My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Valkyrie Giant Skeleton Bandit Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Wall Breakers Giant Skeleton Bandit
Giant Snowball
Bomber Wall Breakers Little Prince
Zap
Bomber Firecracker Wall Breakers Bandit Little Prince
Barbarian Barrel
Bomber Firecracker Valkyrie Wall Breakers Giant Skeleton Bandit Little Prince
The Log
Bomber Firecracker Wall Breakers Giant Skeleton Bandit Little Prince
Earthquake
Bomber Firecracker
Arrows
Bomber Firecracker Wall Breakers Little Prince
Royal Delivery
Bomber Firecracker Valkyrie Wall Breakers Giant Skeleton Bandit Little Prince
Fireball
Bomber Firecracker Wall Breakers Bandit Little Prince
Poison
Bomber Firecracker Little Prince
Lightning
Valkyrie Bandit Little Prince
Rocket
Valkyrie Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers The Log Firecracker Bandit Little Prince Valkyrie Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Wall Breakers The Log Firecracker

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Giant Skeleton Bandit
Firecracker
Valkyrie Wall Breakers Giant Skeleton Bandit
Valkyrie
Bomber Firecracker Wall Breakers Giant Skeleton Bandit Little Prince
Wall Breakers
Firecracker Valkyrie The Log
Giant Skeleton
Bomber Firecracker Valkyrie The Log Bandit
The Log
Wall Breakers Giant Skeleton Bandit Little Prince
Bandit
Bomber Firecracker Valkyrie Giant Skeleton The Log Little Prince
Little Prince
Valkyrie The Log Bandit

Defense Synergies 2 13

Bomber
Valkyrie The Log Bandit
Firecracker
Valkyrie The Log Giant Skeleton Bandit
Valkyrie
Firecracker Bomber The Log Bandit Little Prince
Wall Breakers
Giant Skeleton
Firecracker The Log Little Prince
The Log
Firecracker Bomber Valkyrie Giant Skeleton Bandit Little Prince
Bandit
Bomber Firecracker Valkyrie The Log Little Prince
Little Prince
Valkyrie Giant Skeleton The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Valkyrie The Log
Bomber Firecracker Valkyrie The Log Bandit
Bomber Valkyrie Giant Skeleton Bandit
Bomber Firecracker Valkyrie Bandit
Bomber Firecracker Valkyrie Giant Skeleton The Log
The Log Bomber Firecracker Valkyrie Bandit
Firecracker Little Prince
Valkyrie Giant Skeleton The Log Bandit
Bomber Firecracker Valkyrie Giant Skeleton Bandit Little Prince
Valkyrie Bomber Firecracker Giant Skeleton The Log Bandit
Firecracker
Bomber Valkyrie Giant Skeleton The Log Bandit
Bomber Valkyrie Firecracker The Log
Bandit
The Log Bandit
Bomber Firecracker Valkyrie
Bomber Firecracker Valkyrie The Log Bandit Little Prince
Valkyrie The Log Bomber Firecracker Giant Skeleton Bandit Little Prince
Bomber Valkyrie Firecracker Giant Skeleton The Log Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Giant Skeleton Bandit
Bandit Bomber Firecracker Valkyrie The Log
Giant Skeleton Bandit Valkyrie The Log
Valkyrie Giant Skeleton The Log Bandit
Giant Skeleton Valkyrie Bandit
Firecracker
Valkyrie Giant Skeleton Bandit
Giant Skeleton Valkyrie
Giant Skeleton Firecracker Valkyrie The Log Bandit
Valkyrie Giant Skeleton
Valkyrie Giant Skeleton The Log
Giant Skeleton Valkyrie Bandit
Bomber Firecracker Valkyrie
Bomber Firecracker Valkyrie Giant Skeleton The Log Little Prince
Valkyrie Bomber Firecracker Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Giant Skeleton The Log Bandit
Firecracker The Log Bandit
Giant Skeleton The Log Bandit
Firecracker Valkyrie Giant Skeleton The Log
Bomber Firecracker Valkyrie The Log
Firecracker
Bomber Firecracker The Log
The Log Firecracker
The Log Firecracker Bandit
Firecracker Valkyrie The Log Bandit
Firecracker
Firecracker The Log Bandit
Firecracker Bandit
Firecracker The Log
Bomber Firecracker The Log Bandit
Firecracker The Log Bandit
Bomber
Bomber Firecracker The Log Bandit
Bomber Firecracker Valkyrie The Log Little Prince
Giant Skeleton The Log
The Log
The Log
Firecracker The Log Bomber Valkyrie Little Prince
Firecracker The Log Bandit
The Log Bandit
Firecracker The Log Bandit
Firecracker Little Prince
Firecracker
Bomber The Log Bandit
Firecracker
Giant Skeleton
Firecracker The Log
Bandit
Firecracker
The Log
Firecracker Valkyrie
The Log Bomber Firecracker
Giant Skeleton
Firecracker
Firecracker Giant Skeleton The Log
Firecracker
Firecracker Giant Skeleton The Log Bandit Little Prince

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