My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Witch Bowler Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Goblin Barrel
Giant Snowball
Bomber Archers Goblin Barrel Witch
Zap
Bomber Archers Goblin Barrel Witch
Barbarian Barrel
Bomber Archers Goblin Barrel Witch Electro Wizard Magic Archer
The Log
Bomber Archers Goblin Barrel Witch
Earthquake
Bomber Archers Goblin Barrel Witch
Arrows
Bomber Archers Goblin Barrel Witch
Royal Delivery
Bomber Archers Goblin Barrel Witch Bowler Electro Wizard Magic Archer
Fireball
Bomber Archers Goblin Barrel Witch Bowler Electro Wizard Magic Archer
Poison
Bomber Archers Witch Electro Wizard Magic Archer
Lightning
Witch Bowler Electro Wizard Magic Archer
Rocket
Witch Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Goblin Barrel Electro Wizard Magic Archer Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Archers Goblin Barrel

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap
Zap
Electro Wizard Bomber Archers Witch Bowler Magic Archer
Archers
Zap Bowler
Goblin Barrel
Bowler
Witch
Zap Bowler
Bowler
Zap Archers Goblin Barrel Witch Electro Wizard Magic Archer
Electro Wizard
Zap Bowler Magic Archer
Magic Archer
Zap Bowler Electro Wizard

Defense Synergies 1 13

Bomber
Zap Electro Wizard
Zap
Electro Wizard Bomber Archers Witch Bowler Magic Archer
Archers
Zap Witch Bowler Electro Wizard
Goblin Barrel
Witch
Zap Archers Bowler Electro Wizard
Bowler
Zap Archers Witch Electro Wizard
Electro Wizard
Zap Bomber Archers Witch Bowler Magic Archer
Magic Archer
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Zap Electro Wizard Magic Archer
Bomber Zap Witch Electro Wizard
Witch Bowler Bomber Archers Electro Wizard
Witch Bomber Bowler Electro Wizard
Bomber Bowler
Bowler Bomber Zap Archers Electro Wizard Magic Archer
Electro Wizard Zap Archers Witch Magic Archer
Bowler Zap Electro Wizard Magic Archer
Witch
Bomber Archers Bowler Electro Wizard
Archers Witch Electro Wizard Bomber Zap Bowler Magic Archer
Zap Archers Witch Electro Wizard Magic Archer
Bowler Bomber Zap Witch Electro Wizard
Bomber Bowler Zap Witch Electro Wizard Magic Archer
Electro Wizard
Zap Bowler Electro Wizard
Bomber Witch Bowler Electro Wizard
Bomber Zap Archers Witch Bowler Electro Wizard Magic Archer
Zap Witch Bomber Archers Bowler Electro Wizard Magic Archer
Electro Wizard
Bomber Bowler Archers Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Witch Bowler Electro Wizard
Electro Wizard Bomber Zap Archers Bowler Magic Archer
Zap Witch Bowler Electro Wizard
Bowler Zap Electro Wizard
Witch Bowler
Zap Archers Witch Electro Wizard Magic Archer
Archers Witch Bowler Electro Wizard
Zap Electro Wizard Witch Magic Archer
Witch
Witch Bowler
Zap Bowler Electro Wizard
Bowler Witch
Bomber Archers Witch Bowler Magic Archer
Witch Electro Wizard Bomber Zap Archers Bowler Magic Archer
Bowler Bomber Zap Archers Witch Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Bowler Electro Wizard Magic Archer
Magic Archer
Bomber Zap Bowler Magic Archer
Zap Witch Magic Archer
Bomber Archers Witch Bowler Magic Archer
Zap Bowler Magic Archer
Zap
Bowler Electro Wizard
Zap Bowler Electro Wizard Magic Archer
Zap Archers Magic Archer
Bowler Magic Archer
Magic Archer
Zap Magic Archer
Bomber Zap Witch Bowler Magic Archer
Magic Archer Bowler
Bomber
Bomber Zap Archers Bowler Electro Wizard Magic Archer
Bomber Zap Witch Bowler Magic Archer
Bowler Magic Archer
Bowler
Zap
Zap Bomber Witch Bowler Magic Archer
Witch
Zap Witch Bowler Electro Wizard Magic Archer
Zap Witch Bowler Magic Archer
Zap Magic Archer
Zap Archers Witch Electro Wizard Magic Archer
Zap Electro Wizard Witch
Bowler
Bomber Zap Magic Archer
Zap Electro Wizard Magic Archer
Bowler Magic Archer
Zap Electro Wizard Archers Witch Magic Archer
Zap Archers Witch Electro Wizard Magic Archer
Bowler Electro Wizard Magic Archer
Bomber Zap Bowler Magic Archer
Zap
Zap Witch Bowler Electro Wizard Magic Archer
Zap Witch Electro Wizard Magic Archer
Zap Witch Bowler Electro Wizard Magic Archer

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