My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Bomber Musketeer Hog Rider
Zap
Bomber Inferno Tower
Barbarian Barrel
Bomber Musketeer Inferno Tower Wizard Electro Wizard
The Log
Bomber Musketeer Hog Rider
Earthquake
Bomber Hog Rider Inferno Tower
Arrows
Bomber
Royal Delivery
Bomber Musketeer Hog Rider Wizard Electro Wizard
Fireball
Bomber Musketeer Hog Rider Inferno Tower Wizard Electro Wizard
Poison
Bomber Musketeer Inferno Tower Wizard Electro Wizard
Lightning
Musketeer Inferno Tower Wizard Electro Wizard
Rocket
Musketeer Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Fireball Musketeer Hog Rider Electro Wizard Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber The Log Fireball Musketeer

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider
Fireball
Hog Rider The Log Electro Wizard
Musketeer
Hog Rider The Log
Hog Rider
Fireball Musketeer The Log Bomber Wizard Electro Wizard
Inferno Tower
Wizard
Hog Rider
The Log
Hog Rider Fireball Musketeer
Electro Wizard
Fireball Hog Rider

Defense Synergies 4 10

Bomber
The Log Electro Wizard
Fireball
The Log Musketeer Inferno Tower Electro Wizard
Musketeer
The Log Fireball Inferno Tower Electro Wizard
Hog Rider
Inferno Tower
The Log Electro Wizard Fireball Musketeer
Wizard
The Log Electro Wizard
The Log
Fireball Musketeer Inferno Tower Bomber Wizard Electro Wizard
Electro Wizard
Inferno Tower Bomber Fireball Musketeer Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Musketeer Inferno Tower Wizard The Log Electro Wizard
Inferno Tower Bomber Musketeer The Log Electro Wizard
Inferno Tower Bomber Musketeer Electro Wizard
Inferno Tower Bomber Musketeer Electro Wizard
Bomber Fireball The Log
Fireball The Log Bomber Musketeer Electro Wizard
Musketeer Inferno Tower Electro Wizard Fireball Wizard
Fireball Musketeer Inferno Tower The Log Electro Wizard
Inferno Tower Musketeer
Bomber Musketeer Inferno Tower Electro Wizard
Electro Wizard Bomber Fireball Musketeer Wizard The Log
Musketeer Inferno Tower Fireball Wizard Electro Wizard
Inferno Tower Bomber Fireball Musketeer Wizard The Log Electro Wizard
Bomber Fireball Wizard The Log Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Fireball The Log Electro Wizard
Wizard Bomber Fireball Musketeer Inferno Tower Electro Wizard
Fireball Bomber Musketeer Wizard The Log Electro Wizard
Wizard The Log Bomber Fireball Musketeer Electro Wizard
Musketeer Inferno Tower Electro Wizard
Bomber Wizard Fireball Musketeer The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Bomber Musketeer Wizard The Log
Musketeer Inferno Tower The Log Electro Wizard
Fireball Musketeer Inferno Tower The Log Electro Wizard
Inferno Tower Musketeer
Fireball Wizard Musketeer Electro Wizard
Fireball Musketeer Inferno Tower Electro Wizard
Inferno Tower
Electro Wizard Fireball Inferno Tower The Log
Inferno Tower Musketeer
Musketeer Inferno Tower
Fireball The Log Electro Wizard
Fireball Inferno Tower Wizard
Wizard Bomber Fireball Musketeer
Inferno Tower Electro Wizard Bomber Fireball Musketeer The Log
Bomber Fireball Musketeer Inferno Tower Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log Electro Wizard
Fireball The Log
Fireball Musketeer The Log
Bomber Fireball Wizard The Log
Fireball Wizard Musketeer
Bomber Musketeer Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball Musketeer Electro Wizard
Fireball Musketeer Wizard The Log Electro Wizard
Fireball Musketeer Wizard
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Bomber Fireball Musketeer Wizard The Log
Fireball Musketeer Wizard The Log
Fireball
Bomber
Bomber Fireball Musketeer Wizard The Log Electro Wizard
Bomber Fireball Wizard The Log
Fireball Musketeer The Log
Fireball Wizard
Musketeer The Log
Fireball Musketeer The Log
The Log Bomber Fireball Wizard
Fireball The Log Musketeer Wizard Electro Wizard
Fireball Musketeer Wizard The Log
Fireball Musketeer The Log
Fireball Musketeer Wizard Electro Wizard
Electro Wizard Fireball Musketeer Wizard
Fireball
Bomber Fireball Musketeer Wizard The Log
Fireball Electro Wizard
Fireball Wizard The Log
Electro Wizard Fireball Musketeer
Fireball Musketeer Wizard Electro Wizard
The Log Fireball
Fireball Musketeer Wizard Electro Wizard
The Log Bomber Fireball Musketeer Wizard
Fireball
Musketeer
Fireball Musketeer The Log Electro Wizard
Fireball Musketeer Electro Wizard
Fireball Musketeer The Log Electro Wizard

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