My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Musketeer Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Royal Giant
Giant Snowball
Bomber Goblin Gang Musketeer
Zap
Bomber Goblin Gang Royal Giant Inferno Tower
Barbarian Barrel
Bomber Goblin Gang Musketeer Valkyrie Inferno Tower Wizard
The Log
Bomber Goblin Gang Royal Giant Musketeer
Earthquake
Bomber Goblin Gang Inferno Tower
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Musketeer Valkyrie Wizard
Fireball
Bomber Goblin Gang Musketeer Inferno Tower Wizard
Poison
Bomber Goblin Gang Musketeer Inferno Tower Wizard
Lightning
Musketeer Valkyrie Inferno Tower Wizard
Rocket
Musketeer Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Fireball Musketeer Valkyrie Inferno Tower Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Goblin Gang Fireball Musketeer

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Valkyrie
Goblin Gang
Royal Giant Valkyrie
Royal Giant
Bomber Fireball Goblin Gang Musketeer Wizard
Fireball
Royal Giant
Musketeer
Valkyrie Royal Giant
Valkyrie
Musketeer Bomber Goblin Gang Wizard
Inferno Tower
Wizard
Royal Giant Valkyrie

Defense Synergies 3 8

Bomber
Valkyrie
Goblin Gang
Musketeer Inferno Tower Valkyrie
Royal Giant
Fireball
Musketeer Valkyrie Inferno Tower
Musketeer
Goblin Gang Valkyrie Fireball Inferno Tower
Valkyrie
Musketeer Bomber Goblin Gang Fireball Inferno Tower Wizard
Inferno Tower
Goblin Gang Fireball Musketeer Valkyrie
Wizard
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Musketeer Valkyrie Inferno Tower Wizard
Inferno Tower Bomber Goblin Gang Musketeer Valkyrie
Goblin Gang Inferno Tower Bomber Musketeer Valkyrie
Inferno Tower Bomber Goblin Gang Musketeer Valkyrie
Bomber Fireball Valkyrie
Goblin Gang Fireball Bomber Musketeer Valkyrie
Musketeer Inferno Tower Goblin Gang Fireball Wizard
Fireball Musketeer Valkyrie Inferno Tower
Inferno Tower Goblin Gang Musketeer
Goblin Gang Bomber Musketeer Valkyrie Inferno Tower
Goblin Gang Valkyrie Bomber Fireball Musketeer Wizard
Musketeer Inferno Tower Goblin Gang Fireball Wizard
Inferno Tower Bomber Goblin Gang Fireball Musketeer Valkyrie Wizard
Bomber Fireball Valkyrie Wizard Goblin Gang
Inferno Tower Goblin Gang
Inferno Tower Goblin Gang Fireball
Wizard Bomber Goblin Gang Fireball Musketeer Valkyrie Inferno Tower
Fireball Bomber Goblin Gang Musketeer Valkyrie Wizard
Valkyrie Wizard Bomber Fireball Musketeer
Musketeer Inferno Tower
Bomber Goblin Gang Valkyrie Wizard Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball Inferno Tower
Fireball Bomber Goblin Gang Musketeer Valkyrie Wizard
Goblin Gang Musketeer Valkyrie Inferno Tower
Goblin Gang Valkyrie Fireball Musketeer Inferno Tower
Inferno Tower Goblin Gang Musketeer Valkyrie
Fireball Wizard Goblin Gang Musketeer
Goblin Gang Fireball Musketeer Valkyrie Inferno Tower
Inferno Tower Valkyrie
Fireball Valkyrie Inferno Tower
Inferno Tower Goblin Gang Musketeer
Musketeer Valkyrie Inferno Tower
Fireball Valkyrie
Goblin Gang Fireball Valkyrie Inferno Tower Wizard
Wizard Bomber Fireball Musketeer Valkyrie
Goblin Gang Inferno Tower Bomber Fireball Musketeer Valkyrie
Valkyrie Bomber Fireball Musketeer Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie
Fireball Musketeer
Fireball
Fireball Musketeer Valkyrie
Bomber Fireball Wizard Valkyrie
Fireball Wizard Musketeer
Bomber Musketeer Wizard
Fireball Wizard
Fireball Wizard
Goblin Gang Fireball Musketeer
Fireball Musketeer Valkyrie Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Bomber Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Bomber
Bomber Fireball Musketeer Wizard
Bomber Fireball Valkyrie Wizard
Fireball Musketeer
Fireball Wizard
Musketeer
Fireball Musketeer
Bomber Fireball Valkyrie Wizard
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Bomber Fireball Musketeer Wizard
Fireball
Fireball Wizard
Goblin Gang Fireball Musketeer
Fireball Musketeer Wizard
Fireball
Fireball Goblin Gang Musketeer Valkyrie Wizard
Bomber Fireball Musketeer Wizard
Fireball
Musketeer
Goblin Gang Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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