My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Balloon Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Giant Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Giant Balloon Prince
Giant Snowball
Bomber Goblin Gang Dart Goblin Balloon
Zap
Bomber Goblin Gang Dart Goblin Balloon Prince
Barbarian Barrel
Bomber Goblin Gang Dart Goblin Ice Wizard
The Log
Bomber Goblin Gang Dart Goblin Prince
Earthquake
Bomber Goblin Gang
Arrows
Bomber Goblin Gang Dart Goblin
Royal Delivery
Bomber Goblin Gang Dart Goblin Balloon Prince Ice Wizard
Fireball
Bomber Goblin Gang Dart Goblin Balloon Ice Wizard
Poison
Bomber Goblin Gang Dart Goblin Balloon Ice Wizard
Lightning
Balloon Prince Ice Wizard
Rocket
Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Goblin Gang Dart Goblin Ice Wizard Giant Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Goblin Gang Dart Goblin

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Prince
Goblin Gang
Dart Goblin Giant Balloon Prince
Dart Goblin
Goblin Gang Giant Balloon Prince The Log
Giant
Bomber Prince Goblin Gang Dart Goblin Balloon The Log Ice Wizard
Balloon
Goblin Gang Dart Goblin Giant The Log Ice Wizard
Prince
Giant Bomber Goblin Gang Dart Goblin The Log Ice Wizard
The Log
Dart Goblin Giant Balloon Prince
Ice Wizard
Giant Balloon Prince

Defense Synergies 1 10

Bomber
The Log
Goblin Gang
Dart Goblin Prince The Log Ice Wizard
Dart Goblin
Goblin Gang Prince The Log Ice Wizard
Giant
Balloon
Prince
The Log Goblin Gang Dart Goblin Ice Wizard
The Log
Prince Bomber Goblin Gang Dart Goblin Ice Wizard
Ice Wizard
Goblin Gang Dart Goblin Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Dart Goblin The Log
Bomber Goblin Gang Dart Goblin Prince The Log Ice Wizard
Goblin Gang Prince Bomber Dart Goblin Ice Wizard
Prince Bomber Goblin Gang Dart Goblin Ice Wizard
Bomber Prince The Log
Goblin Gang The Log Bomber Dart Goblin Ice Wizard
Dart Goblin Goblin Gang Ice Wizard
Dart Goblin The Log
Goblin Gang Prince Ice Wizard
Goblin Gang Bomber Dart Goblin Prince Ice Wizard
Goblin Gang Dart Goblin Ice Wizard Bomber The Log
Goblin Gang Dart Goblin Ice Wizard
Prince Bomber Goblin Gang The Log Ice Wizard
Bomber Goblin Gang Dart Goblin Prince The Log
Goblin Gang Prince
Goblin Gang Prince The Log
Bomber Goblin Gang Prince
Bomber Goblin Gang Dart Goblin Prince The Log Ice Wizard
The Log Bomber Dart Goblin Ice Wizard
Dart Goblin Prince
Bomber Goblin Gang Dart Goblin Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Prince
Bomber Goblin Gang Prince The Log
Goblin Gang Prince The Log
Goblin Gang Prince The Log
Goblin Gang Prince
Goblin Gang Dart Goblin Ice Wizard
Goblin Gang Prince Dart Goblin Ice Wizard
Prince
Prince The Log
Goblin Gang Dart Goblin
Dart Goblin Prince
Prince The Log
Prince Goblin Gang
Bomber Dart Goblin
Goblin Gang Bomber Dart Goblin Prince The Log
Bomber Dart Goblin The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log Ice Wizard
Dart Goblin The Log
Dart Goblin Prince The Log
Bomber The Log
Dart Goblin Ice Wizard
Bomber Dart Goblin The Log
The Log Dart Goblin Ice Wizard
The Log Dart Goblin
Goblin Gang Prince
Dart Goblin Prince The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin Prince The Log
Bomber Dart Goblin The Log
Dart Goblin The Log
Bomber
Bomber Dart Goblin Prince The Log
Bomber Dart Goblin The Log
Prince The Log
Prince The Log
The Log
The Log Bomber Ice Wizard
The Log Dart Goblin Ice Wizard
Prince The Log
Dart Goblin The Log
Dart Goblin Ice Wizard
Dart Goblin
Bomber Dart Goblin The Log
Prince
The Log
Goblin Gang Dart Goblin Prince
Dart Goblin Ice Wizard
The Log
Goblin Gang Dart Goblin Prince
The Log Bomber Dart Goblin
Dart Goblin Prince
Goblin Gang Dart Goblin The Log
Dart Goblin
Dart Goblin Prince The Log

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