My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Prince
Giant Snowball
Bomber Minion Horde Witch
Zap
Bomber Firecracker Minion Horde Witch Prince
Barbarian Barrel
Bomber Knight Firecracker Wizard Witch
The Log
Bomber Firecracker Witch Prince
Earthquake
Bomber Firecracker Witch
Arrows
Bomber Firecracker Minion Horde Witch
Royal Delivery
Bomber Knight Firecracker Minion Horde Wizard Witch Prince
Fireball
Bomber Firecracker Minion Horde Wizard Witch
Poison
Bomber Firecracker Minion Horde Wizard Witch
Lightning
Knight Wizard Witch Prince
Rocket
Minion Horde Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Knight Firecracker Minion Horde Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Knight Firecracker

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Prince
Knight
Firecracker Bomber Minion Horde Wizard Witch Prince
Firecracker
Knight Prince
Minion Horde
Rage Knight Prince
Wizard
Knight Rage Prince
Rage
Minion Horde Witch Wizard Prince
Witch
Rage Knight Prince
Prince
Bomber Knight Firecracker Minion Horde Wizard Rage Witch

Defense Synergies 2 6

Bomber
Knight
Knight
Bomber Firecracker Minion Horde Wizard Witch
Firecracker
Knight Prince
Minion Horde
Knight
Wizard
Knight Prince
Rage
Witch
Knight Prince
Prince
Firecracker Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Minion Horde Wizard
Minion Horde Bomber Knight Firecracker Witch Prince
Minion Horde Witch Prince Bomber Knight
Minion Horde Witch Prince Bomber Knight Firecracker
Bomber Firecracker Prince
Bomber Firecracker
Minion Horde Firecracker Wizard Witch
Minion Horde Witch Prince
Knight Bomber Firecracker Minion Horde Prince
Minion Horde Witch Bomber Knight Firecracker Wizard
Minion Horde Firecracker Wizard Witch
Minion Horde Prince Bomber Knight Wizard Witch
Bomber Wizard Firecracker Minion Horde Witch Prince
Knight Minion Horde Prince
Minion Horde Prince
Minion Horde Wizard Bomber Knight Firecracker Witch Prince
Bomber Knight Firecracker Minion Horde Wizard Witch Prince
Wizard Witch Bomber Knight Firecracker
Prince
Bomber Wizard Knight Firecracker Minion Horde Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch Prince
Bomber Knight Firecracker Wizard Prince
Knight Minion Horde Witch Prince
Prince Knight Minion Horde
Knight Minion Horde Witch Prince
Firecracker Wizard Minion Horde Witch
Prince Knight Minion Horde Witch
Knight Minion Horde Prince
Minion Horde Knight Firecracker Witch Prince
Witch Minion Horde
Knight Minion Horde Witch Prince
Prince
Prince Knight Minion Horde Wizard Witch
Wizard Bomber Firecracker Minion Horde Witch
Witch Bomber Knight Firecracker Minion Horde Prince
Bomber Firecracker Minion Horde Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Minion Horde
Firecracker
Minion Horde
Knight Firecracker Prince
Bomber Wizard Firecracker Minion Horde
Firecracker Wizard Minion Horde Witch
Bomber Firecracker Minion Horde Wizard Witch
Firecracker Wizard
Firecracker Wizard
Minion Horde Prince
Firecracker Knight Minion Horde Wizard Prince
Firecracker Wizard
Knight Firecracker
Firecracker Minion Horde
Firecracker Prince
Bomber Firecracker Minion Horde Wizard Witch
Firecracker Minion Horde Wizard
Bomber Minion Horde
Bomber Firecracker Wizard Prince
Bomber Firecracker Wizard Witch
Minion Horde Prince
Wizard
Prince
Minion Horde
Firecracker Bomber Wizard Witch
Minion Horde Witch
Firecracker Wizard Witch
Wizard Witch Prince
Firecracker
Firecracker Minion Horde Wizard Witch
Firecracker Minion Horde Wizard Witch
Minion Horde
Bomber Minion Horde Wizard
Firecracker Minion Horde
Minion Horde Prince
Firecracker Wizard
Minion Horde Witch Prince
Firecracker Wizard Witch
Knight Firecracker Minion Horde Wizard Prince
Bomber Firecracker Wizard
Firecracker Minion Horde Prince
Firecracker Minion Horde Witch
Firecracker Witch
Firecracker Witch Prince

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