My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Hunter Fisherman Night Witch Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Fisherman Night Witch
Giant Snowball
Bomber Fisherman Night Witch
Zap
Bomber Fisherman Night Witch
Barbarian Barrel
Bomber Hunter Night Witch
The Log
Bomber Hunter Fisherman
Earthquake
Bomber
Arrows
Bomber Night Witch
Royal Delivery
Bomber Hunter Fisherman Night Witch
Fireball
Bomber Hunter Fisherman Night Witch
Poison
Bomber Hunter Fisherman Night Witch
Lightning
Hunter Fisherman Night Witch Monk
Rocket
Hunter Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Fisherman Fireball Hunter Night Witch Giant Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Fisherman Fireball

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Monk
Zap
Fireball Giant Bomber Hunter Fisherman Night Witch
Fireball
Zap Giant
Giant
Bomber Zap Hunter Night Witch Fireball Fisherman
Hunter
Giant Fisherman Zap
Fisherman
Hunter Zap Giant
Night Witch
Giant Zap Monk
Monk
Bomber Night Witch

Defense Synergies 2 6

Bomber
Zap Fisherman
Zap
Fireball Bomber Hunter Fisherman Night Witch
Fireball
Zap
Giant
Hunter
Fisherman Zap
Fisherman
Hunter Bomber Zap Monk
Night Witch
Zap
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball
Hunter Bomber Zap Fisherman Night Witch Monk
Hunter Fisherman Bomber Night Witch
Hunter Night Witch Bomber Fisherman Monk
Bomber Fireball Monk
Fireball Bomber Zap Hunter Night Witch
Hunter Zap Fireball Night Witch
Zap Fireball Monk
Hunter Fisherman Night Witch
Bomber Hunter Fisherman Night Witch
Bomber Zap Fireball Hunter Fisherman Night Witch
Hunter Zap Fireball Night Witch
Hunter Night Witch Bomber Zap Fireball
Bomber Fireball Zap Hunter Night Witch
Hunter
Monk Zap Fireball Hunter Fisherman
Bomber Fireball Hunter Fisherman Night Witch
Fireball Bomber Zap Hunter Fisherman Night Witch
Zap Hunter Bomber Fireball Fisherman
Hunter Fisherman
Bomber Fireball Hunter Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Fisherman
Fireball Bomber Zap Hunter Fisherman Monk
Zap Hunter Fisherman
Hunter Zap Fireball Fisherman Night Witch Monk
Hunter Fisherman Night Witch
Fireball Zap Hunter Monk
Fireball Hunter Night Witch
Hunter Fisherman
Zap Fireball Monk
Hunter
Monk Zap Fireball
Fireball Hunter Night Witch
Bomber Fireball
Bomber Zap Fireball Hunter Fisherman Night Witch Monk
Bomber Zap Fireball Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Monk
Fireball Monk Zap Fisherman
Fireball
Fireball
Bomber Fireball Zap
Fireball Zap Hunter Monk
Bomber
Fireball Zap Hunter
Fireball Monk Zap Fisherman
Fireball Fisherman Night Witch
Monk Zap Fireball Fisherman
Fireball Monk Zap
Fireball Hunter Fisherman
Fireball Fisherman Monk
Zap Fireball Fisherman
Bomber Zap Fireball Hunter
Fireball
Monk Fireball
Bomber Fisherman Night Witch
Bomber Zap Fireball Hunter Fisherman Monk
Bomber Zap Fireball Monk
Fireball Night Witch Monk
Fireball
Fisherman Monk
Zap Fireball Monk
Zap Bomber Fireball Hunter
Fisherman
Fireball Zap Hunter Fisherman Monk
Fireball Zap Fisherman Monk
Fireball Zap Fisherman
Zap Fireball Hunter Night Witch
Zap Fireball
Fireball Night Witch
Bomber Zap Fireball Hunter Night Witch
Zap Fireball Monk
Fireball Monk
Zap Fireball Night Witch
Fireball Zap Hunter Monk
Fireball
Fireball Hunter
Bomber Zap Fireball
Monk Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball Monk

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