My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Wizard Dark Prince Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Dark Prince Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Elite Barbarians Dark Prince Skeleton King
Giant Snowball
Bomber Goblin Gang Mega Minion Skeleton King
Zap
Bomber Goblin Gang Dark Prince Skeleton King
Barbarian Barrel
Bomber Goblin Gang Elite Barbarians Wizard Dark Prince Skeleton King
The Log
Bomber Goblin Gang Elite Barbarians Dark Prince Skeleton King
Earthquake
Bomber Goblin Gang Skeleton King
Arrows
Bomber Goblin Gang Skeleton King
Royal Delivery
Bomber Goblin Gang Elite Barbarians Mega Minion Wizard Dark Prince Mother Witch Skeleton King
Fireball
Bomber Goblin Gang Elite Barbarians Mega Minion Wizard Mother Witch Skeleton King
Poison
Bomber Goblin Gang Mega Minion Wizard Mother Witch Skeleton King
Lightning
Elite Barbarians Mega Minion Wizard Dark Prince Mother Witch Skeleton King
Rocket
Elite Barbarians Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Dark Prince Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Dark Prince Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Mega Minion Dark Prince Mother Witch Skeleton King Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Goblin Gang Mega Minion Dark Prince

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Dark Prince
Goblin Gang
Dark Prince Skeleton King
Elite Barbarians
Bomber Wizard
Mega Minion
Wizard
Elite Barbarians Dark Prince
Dark Prince
Bomber Goblin Gang Wizard Mother Witch
Mother Witch
Dark Prince
Skeleton King
Goblin Gang

Defense Synergies 2 10

Bomber
Dark Prince
Goblin Gang
Dark Prince
Elite Barbarians
Dark Prince Mother Witch Mega Minion Wizard
Mega Minion
Elite Barbarians Wizard Dark Prince
Wizard
Elite Barbarians Mega Minion Dark Prince Skeleton King
Dark Prince
Elite Barbarians Bomber Goblin Gang Mega Minion Wizard Mother Witch
Mother Witch
Elite Barbarians Dark Prince Skeleton King
Skeleton King
Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mega Minion Wizard
Elite Barbarians Bomber Goblin Gang Mega Minion Dark Prince
Goblin Gang Bomber Elite Barbarians Mega Minion Dark Prince
Elite Barbarians Bomber Goblin Gang Mega Minion Dark Prince Skeleton King
Bomber Elite Barbarians Dark Prince
Goblin Gang Bomber Mega Minion Dark Prince Mother Witch
Mega Minion Goblin Gang Wizard
Goblin Gang Elite Barbarians Skeleton King
Goblin Gang Elite Barbarians Bomber Dark Prince
Goblin Gang Mother Witch Bomber Mega Minion Wizard Dark Prince Skeleton King
Mega Minion Goblin Gang Wizard
Bomber Goblin Gang Elite Barbarians Wizard Dark Prince
Bomber Wizard Goblin Gang Mega Minion Dark Prince Skeleton King
Elite Barbarians Goblin Gang Skeleton King
Goblin Gang Elite Barbarians
Wizard Bomber Goblin Gang Elite Barbarians Dark Prince
Bomber Goblin Gang Elite Barbarians Mega Minion Wizard Dark Prince
Wizard Bomber Mega Minion Dark Prince Mother Witch
Elite Barbarians
Bomber Goblin Gang Wizard Dark Prince Elite Barbarians Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Dark Prince
Bomber Goblin Gang Elite Barbarians Mega Minion Wizard
Goblin Gang Elite Barbarians Dark Prince
Goblin Gang Dark Prince Elite Barbarians
Goblin Gang Elite Barbarians Dark Prince
Wizard Mother Witch Goblin Gang
Goblin Gang Dark Prince Elite Barbarians Mega Minion
Elite Barbarians Dark Prince
Elite Barbarians Mega Minion Dark Prince
Goblin Gang Mega Minion
Elite Barbarians Mega Minion Dark Prince
Elite Barbarians Dark Prince
Elite Barbarians Dark Prince Goblin Gang Wizard Skeleton King
Wizard Bomber
Goblin Gang Elite Barbarians Bomber Mega Minion Dark Prince Skeleton King
Bomber Elite Barbarians Mega Minion Wizard Dark Prince Mother Witch Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dark Prince
Bomber Wizard Dark Prince
Wizard Mother Witch Mega Minion
Bomber Wizard
Wizard
Wizard
Goblin Gang Elite Barbarians
Wizard Dark Prince
Wizard
Elite Barbarians
Elite Barbarians
Bomber Wizard
Wizard
Bomber
Bomber Mega Minion Wizard Dark Prince
Bomber Wizard Mother Witch
Wizard
Mother Witch Bomber Wizard Dark Prince
Mega Minion
Wizard
Wizard
Elite Barbarians Wizard Mother Witch
Mega Minion Wizard
Elite Barbarians Mega Minion
Bomber Wizard
Wizard
Goblin Gang Dark Prince
Mega Minion Wizard
Goblin Gang Mega Minion Wizard Dark Prince
Bomber Wizard Skeleton King
Elite Barbarians Mega Minion Dark Prince
Goblin Gang Elite Barbarians Skeleton King
Dark Prince

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