My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard P.E.K.K.A Bandit Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bandit Fisherman
Giant Snowball
Bomber Fisherman
Zap
Bomber Bandit Fisherman
Barbarian Barrel
Bomber Wizard Bandit Electro Wizard
The Log
Bomber Mini P.E.K.K.A Bandit Fisherman
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Mini P.E.K.K.A Wizard P.E.K.K.A Bandit Fisherman Electro Wizard
Fireball
Bomber Wizard Bandit Fisherman Electro Wizard
Poison
Bomber Wizard Fisherman Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Bandit Fisherman Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Bandit Fisherman Mini P.E.K.K.A Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Bandit Fisherman

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A P.E.K.K.A Bandit
Mini P.E.K.K.A
Bomber Wizard The Log Electro Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A Bandit
P.E.K.K.A
Electro Wizard Bomber Wizard The Log Fisherman
The Log
Mini P.E.K.K.A P.E.K.K.A Bandit Fisherman
Bandit
Bomber Wizard The Log Electro Wizard
Fisherman
P.E.K.K.A The Log
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Bandit

Defense Synergies 3 19

Bomber
Mini P.E.K.K.A P.E.K.K.A The Log Bandit Fisherman Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Bomber Wizard Fisherman
Wizard
Mini P.E.K.K.A P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A
The Log Bomber Wizard Fisherman Electro Wizard
The Log
Mini P.E.K.K.A P.E.K.K.A Bomber Wizard Bandit Fisherman Electro Wizard
Bandit
Bomber Wizard The Log Fisherman Electro Wizard
Fisherman
Bomber Mini P.E.K.K.A P.E.K.K.A The Log Bandit
Electro Wizard
Mini P.E.K.K.A Bomber Wizard P.E.K.K.A The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bomber The Log Bandit Fisherman Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Fisherman Bomber Bandit Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bomber Bandit Fisherman Electro Wizard
Bomber Mini P.E.K.K.A P.E.K.K.A The Log
The Log Bomber Bandit Electro Wizard
Electro Wizard Wizard
P.E.K.K.A The Log Bandit Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Fisherman
Bomber Mini P.E.K.K.A Bandit Fisherman Electro Wizard
Electro Wizard Bomber Wizard The Log Bandit Fisherman
Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bomber Wizard The Log Bandit Electro Wizard
Bomber Wizard Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bandit Electro Wizard
Mini P.E.K.K.A P.E.K.K.A The Log Bandit Fisherman Electro Wizard
Wizard Bomber Mini P.E.K.K.A P.E.K.K.A Fisherman Electro Wizard
Bomber Wizard The Log Bandit Fisherman Electro Wizard
Wizard The Log Bomber Bandit Fisherman Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Fisherman Electro Wizard
Bomber Wizard Mini P.E.K.K.A P.E.K.K.A The Log Bandit Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A P.E.K.K.A Bandit Fisherman Electro Wizard
Bandit Electro Wizard Bomber Mini P.E.K.K.A Wizard The Log Fisherman
P.E.K.K.A Bandit Mini P.E.K.K.A The Log Fisherman Electro Wizard
Mini P.E.K.K.A P.E.K.K.A The Log Bandit Fisherman Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Bandit Fisherman
Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bandit Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Fisherman
P.E.K.K.A Electro Wizard Mini P.E.K.K.A The Log Bandit
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Wizard Bandit
Wizard Bomber
Electro Wizard Bomber Mini P.E.K.K.A P.E.K.K.A The Log Fisherman
Bomber Mini P.E.K.K.A Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
The Log Bandit Fisherman Electro Wizard
The Log Bandit
The Log
Bomber Wizard The Log
Wizard
Bomber Wizard The Log
The Log Wizard
The Log Wizard Bandit Fisherman
Mini P.E.K.K.A Fisherman Electro Wizard
Wizard The Log Bandit Fisherman Electro Wizard
Wizard
The Log Bandit Fisherman
Bandit Fisherman
The Log Fisherman
Bomber Wizard The Log Bandit
Wizard The Log Bandit
Bomber Mini P.E.K.K.A Fisherman
Bomber Mini P.E.K.K.A Wizard The Log Bandit Fisherman Electro Wizard
Bomber Wizard The Log
The Log
Wizard
The Log Fisherman
The Log
The Log Bomber Wizard
Fisherman
The Log Wizard Bandit Fisherman Electro Wizard
Wizard The Log Bandit Fisherman
The Log Bandit Fisherman
Wizard Electro Wizard
Electro Wizard Wizard
Mini P.E.K.K.A
Bomber Wizard The Log Bandit
Electro Wizard
P.E.K.K.A
Wizard The Log
Electro Wizard Bandit
Wizard Electro Wizard
The Log
Mini P.E.K.K.A Wizard Electro Wizard
The Log Bomber Wizard
P.E.K.K.A
The Log Electro Wizard
Electro Wizard
The Log Bandit Electro Wizard

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