My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Royal Ghost Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Little Prince
Zap
Bomber Little Prince
Barbarian Barrel
Bomber Knight Royal Ghost Electro Wizard Little Prince
The Log
Bomber Mini P.E.K.K.A Little Prince
Earthquake
Bomber
Arrows
Bomber Little Prince
Royal Delivery
Bomber Knight Mini P.E.K.K.A Royal Ghost Electro Wizard Little Prince
Fireball
Bomber Electro Wizard Little Prince
Poison
Bomber Electro Wizard Little Prince
Lightning
Knight Mini P.E.K.K.A Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Knight Void Royal Ghost Little Prince Mini P.E.K.K.A Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Knight Void

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mini P.E.K.K.A
Knight
Bomber The Log Electro Wizard Little Prince
Mini P.E.K.K.A
Bomber The Log Electro Wizard Little Prince
Void
The Log
Knight Mini P.E.K.K.A Little Prince
Royal Ghost
Electro Wizard Little Prince
Electro Wizard
Knight Mini P.E.K.K.A Royal Ghost
Little Prince
Knight Mini P.E.K.K.A The Log Royal Ghost

Defense Synergies 5 13

Bomber
Knight Mini P.E.K.K.A The Log Royal Ghost Electro Wizard
Knight
Bomber Electro Wizard Little Prince Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Electro Wizard Bomber Knight Royal Ghost
Void
The Log
Mini P.E.K.K.A Bomber Knight Royal Ghost Electro Wizard Little Prince
Royal Ghost
Bomber Mini P.E.K.K.A The Log Electro Wizard Little Prince
Electro Wizard
Knight Mini P.E.K.K.A Bomber The Log Royal Ghost Little Prince
Little Prince
Knight The Log Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Void The Log Electro Wizard
Mini P.E.K.K.A Bomber Knight The Log Electro Wizard
Mini P.E.K.K.A Bomber Knight Void Electro Wizard
Mini P.E.K.K.A Bomber Knight Electro Wizard
Bomber Mini P.E.K.K.A The Log
The Log Bomber Royal Ghost Electro Wizard
Electro Wizard Void Little Prince
Void The Log Electro Wizard
Mini P.E.K.K.A
Knight Bomber Mini P.E.K.K.A Royal Ghost Electro Wizard Little Prince
Electro Wizard Bomber Knight The Log Royal Ghost
Electro Wizard
Mini P.E.K.K.A Bomber Knight The Log Electro Wizard
Bomber Mini P.E.K.K.A The Log Royal Ghost Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Mini P.E.K.K.A The Log Electro Wizard
Bomber Knight Mini P.E.K.K.A Electro Wizard
Bomber Knight The Log Royal Ghost Electro Wizard Little Prince
The Log Bomber Knight Royal Ghost Electro Wizard Little Prince
Mini P.E.K.K.A Electro Wizard
Bomber Royal Ghost Knight Mini P.E.K.K.A The Log Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Void Royal Ghost Electro Wizard
Void Electro Wizard Bomber Knight Mini P.E.K.K.A The Log Royal Ghost
Knight Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Knight The Log Electro Wizard
Knight Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A Knight Void Electro Wizard
Mini P.E.K.K.A Knight
Void Electro Wizard Knight Mini P.E.K.K.A The Log
Knight Mini P.E.K.K.A
Void The Log Electro Wizard
Mini P.E.K.K.A Knight
Bomber
Electro Wizard Bomber Knight Mini P.E.K.K.A The Log Little Prince
Bomber Mini P.E.K.K.A The Log Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight The Log Royal Ghost
Void The Log Royal Ghost Electro Wizard
Void The Log
Knight Void The Log
Bomber The Log
Bomber The Log
The Log
Void The Log
Mini P.E.K.K.A Void Electro Wizard
Void Knight The Log Electro Wizard
Void
Knight Void The Log
Void
The Log
Bomber The Log
The Log
Bomber Mini P.E.K.K.A
Void Bomber Mini P.E.K.K.A The Log Electro Wizard
Bomber The Log Little Prince
Void The Log
Void
Void The Log
Void The Log
The Log Bomber Little Prince
Void The Log Royal Ghost Electro Wizard
Void The Log
Void The Log
Electro Wizard Little Prince
Electro Wizard Void
Mini P.E.K.K.A Void
Void Bomber The Log
Void Electro Wizard
The Log
Electro Wizard Void
Electro Wizard
The Log
Void Knight Mini P.E.K.K.A Electro Wizard
The Log Bomber
Void
The Log Electro Wizard
Void Electro Wizard
Void The Log Royal Ghost Electro Wizard Little Prince

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