My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Hunter Electro Dragon Giant Skeleton Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Skeleton Inferno Dragon
Giant Snowball
Bomber Electro Dragon Inferno Dragon
Zap
Bomber Firecracker Inferno Dragon
Barbarian Barrel
Bomber Firecracker Hunter Giant Skeleton
The Log
Bomber Firecracker Hunter Giant Skeleton
Earthquake
Bomber Firecracker
Arrows
Bomber Firecracker
Royal Delivery
Bomber Firecracker Hunter Electro Dragon Giant Skeleton Inferno Dragon
Fireball
Bomber Firecracker Hunter Electro Dragon Inferno Dragon
Poison
Bomber Firecracker Hunter Electro Dragon
Lightning
Hunter Electro Dragon Inferno Dragon
Rocket
Hunter Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Hunter Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker Hunter Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Golem Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Firecracker Hunter Inferno Dragon Electro Dragon Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Firecracker Hunter

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Zap Giant Skeleton
Zap
Firecracker Bomber Hunter Electro Dragon Giant Skeleton Golem
Firecracker
Zap Giant Skeleton Golem Inferno Dragon
Hunter
Zap Giant Skeleton Golem
Electro Dragon
Golem Zap Giant Skeleton Inferno Dragon
Giant Skeleton
Bomber Zap Firecracker Hunter Electro Dragon
Golem
Bomber Electro Dragon Zap Firecracker Hunter
Inferno Dragon
Firecracker Electro Dragon

Defense Synergies 0 12

Bomber
Zap
Zap
Bomber Firecracker Hunter Electro Dragon Giant Skeleton Inferno Dragon
Firecracker
Zap Hunter Electro Dragon Giant Skeleton
Hunter
Zap Firecracker Giant Skeleton
Electro Dragon
Zap Firecracker Giant Skeleton Inferno Dragon
Giant Skeleton
Zap Firecracker Hunter Electro Dragon
Golem
Inferno Dragon
Zap Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Firecracker Electro Dragon
Hunter Inferno Dragon Bomber Zap Firecracker Electro Dragon
Hunter Bomber Electro Dragon Giant Skeleton Inferno Dragon
Hunter Inferno Dragon Bomber Firecracker Electro Dragon
Bomber Firecracker Giant Skeleton
Bomber Zap Firecracker Hunter Electro Dragon
Hunter Inferno Dragon Zap Firecracker Electro Dragon
Zap Electro Dragon Giant Skeleton
Hunter Inferno Dragon
Bomber Firecracker Hunter Giant Skeleton
Bomber Zap Firecracker Hunter Electro Dragon Giant Skeleton
Hunter Inferno Dragon Zap Firecracker Electro Dragon
Hunter Bomber Zap Electro Dragon Giant Skeleton
Bomber Zap Firecracker Hunter Electro Dragon
Inferno Dragon Hunter
Zap Hunter Inferno Dragon
Bomber Firecracker Hunter Electro Dragon
Bomber Zap Firecracker Hunter Electro Dragon
Zap Hunter Bomber Firecracker Electro Dragon Giant Skeleton Inferno Dragon
Hunter Inferno Dragon
Bomber Firecracker Hunter Electro Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Skeleton
Bomber Zap Firecracker Hunter Electro Dragon Inferno Dragon
Giant Skeleton Zap Hunter Electro Dragon
Hunter Giant Skeleton Zap
Giant Skeleton Hunter Inferno Dragon
Firecracker Zap Hunter Electro Dragon
Hunter Giant Skeleton
Giant Skeleton Hunter Inferno Dragon
Zap Electro Dragon Giant Skeleton Firecracker Inferno Dragon
Inferno Dragon
Inferno Dragon Hunter Electro Dragon Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Hunter
Bomber Firecracker Electro Dragon
Electro Dragon Bomber Zap Firecracker Hunter Giant Skeleton Inferno Dragon
Bomber Zap Firecracker Hunter Electro Dragon Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon Giant Skeleton
Firecracker Zap Electro Dragon
Electro Dragon Giant Skeleton
Firecracker Giant Skeleton
Bomber Zap Firecracker
Firecracker Zap Hunter Electro Dragon
Bomber Firecracker
Zap Firecracker Hunter Electro Dragon
Zap Firecracker Electro Dragon
Electro Dragon
Firecracker Zap Electro Dragon
Zap Firecracker Electro Dragon
Firecracker Hunter
Firecracker Electro Dragon
Zap Firecracker
Bomber Zap Firecracker Hunter Electro Dragon
Firecracker Electro Dragon
Bomber
Bomber Zap Firecracker Hunter Electro Dragon
Bomber Zap Firecracker Electro Dragon
Giant Skeleton
Zap Electro Dragon
Zap Firecracker Bomber Hunter Electro Dragon
Inferno Dragon
Firecracker Zap Hunter Electro Dragon
Zap Electro Dragon
Zap Firecracker
Zap Firecracker Hunter Electro Dragon
Zap Electro Dragon Firecracker
Bomber Zap Hunter Electro Dragon
Zap Firecracker Electro Dragon
Giant Skeleton
Firecracker
Zap Electro Dragon
Zap Firecracker Hunter Electro Dragon
Firecracker Hunter Electro Dragon
Bomber Zap Firecracker Electro Dragon
Zap Giant Skeleton
Firecracker Electro Dragon
Zap Electro Dragon Firecracker Giant Skeleton
Firecracker Zap Electro Dragon
Electro Dragon Zap Firecracker Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: