My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Balloon P.E.K.K.A Electro Wizard Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Balloon Ram Rider
Giant Snowball
Bomber Balloon Ram Rider Little Prince
Zap
Bomber Balloon Ram Rider Little Prince
Barbarian Barrel
Bomber Knight Electro Wizard Little Prince
The Log
Bomber Ram Rider Little Prince
Earthquake
Bomber
Arrows
Bomber Little Prince
Royal Delivery
Bomber Knight Balloon P.E.K.K.A Electro Wizard Ram Rider Little Prince
Fireball
Bomber Balloon Electro Wizard Ram Rider Little Prince
Poison
Bomber Balloon Electro Wizard Little Prince
Lightning
Knight Balloon Electro Wizard Ram Rider Little Prince
Rocket
Balloon Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Knight Little Prince Electro Wizard Balloon Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Knight Little Prince

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight P.E.K.K.A Ram Rider
Knight
Balloon Bomber The Log Electro Wizard Ram Rider Little Prince
Balloon
Knight The Log Electro Wizard Little Prince
P.E.K.K.A
Electro Wizard Bomber The Log Ram Rider
The Log
Knight Balloon P.E.K.K.A Ram Rider Little Prince
Electro Wizard
P.E.K.K.A Knight Balloon Ram Rider
Ram Rider
Bomber Knight P.E.K.K.A The Log Electro Wizard
Little Prince
Knight Balloon The Log

Defense Synergies 4 10

Bomber
Knight P.E.K.K.A The Log Electro Wizard
Knight
Bomber Electro Wizard Little Prince The Log
Balloon
P.E.K.K.A
The Log Bomber Electro Wizard
The Log
P.E.K.K.A Bomber Knight Electro Wizard Ram Rider Little Prince
Electro Wizard
Knight Bomber P.E.K.K.A The Log Ram Rider Little Prince
Ram Rider
The Log Electro Wizard
Little Prince
Knight The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight The Log Electro Wizard Ram Rider
P.E.K.K.A Bomber Knight The Log Electro Wizard Ram Rider
P.E.K.K.A Ram Rider Bomber Knight Electro Wizard
P.E.K.K.A Bomber Knight Electro Wizard Ram Rider
Bomber P.E.K.K.A The Log
The Log Bomber Electro Wizard
Electro Wizard Ram Rider Little Prince
P.E.K.K.A The Log Electro Wizard Ram Rider
P.E.K.K.A
Knight Bomber Electro Wizard Little Prince
Electro Wizard Bomber Knight The Log Ram Rider
Electro Wizard Ram Rider
P.E.K.K.A Bomber Knight The Log Electro Wizard Ram Rider
Bomber P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Electro Wizard Ram Rider
P.E.K.K.A The Log Electro Wizard Ram Rider
Bomber Knight P.E.K.K.A Electro Wizard
Bomber Knight The Log Electro Wizard Ram Rider Little Prince
The Log Bomber Knight Electro Wizard Ram Rider Little Prince
P.E.K.K.A Electro Wizard Ram Rider
Bomber Knight P.E.K.K.A The Log Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A Electro Wizard
Electro Wizard Bomber Knight The Log
P.E.K.K.A Knight The Log Electro Wizard Ram Rider
P.E.K.K.A Knight The Log Electro Wizard Ram Rider
P.E.K.K.A Knight Ram Rider
Electro Wizard Ram Rider
P.E.K.K.A Knight Electro Wizard Ram Rider
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight The Log
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Knight Ram Rider
Bomber
Electro Wizard Bomber Knight P.E.K.K.A The Log Little Prince
Bomber P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Electro Wizard Ram Rider
The Log
Knight The Log
Bomber The Log
Ram Rider
Bomber The Log
The Log Ram Rider
The Log Ram Rider
Electro Wizard
Knight The Log Electro Wizard Ram Rider
Knight The Log
The Log
Bomber The Log
The Log
Bomber
Bomber The Log Electro Wizard
Bomber The Log Little Prince
The Log
The Log
The Log
The Log Bomber Little Prince
The Log Electro Wizard Ram Rider
The Log Ram Rider
The Log
Electro Wizard Little Prince
Electro Wizard
Bomber The Log
Electro Wizard
P.E.K.K.A
The Log
Electro Wizard
Electro Wizard Ram Rider
The Log
Knight Electro Wizard
The Log Bomber
P.E.K.K.A
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: