My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Skeleton Dragons

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Tesla Royal Giant Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Royal Giant
Giant Snowball
Fire Spirit Bomber Archers Musketeer
Zap
Fire Spirit Bomber Archers Royal Giant
Barbarian Barrel
Fire Spirit Bomber Archers Tesla Musketeer
The Log
Fire Spirit Bomber Archers Royal Giant Musketeer
Earthquake
Bomber Archers Tesla
Arrows
Fire Spirit Bomber Archers
Royal Delivery
Fire Spirit Bomber Archers Musketeer
Fireball
Bomber Archers Tesla Musketeer
Poison
Bomber Archers Musketeer
Lightning
Tesla Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Barbarian Barrel Archers Arrows Tesla Musketeer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Barbarian Barrel Archers

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant
Bomber
Royal Giant Barbarian Barrel
Archers
Arrows Royal Giant Barbarian Barrel
Arrows
Royal Giant Archers
Tesla
Royal Giant
Fire Spirit Bomber Arrows Barbarian Barrel Archers Musketeer
Musketeer
Royal Giant Barbarian Barrel
Barbarian Barrel
Royal Giant Bomber Archers Musketeer

Defense Synergies 2 7

Fire Spirit
Bomber
Tesla Barbarian Barrel
Archers
Barbarian Barrel Tesla
Arrows
Tesla Barbarian Barrel
Tesla
Musketeer Bomber Archers Arrows Barbarian Barrel
Royal Giant
Musketeer
Tesla Barbarian Barrel
Barbarian Barrel
Archers Bomber Arrows Tesla Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Musketeer Barbarian Barrel
Bomber Tesla Musketeer
Tesla Fire Spirit Bomber Archers Musketeer
Tesla Bomber Musketeer
Bomber Arrows Barbarian Barrel
Arrows Barbarian Barrel Fire Spirit Bomber Archers Tesla Musketeer
Tesla Musketeer Fire Spirit Archers Arrows
Arrows Tesla Musketeer Barbarian Barrel
Tesla Musketeer
Fire Spirit Bomber Archers Tesla Musketeer Barbarian Barrel
Archers Bomber Arrows Tesla Musketeer Barbarian Barrel
Arrows Tesla Musketeer Archers
Tesla Fire Spirit Bomber Musketeer
Fire Spirit Bomber Arrows Tesla Barbarian Barrel
Tesla
Tesla
Tesla Bomber Arrows Musketeer
Fire Spirit Arrows Tesla Bomber Archers Musketeer Barbarian Barrel
Arrows Barbarian Barrel Fire Spirit Bomber Archers Tesla Musketeer
Tesla Musketeer
Bomber Fire Spirit Archers Arrows Tesla Musketeer Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tesla Barbarian Barrel
Bomber Archers Arrows Tesla Musketeer Barbarian Barrel
Musketeer
Tesla Musketeer Barbarian Barrel
Tesla Musketeer
Fire Spirit Arrows Archers Tesla Musketeer
Archers Tesla Musketeer
Tesla
Barbarian Barrel
Tesla Musketeer
Tesla Musketeer
Arrows
Tesla
Bomber Archers Tesla Musketeer
Tesla Bomber Archers Musketeer Barbarian Barrel
Arrows Bomber Archers Tesla Musketeer Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Barbarian Barrel
Arrows Musketeer Barbarian Barrel
Arrows Barbarian Barrel
Arrows Musketeer Barbarian Barrel
Bomber Fire Spirit Arrows Barbarian Barrel
Arrows Fire Spirit Musketeer
Fire Spirit Bomber Archers Arrows Musketeer
Arrows Fire Spirit Barbarian Barrel
Arrows
Fire Spirit Musketeer
Arrows Musketeer Barbarian Barrel
Fire Spirit Archers Arrows Musketeer
Fire Spirit Musketeer Barbarian Barrel
Arrows Musketeer Barbarian Barrel
Arrows Musketeer Barbarian Barrel
Bomber Arrows Musketeer Barbarian Barrel
Arrows Musketeer Barbarian Barrel
Arrows Barbarian Barrel
Bomber
Fire Spirit Bomber Archers Arrows Musketeer Barbarian Barrel
Fire Spirit Bomber Arrows Barbarian Barrel
Musketeer
Arrows
Musketeer
Arrows Musketeer Barbarian Barrel
Arrows Fire Spirit Bomber Barbarian Barrel
Arrows Musketeer Barbarian Barrel
Arrows Musketeer
Arrows Musketeer Barbarian Barrel
Fire Spirit Archers Arrows Musketeer
Musketeer
Bomber Arrows Musketeer
Arrows
Arrows
Fire Spirit Archers Musketeer Barbarian Barrel
Fire Spirit Archers Arrows Musketeer
Arrows Barbarian Barrel
Musketeer
Arrows Bomber Musketeer
Arrows
Musketeer
Musketeer
Musketeer
Musketeer Barbarian Barrel

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