Princess Electro Wizard
Poison
Bomber Skeleton Army Princess Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Goblin Barrel Skeleton Army Princess Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Zap Goblin Barrel

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Goblin Barrel
Bomber
Zap P.E.K.K.A
Zap
P.E.K.K.A Electro Wizard Fire Spirit Bomber Princess
Goblin Barrel
Fire Spirit Skeleton Army P.E.K.K.A Princess
Skeleton Army
Goblin Barrel
P.E.K.K.A
Fire Spirit Zap Electro Wizard Bomber Goblin Barrel Princess
Princess
Zap Goblin Barrel P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A

Defense Synergies 1 13

Fire Spirit
Zap P.E.K.K.A Electro Wizard
Bomber
Zap P.E.K.K.A Electro Wizard
Zap
Electro Wizard Fire Spirit Bomber Skeleton Army P.E.K.K.A Princess
Goblin Barrel
Skeleton Army
Zap Princess Electro Wizard
P.E.K.K.A
Fire Spirit Bomber Zap Princess Electro Wizard
Princess
Zap Skeleton Army P.E.K.K.A
Electro Wizard
Zap Fire Spirit Bomber Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Electro Wizard
Skeleton Army P.E.K.K.A Bomber Zap Electro Wizard
Skeleton Army P.E.K.K.A Fire Spirit Bomber Electro Wizard
Skeleton Army P.E.K.K.A Bomber Electro Wizard
Bomber Skeleton Army P.E.K.K.A Princess
Skeleton Army Fire Spirit Bomber Zap Electro Wizard
Electro Wizard Fire Spirit Zap Princess
Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army Princess
Skeleton Army Fire Spirit Bomber Electro Wizard
Skeleton Army Electro Wizard Bomber Zap Princess
Zap Princess Electro Wizard
Skeleton Army P.E.K.K.A Fire Spirit Bomber Zap Electro Wizard
Fire Spirit Bomber Skeleton Army Zap P.E.K.K.A Princess Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Zap P.E.K.K.A Electro Wizard
Bomber Skeleton Army P.E.K.K.A Electro Wizard
Fire Spirit Bomber Zap Skeleton Army Electro Wizard
Zap Fire Spirit Bomber Princess Electro Wizard
P.E.K.K.A Electro Wizard
Bomber Skeleton Army Fire Spirit P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap P.E.K.K.A Electro Wizard
Electro Wizard Bomber Zap
Skeleton Army P.E.K.K.A Zap Electro Wizard
Skeleton Army P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Skeleton Army
Fire Spirit Zap Princess Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Electro Wizard Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Zap Electro Wizard
Skeleton Army P.E.K.K.A
Bomber Skeleton Army Princess
Skeleton Army Electro Wizard Bomber Zap P.E.K.K.A
Bomber Zap P.E.K.K.A Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess Electro Wizard
Bomber Fire Spirit Zap
Fire Spirit Zap Princess
Fire Spirit Bomber Princess
Fire Spirit Zap Princess
Zap
Fire Spirit Electro Wizard
Zap Princess Electro Wizard
Fire Spirit Zap Princess
Fire Spirit Princess
Princess
Princess Zap
Bomber Zap Princess
Princess
Bomber
Fire Spirit Bomber Zap Princess Electro Wizard
Fire Spirit Bomber Zap Princess
Princess
Zap
Zap Fire Spirit Bomber Princess
Zap Princess Electro Wizard
Zap Princess
Zap
Fire Spirit Zap Princess Electro Wizard
Zap Electro Wizard
Bomber Zap
Zap Princess Electro Wizard
P.E.K.K.A
Princess
Zap Electro Wizard Fire Spirit Skeleton Army Princess
Fire Spirit Zap Princess Electro Wizard
Princess Electro Wizard
Bomber Zap Princess
Zap
P.E.K.K.A
Zap Princess Electro Wizard
Zap Princess Electro Wizard
Zap Princess Electro Wizard

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