My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Flying Machine X-Bow Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine X-Bow Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats
Giant Snowball
Bomber Bats Flying Machine Lumberjack
Zap
Bomber Bats Flying Machine X-Bow
Barbarian Barrel
Bomber X-Bow Electro Wizard Lumberjack
The Log
Bomber X-Bow Lumberjack
Earthquake
Bomber X-Bow
Arrows
Bomber Bats Flying Machine
Royal Delivery
Bomber Bats Flying Machine Electro Wizard Lumberjack
Fireball
Bomber Flying Machine X-Bow Electro Wizard Lumberjack
Poison
Bomber Bats Flying Machine X-Bow Electro Wizard
Lightning
X-Bow Electro Wizard Lumberjack
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Bats Fireball Flying Machine Electro Wizard Lumberjack X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bomber Bats Fireball

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats X-Bow Lumberjack
Bats
Bomber Flying Machine X-Bow Lumberjack
Fireball
Mirror X-Bow Electro Wizard
Flying Machine
Bats Mirror X-Bow Lumberjack
Mirror
Fireball Flying Machine X-Bow Lumberjack
X-Bow
Fireball Bomber Bats Flying Machine Mirror
Electro Wizard
Fireball Lumberjack
Lumberjack
Bomber Bats Flying Machine Mirror Electro Wizard

Defense Synergies 2 15

Bomber
Bats X-Bow Electro Wizard
Bats
Bomber X-Bow Electro Wizard Lumberjack
Fireball
Mirror X-Bow Electro Wizard Lumberjack
Flying Machine
Mirror Electro Wizard Lumberjack
Mirror
Fireball Flying Machine Electro Wizard Lumberjack
X-Bow
Fireball Bomber Bats Electro Wizard
Electro Wizard
Bomber Bats Fireball Flying Machine Mirror X-Bow Lumberjack
Lumberjack
Bats Fireball Flying Machine Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Flying Machine X-Bow Electro Wizard
Lumberjack Bomber Bats Flying Machine X-Bow Electro Wizard
Lumberjack Bomber Bats Electro Wizard
Lumberjack Bomber Bats Electro Wizard
Bomber Fireball X-Bow Lumberjack
Fireball Bomber Bats Flying Machine X-Bow Electro Wizard Lumberjack
Bats Electro Wizard Fireball Flying Machine X-Bow
Fireball Flying Machine X-Bow Electro Wizard
X-Bow Lumberjack
Bomber Electro Wizard Lumberjack
Bats Electro Wizard Bomber Fireball Flying Machine X-Bow Lumberjack
Bats Fireball Flying Machine Electro Wizard
Lumberjack Bomber Bats Fireball Flying Machine X-Bow Electro Wizard
Bomber Fireball Bats X-Bow Electro Wizard Lumberjack
X-Bow Electro Wizard Lumberjack
Fireball X-Bow Electro Wizard Lumberjack
Bomber Bats Fireball X-Bow Electro Wizard Lumberjack
Fireball Bomber Bats Flying Machine X-Bow Electro Wizard Lumberjack
Bomber Bats Fireball Flying Machine Electro Wizard Lumberjack
Electro Wizard Lumberjack
Bomber Bats Fireball Flying Machine Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball X-Bow Electro Wizard
Fireball Electro Wizard Bomber Flying Machine X-Bow Lumberjack
Lumberjack Bats Electro Wizard
Lumberjack Bats Fireball X-Bow Electro Wizard
Lumberjack
Fireball Bats Flying Machine Electro Wizard
Bats Fireball Flying Machine Electro Wizard Lumberjack
Lumberjack
Electro Wizard Bats Fireball Flying Machine X-Bow
Bats Flying Machine Lumberjack
Fireball Electro Wizard
Fireball Lumberjack
Bomber Fireball Flying Machine
Electro Wizard Bomber Bats Fireball Flying Machine X-Bow Lumberjack
Bats Bomber Fireball Flying Machine Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine X-Bow
Fireball Flying Machine X-Bow Electro Wizard
Fireball Flying Machine X-Bow
Fireball Flying Machine
Bomber Fireball
Fireball Bats Flying Machine
Bomber Flying Machine
Fireball X-Bow Flying Machine
Fireball Flying Machine X-Bow
Bats Fireball X-Bow Electro Wizard Lumberjack
Fireball Flying Machine X-Bow Electro Wizard
Fireball Flying Machine
Flying Machine Fireball
Fireball Flying Machine X-Bow
Fireball Flying Machine X-Bow
X-Bow Bomber Fireball Flying Machine
Fireball Flying Machine X-Bow
Fireball
Bomber Bats
Bomber Fireball Flying Machine X-Bow Electro Wizard
Bomber Fireball Flying Machine X-Bow
Fireball X-Bow
Fireball
X-Bow
Fireball Flying Machine X-Bow
Bomber Fireball
Fireball X-Bow Flying Machine Electro Wizard
Fireball Flying Machine X-Bow
Fireball X-Bow
Bats Fireball Flying Machine X-Bow Electro Wizard
Electro Wizard Bats Fireball Flying Machine
Fireball
Bomber Fireball X-Bow
Fireball Electro Wizard
Fireball
Electro Wizard Bats Fireball Flying Machine X-Bow
Fireball Flying Machine Electro Wizard
Fireball
Fireball Flying Machine Electro Wizard Lumberjack
Bomber Fireball Flying Machine
Fireball
Flying Machine
Bats Fireball Flying Machine Electro Wizard
Bats Fireball Flying Machine Electro Wizard
Fireball Flying Machine X-Bow Electro Wizard

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