My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Valkyrie Balloon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minions Balloon
Giant Snowball
Bomber Archers Minions Balloon
Zap
Bomber Archers Minions Balloon
Barbarian Barrel
Bomber Archers Valkyrie Electro Wizard
The Log
Bomber Archers
Earthquake
Bomber Archers
Arrows
Bomber Archers Minions
Royal Delivery
Bomber Archers Minions Valkyrie Balloon P.E.K.K.A Electro Wizard
Fireball
Bomber Archers Minions Balloon Electro Wizard
Poison
Bomber Archers Minions Balloon Electro Wizard
Lightning
Valkyrie Balloon Electro Wizard
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Minions Valkyrie Electro Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Archers Minions

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Minions Valkyrie P.E.K.K.A
Zap
Balloon P.E.K.K.A Electro Wizard Bomber Archers Minions Valkyrie
Archers
Valkyrie Zap Balloon P.E.K.K.A
Minions
Bomber Zap Valkyrie Balloon P.E.K.K.A
Valkyrie
Archers Balloon Bomber Zap Minions P.E.K.K.A Electro Wizard
Balloon
Zap Valkyrie Archers Minions Electro Wizard
P.E.K.K.A
Zap Electro Wizard Bomber Archers Minions Valkyrie
Electro Wizard
Zap P.E.K.K.A Valkyrie Balloon

Defense Synergies 3 16

Bomber
Zap Valkyrie P.E.K.K.A Electro Wizard
Zap
Electro Wizard Bomber Archers Minions Valkyrie P.E.K.K.A
Archers
Valkyrie Zap Minions P.E.K.K.A Electro Wizard
Minions
Valkyrie Zap Archers P.E.K.K.A Electro Wizard
Valkyrie
Archers Minions Bomber Zap P.E.K.K.A Electro Wizard
Balloon
P.E.K.K.A
Bomber Zap Archers Minions Valkyrie Electro Wizard
Electro Wizard
Zap Bomber Archers Minions Valkyrie P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Valkyrie Electro Wizard
P.E.K.K.A Bomber Zap Minions Valkyrie Electro Wizard
P.E.K.K.A Bomber Archers Minions Valkyrie Electro Wizard
P.E.K.K.A Bomber Minions Valkyrie Electro Wizard
Bomber Valkyrie P.E.K.K.A
Bomber Zap Archers Minions Valkyrie Electro Wizard
Minions Electro Wizard Zap Archers
Zap Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Minions
Bomber Archers Valkyrie Electro Wizard
Archers Minions Valkyrie Electro Wizard Bomber Zap
Minions Zap Archers Electro Wizard
P.E.K.K.A Bomber Zap Minions Valkyrie Electro Wizard
Bomber Valkyrie Zap Minions P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A Electro Wizard
Bomber Minions Valkyrie P.E.K.K.A Electro Wizard
Bomber Zap Archers Minions Valkyrie Electro Wizard
Zap Valkyrie Bomber Archers Minions Electro Wizard
P.E.K.K.A Electro Wizard
Bomber Valkyrie Archers Minions P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers P.E.K.K.A Electro Wizard
Electro Wizard Bomber Zap Archers Valkyrie
P.E.K.K.A Zap Minions Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Valkyrie
Zap Archers Minions Electro Wizard
P.E.K.K.A Archers Minions Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Electro Wizard Minions Valkyrie
P.E.K.K.A
P.E.K.K.A Minions Valkyrie
P.E.K.K.A Zap Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
Bomber Archers Valkyrie
Electro Wizard Bomber Zap Archers Minions Valkyrie P.E.K.K.A
Minions Valkyrie Bomber Zap Archers P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Electro Wizard
Valkyrie
Bomber Zap Valkyrie
Zap Minions
Bomber Archers
Zap
Zap
Minions Electro Wizard
Zap Valkyrie Electro Wizard
Zap Archers
Minions
Zap
Bomber Zap
Bomber Minions
Bomber Zap Archers Electro Wizard
Bomber Zap Valkyrie
Minions
Zap
Zap Bomber Valkyrie
Zap Electro Wizard
Zap
Zap
Zap Archers Electro Wizard
Zap Electro Wizard Minions
Bomber Zap
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Archers Minions
Zap Archers Electro Wizard
Valkyrie Electro Wizard
Bomber Zap
Zap
P.E.K.K.A
Zap Minions Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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