My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Hunter Royal Ghost Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Bandit
Giant Snowball
Bomber Goblin Gang
Zap
Bomber Goblin Gang Bandit
Barbarian Barrel
Bomber Goblin Gang Valkyrie Hunter Royal Ghost Bandit Electro Wizard
The Log
Bomber Goblin Gang Hunter Bandit
Earthquake
Bomber Goblin Gang
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Valkyrie Hunter Royal Ghost Bandit Electro Wizard
Fireball
Bomber Goblin Gang Hunter Bandit Electro Wizard
Poison
Bomber Goblin Gang Hunter Electro Wizard
Lightning
Valkyrie Hunter Bandit Electro Wizard
Rocket
Valkyrie Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie Hunter Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Royal Ghost Bandit Fireball Valkyrie Hunter Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Goblin Gang Royal Ghost Bandit

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Bandit
Goblin Gang
Valkyrie Royal Ghost Bandit
Fireball
Electro Wizard
Valkyrie
Bomber Goblin Gang Hunter Royal Ghost Bandit Electro Wizard
Hunter
Valkyrie Bandit
Royal Ghost
Goblin Gang Valkyrie Bandit Electro Wizard
Bandit
Bomber Goblin Gang Valkyrie Hunter Royal Ghost Electro Wizard
Electro Wizard
Fireball Valkyrie Royal Ghost Bandit

Defense Synergies 0 17

Bomber
Valkyrie Royal Ghost Bandit Electro Wizard
Goblin Gang
Valkyrie Bandit Electro Wizard
Fireball
Valkyrie Bandit Electro Wizard
Valkyrie
Bomber Goblin Gang Fireball Hunter Bandit Electro Wizard
Hunter
Valkyrie Bandit Electro Wizard
Royal Ghost
Bomber Electro Wizard
Bandit
Bomber Goblin Gang Fireball Valkyrie Hunter Electro Wizard
Electro Wizard
Bomber Goblin Gang Fireball Valkyrie Hunter Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Valkyrie Electro Wizard
Hunter Bomber Goblin Gang Valkyrie Bandit Electro Wizard
Goblin Gang Hunter Bomber Valkyrie Bandit Electro Wizard
Hunter Bomber Goblin Gang Valkyrie Bandit Electro Wizard
Bomber Fireball Valkyrie
Goblin Gang Fireball Bomber Valkyrie Hunter Royal Ghost Bandit Electro Wizard
Hunter Electro Wizard Goblin Gang Fireball
Fireball Valkyrie Bandit Electro Wizard
Hunter Goblin Gang
Goblin Gang Bomber Valkyrie Hunter Royal Ghost Bandit Electro Wizard
Goblin Gang Valkyrie Electro Wizard Bomber Fireball Hunter Royal Ghost Bandit
Hunter Goblin Gang Fireball Electro Wizard
Hunter Bomber Goblin Gang Fireball Valkyrie Bandit Electro Wizard
Bomber Fireball Valkyrie Goblin Gang Hunter Royal Ghost Electro Wizard
Goblin Gang Hunter Bandit Electro Wizard
Goblin Gang Fireball Hunter Bandit Electro Wizard
Bomber Goblin Gang Fireball Valkyrie Hunter Electro Wizard
Fireball Bomber Goblin Gang Valkyrie Hunter Royal Ghost Bandit Electro Wizard
Valkyrie Hunter Bomber Fireball Royal Ghost Bandit Electro Wizard
Hunter Electro Wizard
Bomber Goblin Gang Valkyrie Royal Ghost Fireball Hunter Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball Royal Ghost Bandit Electro Wizard
Fireball Bandit Electro Wizard Bomber Goblin Gang Valkyrie Hunter Royal Ghost
Goblin Gang Bandit Valkyrie Hunter Electro Wizard
Goblin Gang Valkyrie Hunter Fireball Bandit Electro Wizard
Goblin Gang Valkyrie Hunter Bandit
Fireball Goblin Gang Hunter Electro Wizard
Goblin Gang Fireball Valkyrie Hunter Bandit Electro Wizard
Valkyrie Hunter
Electro Wizard Fireball Valkyrie Bandit
Goblin Gang
Valkyrie Hunter
Fireball Valkyrie Electro Wizard
Goblin Gang Fireball Valkyrie Hunter Bandit
Bomber Fireball Valkyrie
Goblin Gang Electro Wizard Bomber Fireball Valkyrie Hunter
Valkyrie Bomber Fireball Hunter Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Royal Ghost Bandit
Fireball Royal Ghost Bandit Electro Wizard
Fireball Bandit
Fireball Valkyrie
Bomber Fireball Valkyrie
Fireball Hunter
Bomber
Fireball Hunter
Fireball Bandit
Goblin Gang Fireball Electro Wizard
Fireball Valkyrie Bandit Electro Wizard
Fireball
Fireball Hunter Bandit
Fireball Bandit
Fireball
Bomber Fireball Hunter Bandit
Fireball Bandit
Fireball
Bomber
Bomber Fireball Hunter Bandit Electro Wizard
Bomber Fireball Valkyrie
Fireball
Fireball
Fireball
Bomber Fireball Valkyrie Hunter
Fireball Hunter Royal Ghost Bandit Electro Wizard
Fireball Bandit
Fireball Bandit
Fireball Hunter Electro Wizard
Electro Wizard Fireball
Fireball
Bomber Fireball Hunter Bandit
Fireball Electro Wizard
Fireball
Electro Wizard Goblin Gang Fireball Bandit
Fireball Hunter Electro Wizard
Fireball
Fireball Goblin Gang Valkyrie Hunter Electro Wizard
Bomber Fireball
Fireball
Goblin Gang Fireball Electro Wizard
Fireball Electro Wizard
Fireball Royal Ghost Bandit Electro Wizard

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