My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Drill
Giant Snowball
Bomber Goblin Drill
Zap
Bomber Firecracker Inferno Tower Goblin Drill
Barbarian Barrel
Bomber Knight Firecracker Inferno Tower Goblin Drill
The Log
Bomber Firecracker Goblin Drill
Earthquake
Bomber Firecracker Inferno Tower Goblin Drill
Arrows
Bomber Firecracker Goblin Drill
Royal Delivery
Bomber Knight Firecracker Goblin Drill Bowler
Fireball
Bomber Firecracker Inferno Tower Goblin Drill Bowler
Poison
Bomber Firecracker Inferno Tower Goblin Drill
Lightning
Knight Inferno Tower Bowler
Rocket
Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Royal Delivery Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Delivery Inferno Tower Tornado Goblin Drill Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Firecracker Royal Delivery Tornado Goblin Drill Inferno Tower Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Firecracker Royal Delivery

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Goblin Drill
Knight
Firecracker Bomber Goblin Drill
Firecracker
Knight Tornado Goblin Drill Bowler
Royal Delivery
Inferno Tower
Tornado
Firecracker Bowler
Goblin Drill
Bomber Knight Firecracker
Bowler
Firecracker Tornado

Defense Synergies 7 11

Bomber
Knight Tornado Goblin Drill
Knight
Bomber Firecracker Royal Delivery Inferno Tower Tornado Bowler
Firecracker
Knight Royal Delivery Inferno Tower Tornado
Royal Delivery
Knight Inferno Tower Tornado Firecracker Bowler
Inferno Tower
Knight Royal Delivery Firecracker Tornado Goblin Drill
Tornado
Royal Delivery Bowler Bomber Knight Firecracker Inferno Tower Goblin Drill
Goblin Drill
Bomber Inferno Tower Tornado
Bowler
Tornado Knight Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Knight Firecracker Inferno Tower
Inferno Tower Bomber Knight Firecracker Royal Delivery Goblin Drill
Inferno Tower Tornado Bowler Bomber Knight Royal Delivery Goblin Drill
Inferno Tower Bomber Knight Firecracker Goblin Drill Bowler
Bomber Firecracker Royal Delivery Tornado Bowler
Royal Delivery Tornado Bowler Bomber Firecracker
Inferno Tower Tornado Firecracker Royal Delivery
Bowler Inferno Tower
Inferno Tower Tornado Goblin Drill
Knight Tornado Bomber Firecracker Royal Delivery Inferno Tower Bowler
Bomber Knight Firecracker Royal Delivery Tornado Goblin Drill Bowler
Inferno Tower Firecracker Royal Delivery Tornado
Inferno Tower Goblin Drill Bowler Bomber Knight Royal Delivery
Bomber Bowler Firecracker Royal Delivery Tornado Goblin Drill
Inferno Tower Knight Goblin Drill
Inferno Tower Tornado Royal Delivery Goblin Drill Bowler
Bomber Knight Firecracker Royal Delivery Inferno Tower Tornado Goblin Drill Bowler
Royal Delivery Bomber Knight Firecracker Tornado Goblin Drill Bowler
Royal Delivery Tornado Goblin Drill Bomber Knight Firecracker Bowler
Inferno Tower Tornado Goblin Drill
Bomber Bowler Knight Firecracker Royal Delivery

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Delivery Inferno Tower Bowler
Royal Delivery Bomber Knight Firecracker Bowler
Royal Delivery Knight Inferno Tower Bowler
Bowler Knight Royal Delivery Inferno Tower Tornado
Inferno Tower Knight Royal Delivery Goblin Drill Bowler
Firecracker Royal Delivery Tornado
Royal Delivery Knight Inferno Tower Bowler
Inferno Tower Knight Royal Delivery
Royal Delivery Knight Firecracker Inferno Tower Tornado
Inferno Tower Royal Delivery Goblin Drill
Knight Inferno Tower Bowler
Royal Delivery Tornado Bowler
Royal Delivery Bowler Knight Inferno Tower
Bomber Firecracker Bowler
Inferno Tower Bomber Knight Firecracker Royal Delivery Tornado Goblin Drill Bowler
Bowler Bomber Firecracker Royal Delivery Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Goblin Drill
Firecracker Tornado Bowler
Goblin Drill
Knight Firecracker
Bomber Firecracker Bowler
Firecracker Tornado
Bomber Firecracker Tornado Bowler
Firecracker Tornado Bowler
Firecracker Tornado
Tornado Bowler
Firecracker Knight Tornado Bowler
Firecracker Tornado
Knight Firecracker Bowler
Firecracker
Firecracker
Bomber Firecracker Goblin Drill Bowler
Firecracker Bowler
Tornado
Bomber
Bomber Firecracker Bowler
Bomber Firecracker Tornado Bowler
Bowler
Tornado
Tornado Bowler
Goblin Drill
Firecracker Tornado Bomber Bowler
Firecracker Tornado Bowler
Tornado Bowler
Firecracker Tornado
Firecracker Tornado
Firecracker
Bowler
Bomber
Firecracker
Firecracker Bowler
Firecracker Tornado
Knight Firecracker Bowler
Bomber Firecracker Bowler
Tornado
Firecracker
Firecracker Tornado Bowler
Firecracker Tornado
Firecracker Tornado Bowler

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