My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Phoenix Ram Rider Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Phoenix Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Phoenix Ram Rider
Giant Snowball
Bomber Skeleton Army Ram Rider Little Prince
Zap
Bomber Skeleton Army Ram Rider Little Prince
Barbarian Barrel
Bomber Knight Skeleton Army Little Prince
The Log
Bomber Skeleton Army Ram Rider Little Prince
Earthquake
Bomber Skeleton Army
Arrows
Bomber Skeleton Army Little Prince
Royal Delivery
Bomber Knight Skeleton Army Ram Rider Little Prince
Fireball
Bomber Skeleton Army Ram Rider Little Prince
Poison
Bomber Skeleton Army Phoenix Little Prince
Lightning
Knight Phoenix Ram Rider Little Prince
Rocket
Phoenix Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Skeleton Army Little Prince Poison Phoenix Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Skeleton Army Little Prince

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Ram Rider Mega Knight
Knight
Bomber Poison Ram Rider Little Prince
Skeleton Army
Poison
Knight Ram Rider Mega Knight
Phoenix
Ram Rider
Bomber Knight Poison Mega Knight
Mega Knight
Bomber Poison Ram Rider
Little Prince
Knight

Defense Synergies 2 5

Bomber
Knight
Knight
Bomber Little Prince Skeleton Army Poison Phoenix
Skeleton Army
Knight
Poison
Knight Mega Knight
Phoenix
Knight Little Prince
Ram Rider
Mega Knight
Poison
Little Prince
Knight Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Ram Rider
Skeleton Army Bomber Knight Phoenix Ram Rider Mega Knight
Skeleton Army Ram Rider Mega Knight Bomber Knight
Skeleton Army Bomber Knight Phoenix Ram Rider Mega Knight
Bomber Skeleton Army Poison Mega Knight
Skeleton Army Bomber Mega Knight
Ram Rider Poison Phoenix Little Prince
Poison Phoenix Ram Rider Mega Knight
Skeleton Army Phoenix
Knight Skeleton Army Bomber Phoenix Mega Knight Little Prince
Skeleton Army Poison Bomber Knight Ram Rider Mega Knight
Poison Phoenix Ram Rider
Skeleton Army Mega Knight Bomber Knight Ram Rider
Bomber Skeleton Army Mega Knight Poison
Skeleton Army Knight Phoenix Ram Rider Mega Knight
Skeleton Army Ram Rider Mega Knight
Mega Knight Bomber Knight Skeleton Army Poison
Mega Knight Bomber Knight Skeleton Army Ram Rider Little Prince
Poison Bomber Knight Ram Rider Mega Knight Little Prince
Phoenix Ram Rider
Bomber Skeleton Army Mega Knight Knight Poison Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight
Poison Bomber Knight Phoenix Mega Knight
Skeleton Army Mega Knight Knight Ram Rider
Skeleton Army Mega Knight Knight Phoenix Ram Rider
Knight Skeleton Army Phoenix Ram Rider Mega Knight
Poison Ram Rider
Skeleton Army Knight Phoenix Ram Rider
Mega Knight Knight Skeleton Army Phoenix
Mega Knight Knight Skeleton Army Poison Phoenix
Skeleton Army Phoenix
Mega Knight Knight Phoenix
Skeleton Army Mega Knight Poison Phoenix
Skeleton Army Mega Knight Knight Ram Rider
Bomber Skeleton Army Mega Knight
Skeleton Army Phoenix Bomber Knight Poison Little Prince
Poison Mega Knight Bomber Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Ram Rider
Poison
Knight Poison
Bomber Poison Mega Knight
Poison Ram Rider
Bomber Poison
Poison Ram Rider
Poison Ram Rider
Poison
Poison Knight Ram Rider
Poison
Poison Knight
Poison
Poison
Bomber Poison
Poison Mega Knight
Poison
Bomber
Bomber Poison Mega Knight
Bomber Poison Mega Knight Little Prince
Poison Mega Knight
Poison
Poison
Poison Bomber Mega Knight Little Prince
Poison Ram Rider
Poison Ram Rider Mega Knight
Poison
Poison Little Prince
Poison
Poison Bomber Mega Knight
Poison
Mega Knight
Poison
Skeleton Army
Poison Ram Rider
Poison Knight Mega Knight
Bomber Poison
Poison
Mega Knight
Poison
Poison
Poison Mega Knight Little Prince

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