My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Tesla P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Hog Rider Skeleton Army
Giant Snowball
Bomber Archers Hog Rider Skeleton Army
Zap
Bomber Archers Skeleton Army
Barbarian Barrel
Bomber Archers Tesla Skeleton Army Magic Archer
The Log
Bomber Archers Hog Rider Skeleton Army
Earthquake
Bomber Archers Tesla Hog Rider Skeleton Army
Arrows
Bomber Archers Skeleton Army
Royal Delivery
Bomber Archers Hog Rider Skeleton Army P.E.K.K.A Magic Archer
Fireball
Bomber Archers Tesla Hog Rider Skeleton Army Magic Archer
Poison
Bomber Archers Skeleton Army Magic Archer
Lightning
Tesla Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Skeleton Army Tesla Hog Rider Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Archers Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Hog Rider P.E.K.K.A
Zap
Hog Rider P.E.K.K.A Bomber Archers Magic Archer
Archers
Zap Hog Rider P.E.K.K.A
Tesla
Hog Rider
Zap Bomber Archers Magic Archer
Skeleton Army
P.E.K.K.A
Zap Magic Archer Bomber Archers
Magic Archer
P.E.K.K.A Zap Hog Rider

Defense Synergies 0 14

Bomber
Zap Tesla P.E.K.K.A
Zap
Bomber Archers Tesla Skeleton Army P.E.K.K.A Magic Archer
Archers
Zap Tesla Skeleton Army P.E.K.K.A
Tesla
Bomber Zap Archers Skeleton Army Magic Archer
Hog Rider
Skeleton Army
Zap Archers Tesla Magic Archer
P.E.K.K.A
Bomber Zap Archers
Magic Archer
Zap Tesla Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Tesla Magic Archer
Skeleton Army P.E.K.K.A Bomber Zap Tesla
Tesla Skeleton Army P.E.K.K.A Bomber Archers
Tesla Skeleton Army P.E.K.K.A Bomber
Bomber Skeleton Army P.E.K.K.A
Skeleton Army Bomber Zap Archers Tesla Magic Archer
Tesla Zap Archers Magic Archer
Zap Tesla P.E.K.K.A Magic Archer
Tesla P.E.K.K.A Skeleton Army
Skeleton Army Bomber Archers Tesla
Archers Skeleton Army Bomber Zap Tesla Magic Archer
Tesla Zap Archers Magic Archer
Tesla Skeleton Army P.E.K.K.A Bomber Zap
Bomber Skeleton Army Zap Tesla P.E.K.K.A Magic Archer
Skeleton Army P.E.K.K.A Tesla
Skeleton Army Zap Tesla P.E.K.K.A
Tesla Bomber Skeleton Army P.E.K.K.A
Tesla Bomber Zap Archers Skeleton Army Magic Archer
Zap Bomber Archers Tesla Magic Archer
P.E.K.K.A Tesla
Bomber Skeleton Army Archers Tesla P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Archers Tesla P.E.K.K.A
Bomber Zap Archers Tesla Magic Archer
Skeleton Army P.E.K.K.A Zap
Skeleton Army P.E.K.K.A Zap Tesla
P.E.K.K.A Tesla Skeleton Army
Zap Archers Tesla Magic Archer
Skeleton Army P.E.K.K.A Archers Tesla
P.E.K.K.A Tesla Skeleton Army
Zap P.E.K.K.A Skeleton Army Magic Archer
P.E.K.K.A Tesla Skeleton Army
P.E.K.K.A Tesla
Skeleton Army P.E.K.K.A Zap
Skeleton Army P.E.K.K.A Tesla
Bomber Archers Tesla Skeleton Army Magic Archer
Tesla Skeleton Army Bomber Zap Archers P.E.K.K.A Magic Archer
Bomber Zap Archers Tesla P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Magic Archer
Magic Archer
Bomber Zap Magic Archer
Zap Magic Archer
Bomber Archers Magic Archer
Zap Magic Archer
Zap
Zap Magic Archer
Zap Archers Magic Archer
Magic Archer
Magic Archer
Zap Magic Archer
Bomber Zap Magic Archer
Magic Archer
Bomber
Bomber Zap Archers Magic Archer
Bomber Zap Magic Archer
Magic Archer
Zap
Zap Bomber Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Archers Magic Archer
Zap
Bomber Zap Magic Archer
Zap Magic Archer
P.E.K.K.A
Magic Archer
Zap Archers Skeleton Army Magic Archer
Zap Archers Magic Archer
Magic Archer
Bomber Zap Magic Archer
Zap
P.E.K.K.A
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: