My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Battle Ram P.E.K.K.A Royal Ghost Electro Wizard Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Phoenix
Giant Snowball
Bomber Battle Ram
Zap
Bomber Battle Ram
Barbarian Barrel
Bomber Battle Ram Royal Ghost Electro Wizard
The Log
Bomber Battle Ram
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Battle Ram P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Bomber Battle Ram Electro Wizard
Poison
Bomber Electro Wizard Phoenix
Lightning
Battle Ram Electro Wizard Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Royal Ghost Battle Ram Electro Wizard Phoenix P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Royal Ghost

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Battle Ram P.E.K.K.A
Zap
Arrows Battle Ram P.E.K.K.A Electro Wizard Bomber Royal Ghost Phoenix
Arrows
Zap P.E.K.K.A Battle Ram Phoenix
Battle Ram
Zap Bomber Arrows P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard Bomber Battle Ram
Royal Ghost
Zap Battle Ram Electro Wizard
Electro Wizard
Zap P.E.K.K.A Battle Ram Royal Ghost
Phoenix
Zap Arrows

Defense Synergies 1 12

Bomber
Zap P.E.K.K.A Royal Ghost Electro Wizard
Zap
Electro Wizard Bomber Arrows P.E.K.K.A Royal Ghost Phoenix
Arrows
Zap P.E.K.K.A Phoenix
Battle Ram
P.E.K.K.A
Bomber Zap Arrows Electro Wizard
Royal Ghost
Bomber Zap Electro Wizard
Electro Wizard
Zap Bomber P.E.K.K.A Royal Ghost
Phoenix
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Electro Wizard
P.E.K.K.A Bomber Zap Electro Wizard Phoenix
P.E.K.K.A Bomber Electro Wizard
P.E.K.K.A Bomber Electro Wizard Phoenix
Bomber Arrows P.E.K.K.A
Arrows Bomber Zap Royal Ghost Electro Wizard
Electro Wizard Zap Arrows Phoenix
Zap Arrows P.E.K.K.A Electro Wizard Phoenix
P.E.K.K.A Phoenix
Bomber Royal Ghost Electro Wizard Phoenix
Electro Wizard Bomber Zap Arrows Royal Ghost
Arrows Zap Electro Wizard Phoenix
P.E.K.K.A Bomber Zap Electro Wizard
Bomber Zap Arrows P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard Phoenix
Zap P.E.K.K.A Electro Wizard
Bomber Arrows P.E.K.K.A Electro Wizard
Arrows Bomber Zap Royal Ghost Electro Wizard
Zap Arrows Bomber Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard Phoenix
Bomber Royal Ghost Arrows P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Bomber Zap Arrows Royal Ghost Phoenix
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Zap Electro Wizard Phoenix
P.E.K.K.A Phoenix
Arrows Zap Electro Wizard
P.E.K.K.A Electro Wizard Phoenix
P.E.K.K.A Phoenix
Zap P.E.K.K.A Electro Wizard Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Zap Arrows Electro Wizard Phoenix
P.E.K.K.A
Bomber
Electro Wizard Phoenix Bomber Zap P.E.K.K.A
Arrows Bomber Zap P.E.K.K.A Royal Ghost Electro Wizard Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Zap Royal Ghost Electro Wizard
Arrows
Arrows
Bomber Zap Arrows
Arrows Zap
Bomber Arrows
Arrows Zap
Arrows Zap
Electro Wizard
Zap Arrows Electro Wizard
Zap Arrows
Arrows
Zap Arrows
Bomber Zap Arrows
Arrows
Arrows
Bomber
Bomber Zap Arrows Electro Wizard
Bomber Zap Arrows
Arrows
Zap Arrows
Zap Arrows Bomber
Arrows Zap Royal Ghost Electro Wizard
Zap Arrows
Zap Arrows
Zap Arrows Electro Wizard
Zap Electro Wizard
Bomber Zap Arrows
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows
Zap Electro Wizard
Zap Arrows Electro Wizard
Arrows
Electro Wizard
Arrows Bomber Zap
Zap Arrows
P.E.K.K.A
Zap Electro Wizard
Zap Electro Wizard
Zap Royal Ghost Electro Wizard

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