My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Flying Machine Dark Prince Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Flying Machine Dark Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Elixir Golem Dark Prince
Giant Snowball
Bomber Minion Horde Flying Machine
Zap
Bomber Minion Horde Flying Machine Dark Prince
Barbarian Barrel
Bomber Elixir Golem Dark Prince Magic Archer
The Log
Bomber Elixir Golem Dark Prince
Earthquake
Bomber Elixir Golem
Arrows
Bomber Minion Horde Flying Machine
Royal Delivery
Bomber Minion Horde Elixir Golem Flying Machine Dark Prince Magic Archer
Fireball
Bomber Minion Horde Elixir Golem Flying Machine Magic Archer
Poison
Bomber Minion Horde Elixir Golem Flying Machine Magic Archer
Lightning
Dark Prince Magic Archer
Rocket
Minion Horde Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Dark Prince The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Elixir Golem Flying Machine Dark Prince Magic Archer Minion Horde Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Elixir Golem Flying Machine

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem Dark Prince Mega Knight
Minion Horde
Mega Knight Dark Prince
Elixir Golem
Bomber Flying Machine The Log Magic Archer
Flying Machine
Elixir Golem Dark Prince Mega Knight
Dark Prince
Bomber Minion Horde Flying Machine Magic Archer
The Log
Elixir Golem Magic Archer Mega Knight
Magic Archer
Elixir Golem Dark Prince The Log Mega Knight
Mega Knight
Minion Horde Bomber Flying Machine The Log Magic Archer

Defense Synergies 0 11

Bomber
Dark Prince The Log
Minion Horde
The Log
Elixir Golem
Flying Machine
Dark Prince The Log Mega Knight
Dark Prince
Bomber Flying Machine The Log Magic Archer
The Log
Bomber Minion Horde Flying Machine Dark Prince Magic Archer Mega Knight
Magic Archer
Dark Prince The Log Mega Knight
Mega Knight
Flying Machine The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Flying Machine The Log Magic Archer
Minion Horde Bomber Flying Machine Dark Prince The Log Mega Knight
Minion Horde Mega Knight Bomber Dark Prince
Minion Horde Bomber Dark Prince Mega Knight
Bomber Dark Prince The Log Mega Knight
The Log Bomber Flying Machine Dark Prince Magic Archer Mega Knight
Minion Horde Flying Machine Magic Archer
Flying Machine The Log Magic Archer Mega Knight
Minion Horde
Bomber Minion Horde Dark Prince Mega Knight
Minion Horde Bomber Flying Machine Dark Prince The Log Magic Archer Mega Knight
Minion Horde Flying Machine Magic Archer
Minion Horde Mega Knight Bomber Flying Machine Dark Prince The Log
Bomber Mega Knight Minion Horde Dark Prince The Log Magic Archer
Minion Horde Mega Knight
Minion Horde The Log Mega Knight
Minion Horde Mega Knight Bomber Dark Prince
Mega Knight Bomber Minion Horde Flying Machine Dark Prince The Log Magic Archer
The Log Bomber Flying Machine Dark Prince Magic Archer Mega Knight
Bomber Dark Prince Mega Knight Minion Horde Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Dark Prince
Bomber Flying Machine The Log Magic Archer Mega Knight
Mega Knight Minion Horde Dark Prince The Log
Dark Prince Mega Knight Minion Horde The Log
Minion Horde Dark Prince Mega Knight
Minion Horde Flying Machine Magic Archer
Dark Prince Minion Horde Flying Machine
Mega Knight Minion Horde Dark Prince
Minion Horde Mega Knight Flying Machine Dark Prince The Log Magic Archer
Minion Horde
Mega Knight Minion Horde Flying Machine Dark Prince
Mega Knight Dark Prince The Log
Dark Prince Mega Knight Minion Horde
Bomber Minion Horde Flying Machine Magic Archer Mega Knight
Bomber Minion Horde Flying Machine Dark Prince The Log Magic Archer
Mega Knight Bomber Minion Horde Flying Machine Dark Prince The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Flying Machine The Log
Flying Machine The Log Magic Archer
Minion Horde Flying Machine The Log Magic Archer
Flying Machine Dark Prince The Log
Bomber Minion Horde Dark Prince The Log Magic Archer Mega Knight
Minion Horde Flying Machine Magic Archer
Bomber Minion Horde Flying Machine The Log Magic Archer
The Log Flying Machine Magic Archer
The Log Flying Machine
Minion Horde
Minion Horde Flying Machine Dark Prince The Log Magic Archer
Flying Machine Magic Archer
Flying Machine The Log Magic Archer
Minion Horde Flying Machine Magic Archer
Flying Machine The Log Magic Archer
Bomber Minion Horde Flying Machine The Log Magic Archer
Magic Archer Minion Horde Flying Machine The Log Mega Knight
Bomber Minion Horde
Bomber Flying Machine Dark Prince The Log Magic Archer Mega Knight
Bomber Flying Machine The Log Magic Archer Mega Knight
Minion Horde The Log Magic Archer Mega Knight
The Log
Minion Horde Flying Machine The Log
The Log Bomber Dark Prince Magic Archer Mega Knight
Minion Horde
The Log Flying Machine Magic Archer
Flying Machine The Log Magic Archer Mega Knight
The Log Magic Archer
Minion Horde Flying Machine Magic Archer
Minion Horde Flying Machine
Minion Horde
Bomber Minion Horde The Log Magic Archer Mega Knight
Minion Horde Magic Archer
Minion Horde Mega Knight
The Log Magic Archer
Minion Horde Flying Machine Dark Prince Magic Archer
Flying Machine Magic Archer
The Log
Minion Horde Flying Machine Dark Prince Magic Archer Mega Knight
The Log Bomber Flying Machine Magic Archer
Minion Horde Flying Machine Dark Prince Mega Knight
Minion Horde Flying Machine The Log Magic Archer
Flying Machine Magic Archer
Flying Machine Dark Prince The Log Magic Archer Mega Knight

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