My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Furnace Dark Prince Bowler Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Dark Prince Graveyard
Giant Snowball
Bomber Furnace Graveyard
Zap
Bomber Furnace Dark Prince Graveyard
Barbarian Barrel
Bomber Knight Furnace Dark Prince Graveyard
The Log
Bomber Furnace Dark Prince Graveyard
Earthquake
Bomber Furnace Graveyard
Arrows
Bomber Furnace Graveyard
Royal Delivery
Bomber Knight Dark Prince Bowler Graveyard
Fireball
Bomber Furnace Bowler
Poison
Bomber Furnace Graveyard
Lightning
Knight Furnace Dark Prince Bowler Archer Queen
Rocket
Furnace Bowler Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Furnace Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Furnace Tornado Dark Prince Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Dark Prince Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Tornado Furnace Dark Prince Bowler Graveyard Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Knight Tornado Furnace

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Dark Prince Graveyard
Knight
Graveyard Bomber Furnace Archer Queen
Furnace
Knight Dark Prince Bowler Graveyard
Tornado
Dark Prince Bowler Graveyard
Dark Prince
Bomber Furnace Tornado Graveyard
Bowler
Graveyard Furnace Tornado
Graveyard
Knight Bowler Bomber Furnace Tornado Dark Prince
Archer Queen
Knight

Defense Synergies 3 11

Bomber
Knight Tornado Dark Prince
Knight
Bomber Archer Queen Furnace Tornado Bowler
Furnace
Knight Tornado Dark Prince Bowler
Tornado
Bowler Bomber Knight Furnace Dark Prince
Dark Prince
Bomber Furnace Tornado Bowler Archer Queen
Bowler
Tornado Knight Furnace Dark Prince
Graveyard
Archer Queen
Knight Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Knight
Bomber Knight Furnace Dark Prince
Furnace Tornado Bowler Bomber Knight Dark Prince
Bomber Knight Furnace Dark Prince Bowler
Bomber Tornado Dark Prince Bowler
Tornado Bowler Bomber Furnace Dark Prince
Furnace Tornado
Bowler
Furnace Tornado Archer Queen
Knight Tornado Bomber Dark Prince Bowler
Bomber Knight Furnace Tornado Dark Prince Bowler
Furnace Tornado
Furnace Bowler Bomber Knight Dark Prince
Bomber Bowler Furnace Tornado Dark Prince
Knight Furnace
Tornado Furnace Bowler
Bomber Knight Furnace Tornado Dark Prince Bowler
Bomber Knight Furnace Tornado Dark Prince Bowler
Furnace Tornado Bomber Knight Dark Prince Bowler
Tornado
Bomber Dark Prince Bowler Knight Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Furnace Dark Prince Bowler
Bomber Knight Bowler
Knight Furnace Dark Prince Bowler
Dark Prince Bowler Knight Tornado
Knight Dark Prince Bowler
Furnace Tornado
Dark Prince Knight Furnace Bowler
Knight Dark Prince
Knight Tornado Dark Prince
Knight Dark Prince Bowler
Tornado Dark Prince Bowler Archer Queen
Dark Prince Bowler Knight
Bomber Furnace Bowler
Bomber Knight Furnace Tornado Dark Prince Bowler Archer Queen
Bowler Bomber Dark Prince Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Tornado Bowler
Knight Dark Prince
Bomber Furnace Dark Prince Bowler
Furnace Tornado
Bomber Furnace Tornado Bowler
Tornado Bowler
Tornado
Tornado Bowler
Knight Tornado Dark Prince Bowler
Tornado Archer Queen
Knight Bowler
Furnace
Bomber Furnace Bowler
Furnace Bowler
Tornado
Bomber
Bomber Dark Prince Bowler
Bomber Tornado Bowler
Bowler
Tornado
Tornado Bowler
Tornado Bomber Furnace Dark Prince Bowler
Tornado Bowler
Tornado Bowler
Tornado
Furnace Tornado
Bowler
Bomber
Bowler
Dark Prince
Tornado Archer Queen
Knight Dark Prince Bowler
Bomber Bowler
Tornado Archer Queen
Dark Prince Archer Queen
Tornado Bowler Archer Queen
Tornado Archer Queen
Tornado Dark Prince Bowler Archer Queen

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